mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-02-19 06:33:49 +00:00
Merge pull request #1021 from ohmtal/development
FreeBSD ready reloaded
This commit is contained in:
commit
b481dc5db9
11 changed files with 459 additions and 263 deletions
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@ -56,8 +56,8 @@ GFXGLTextureObject::GFXGLTextureObject(GFXDevice * aDevice, GFXTextureProfile *p
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glGenBuffers(1, &mBuffer);
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}
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GFXGLTextureObject::~GFXGLTextureObject()
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{
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GFXGLTextureObject::~GFXGLTextureObject()
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{
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glDeleteTextures(1, &mHandle);
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glDeleteBuffers(1, &mBuffer);
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delete[] mZombieCache;
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@ -81,7 +81,7 @@ GFXLockedRect* GFXGLTextureObject::lock(U32 mipLevel, RectI *inRect)
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{
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mLockedRectRect = RectI(0, 0, width, height);
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}
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mLockedRect.pitch = mLockedRectRect.extent.x * mBytesPerTexel;
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// CodeReview [ags 12/19/07] This one texel boundary is necessary to keep the clipmap code from crashing. Figure out why.
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@ -93,7 +93,7 @@ GFXLockedRect* GFXGLTextureObject::lock(U32 mipLevel, RectI *inRect)
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#ifdef TORQUE_DEBUG
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mFrameAllocatorMarkGuard = FrameAllocator::getWaterMark();
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#endif
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if( !mLockedRect.bits )
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return NULL;
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@ -117,12 +117,12 @@ void GFXGLTextureObject::unlock(U32 mipLevel)
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glTexSubImage3D(mBinding, mipLevel, mLockedRectRect.point.x, mLockedRectRect.point.y, z,
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mLockedRectRect.extent.x, mLockedRectRect.extent.y, z, GFXGLTextureFormat[mFormat], GFXGLTextureType[mFormat], NULL);
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else if(mBinding == GL_TEXTURE_2D)
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glTexSubImage2D(mBinding, mipLevel, mLockedRectRect.point.x, mLockedRectRect.point.y,
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glTexSubImage2D(mBinding, mipLevel, mLockedRectRect.point.x, mLockedRectRect.point.y,
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mLockedRectRect.extent.x, mLockedRectRect.extent.y, GFXGLTextureFormat[mFormat], GFXGLTextureType[mFormat], NULL);
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else if(mBinding == GL_TEXTURE_1D)
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glTexSubImage1D(mBinding, mipLevel, (mLockedRectRect.point.x > 1 ? mLockedRectRect.point.x : mLockedRectRect.point.y),
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glTexSubImage1D(mBinding, mipLevel, (mLockedRectRect.point.x > 1 ? mLockedRectRect.point.x : mLockedRectRect.point.y),
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(mLockedRectRect.extent.x > 1 ? mLockedRectRect.extent.x : mLockedRectRect.extent.y), GFXGLTextureFormat[mFormat], GFXGLTextureType[mFormat], NULL);
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glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0);
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mLockedRect.bits = NULL;
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@ -138,7 +138,7 @@ void GFXGLTextureObject::release()
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{
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glDeleteTextures(1, &mHandle);
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glDeleteBuffers(1, &mBuffer);
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mHandle = 0;
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mBuffer = 0;
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}
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@ -174,7 +174,7 @@ bool GFXGLTextureObject::copyToBmp(GBitmap * bmp)
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U8 srcBytesPerPixel = GFXFormat_getByteSize( mFormat );
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FrameAllocatorMarker mem;
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U32 mipLevels = getMipLevels();
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for (U32 mip = 0; mip < mipLevels; mip++)
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@ -204,7 +204,7 @@ bool GFXGLTextureObject::copyToBmp(GBitmap * bmp)
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}
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}
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}
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glBindTexture(mBinding, NULL);
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glBindTexture(mBinding, 0);
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return true;
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}
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@ -236,8 +236,8 @@ U8* GFXGLTextureObject::getTextureData( U32 mip )
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AssertFatal( mMipLevels, "");
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mip = (mip < mMipLevels) ? mip : 0;
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const U32 dataSize = ImageUtil::isCompressedFormat(mFormat)
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? getCompressedSurfaceSize( mFormat, mTextureSize.x, mTextureSize.y, mip )
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const U32 dataSize = ImageUtil::isCompressedFormat(mFormat)
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? getCompressedSurfaceSize( mFormat, mTextureSize.x, mTextureSize.y, mip )
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: (mTextureSize.x >> mip) * (mTextureSize.y >> mip) * mBytesPerTexel;
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U8* data = new U8[dataSize];
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@ -258,10 +258,10 @@ void GFXGLTextureObject::copyIntoCache()
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U32 cacheSize = mTextureSize.x * mTextureSize.y;
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if(mBinding == GL_TEXTURE_3D)
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cacheSize *= mTextureSize.z;
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cacheSize *= mBytesPerTexel;
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mZombieCache = new U8[cacheSize];
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glGetTexImage(mBinding, 0, GFXGLTextureFormat[mFormat], GFXGLTextureType[mFormat], mZombieCache);
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}
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@ -269,7 +269,7 @@ void GFXGLTextureObject::reloadFromCache()
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{
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if(!mZombieCache)
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return;
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if(mBinding == GL_TEXTURE_3D)
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{
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static_cast<GFXGLTextureManager*>(TEXMGR)->_loadTexture(this, mZombieCache);
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@ -277,7 +277,7 @@ void GFXGLTextureObject::reloadFromCache()
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mZombieCache = NULL;
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return;
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}
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PRESERVE_TEXTURE(mBinding);
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glBindTexture(mBinding, mHandle);
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@ -285,10 +285,10 @@ void GFXGLTextureObject::reloadFromCache()
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glTexSubImage2D(mBinding, 0, 0, 0, mTextureSize.x, mTextureSize.y, GFXGLTextureFormat[mFormat], GFXGLTextureType[mFormat], mZombieCache);
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else if(mBinding == GL_TEXTURE_1D)
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glTexSubImage1D(mBinding, 0, 0, (mTextureSize.x > 1 ? mTextureSize.x : mTextureSize.y), GFXGLTextureFormat[mFormat], GFXGLTextureType[mFormat], mZombieCache);
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if(mMipLevels != 1)
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glGenerateMipmap(mBinding);
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delete[] mZombieCache;
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mZombieCache = NULL;
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mIsZombie = false;
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@ -298,11 +298,11 @@ void GFXGLTextureObject::zombify()
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{
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if(mIsZombie)
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return;
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mIsZombie = true;
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if(!mProfile->doStoreBitmap() && !mProfile->isRenderTarget() && !mProfile->isDynamic() && !mProfile->isZTarget())
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copyIntoCache();
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release();
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}
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@ -310,7 +310,7 @@ void GFXGLTextureObject::resurrect()
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{
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if(!mIsZombie)
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return;
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glGenTextures(1, &mHandle);
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glGenBuffers(1, &mBuffer);
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}
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@ -329,6 +329,6 @@ const String GFXGLTextureObject::describeSelf() const
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{
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String ret = Parent::describeSelf();
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ret += String::ToString(" GL Handle: %i", mHandle);
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return ret;
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}
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@ -33,7 +33,7 @@ bool PopupMenu::smSelectionEventHandled = false;
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/// Event class used to remove popup menus from the event notification in a safe way
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class PopUpNotifyRemoveEvent : public SimEvent
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{
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{
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public:
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void process(SimObject *object)
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{
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@ -46,7 +46,7 @@ public:
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//-----------------------------------------------------------------------------
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PopupMenu::PopupMenu()
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{
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mMenuItems = NULL;
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mMenuItems = 0;
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mMenuBarCtrl = nullptr;
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mBarTitle = StringTable->EmptyString();
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@ -115,7 +115,7 @@ void PopupMenu::onMenuSelect()
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//-----------------------------------------------------------------------------
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void PopupMenu::handleSelectEvent(U32 popID, U32 command)
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{
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{
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}
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//-----------------------------------------------------------------------------
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@ -199,7 +199,7 @@ bool PopupMenu::setItem(S32 pos, const char *title, const char* accelerator, con
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{
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mMenuItems[i].mID = pos;
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mMenuItems[i].mCMD = cmd;
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if (accelerator && accelerator[0])
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mMenuItems[i].mAccelerator = dStrdup(accelerator);
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else
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@ -207,7 +207,7 @@ bool PopupMenu::setItem(S32 pos, const char *title, const char* accelerator, con
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return true;
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}
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}
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return false;
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}
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@ -20,7 +20,7 @@
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#ifndef __APPLE__
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#if !defined( __APPLE__ ) && !defined( __FreeBSD__ )
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#include <fstream>
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#include <iostream>
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@ -38,14 +38,18 @@
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Platform::SystemInfo_struct Platform::SystemInfo;
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static inline void rtrim(std::string &s)
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{
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s.erase(std::find_if(s.rbegin(), s.rend(), std::not1(std::ptr_fun<int, int>(std::isspace))).base(), s.end());
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// trim from start (in place)
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static inline void ltrim(std::string &s) {
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s.erase(s.begin(), std::find_if(s.begin(), s.end(), [](unsigned char ch) {
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return !std::isspace(ch);
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}));
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}
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static inline void ltrim(std::string &s)
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{
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s.erase(s.begin(), std::find_if(s.begin(), s.end(), std::not1(std::ptr_fun<int, int>(std::isspace))));
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// trim from end (in place)
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static inline void rtrim(std::string &s) {
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s.erase(std::find_if(s.rbegin(), s.rend(), [](unsigned char ch) {
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return !std::isspace(ch);
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}).base(), s.end());
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}
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static void getCPUInformation()
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@ -183,7 +187,7 @@ static void getCPUInformation()
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SetProcessorInfo(Platform::SystemInfo.processor, vendorString.c_str(), brandString.c_str());
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}
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void Processor::init()
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void Processor::init()
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{
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getCPUInformation();
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@ -244,11 +248,11 @@ namespace CPUInfo
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}
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else if (!Platform::SystemInfo.processor.isHyperThreaded && Platform::SystemInfo.processor.numPhysicalProcessors == 1)
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{
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return CONFIG_SingleCoreAndHTNotCapable;
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return CONFIG_SingleCoreAndHTNotCapable;
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}
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return CONFIG_MultiCoreAndHTEnabled;
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}
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}; // namespace CPUInfo
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#endif
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#endif
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|
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@ -34,6 +34,7 @@
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#include <unistd.h>
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#include <signal.h>
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#include "console/engineAPI.h"
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#include "core/util/journal/process.h"
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#ifndef TORQUE_DEDICATED
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#include <SDL.h>
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#endif
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@ -48,7 +49,7 @@ static void CheckExitCode(S64 exitCode)
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{
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if (exitCode != 0)
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{
|
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Con::errorf(ConsoleLogEntry::General,
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Con::errorf(ConsoleLogEntry::General,
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"Nonzero exit code: %d, triggering SIGSEGV for core dump",
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exitCode);
|
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kill(getpid(), SIGSEGV);
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|
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@ -62,7 +63,7 @@ static void SignalHandler(int sigtype)
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{
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signal(SIGSEGV, SIG_DFL);
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signal(SIGTRAP, SIG_DFL);
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// restore the signal handling to default so that we don't get into
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// restore the signal handling to default so that we don't get into
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// a crash loop with ImmediateShutdown
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ImmediateShutdown(-sigtype, sigtype);
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}
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|
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@ -85,7 +86,7 @@ void Cleanup(bool minimal)
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|
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StdConsole::destroy();
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|
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#ifndef TORQUE_DEDICATED
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#ifndef TORQUE_DEDICATED
|
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SDL_Quit();
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#endif
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}
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|
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@ -105,7 +106,7 @@ void ImmediateShutdown(S32 exitCode, S32 signalNum)
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}
|
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else
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{
|
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// there is a problem in kernel 2.4.17 which causes a hang when a segfault
|
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// there is a problem in kernel 2.4.17 which causes a hang when a segfault
|
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// occurs. also subsequent runs of "ps" will hang and the machine has to be
|
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// hard reset to clear up the problem
|
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// JMQ: this bug appears to be fixed in 2.4.18
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@ -130,7 +131,7 @@ void ProcessControlInit()
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signal(SIGTTIN, SIG_IGN);
|
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signal(SIGTTOU, SIG_IGN);
|
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|
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// we're not interested in the exit status of child processes, so this
|
||||
// we're not interested in the exit status of child processes, so this
|
||||
// prevents zombies from accumulating.
|
||||
#if defined(__FreeBSD__) || defined(__APPLE__)
|
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signal(SIGCHLD, SIG_IGN);
|
||||
|
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@ -147,6 +148,7 @@ void ProcessControlInit()
|
|||
//-----------------------------------------------------------------------------
|
||||
void Platform::postQuitMessage(const S32 in_quitVal)
|
||||
{
|
||||
|
||||
// if we have a window send a quit event, otherwise just force shutdown
|
||||
#if 0
|
||||
if (x86UNIXState->windowCreated())
|
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|
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@ -155,18 +157,19 @@ void Platform::postQuitMessage(const S32 in_quitVal)
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SendQuitEvent();
|
||||
}
|
||||
else
|
||||
#endif
|
||||
{
|
||||
forceShutdown(in_quitVal);
|
||||
}
|
||||
#endif
|
||||
Process::requestShutdown();
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
void Platform::debugBreak()
|
||||
{
|
||||
// in windows, "Calling DebugBreak causes the program to display
|
||||
// in windows, "Calling DebugBreak causes the program to display
|
||||
// a dialog box as if it had crashed." So we segfault.
|
||||
Con::errorf(ConsoleLogEntry::General,
|
||||
Con::errorf(ConsoleLogEntry::General,
|
||||
"Platform::debugBreak: triggering SIGSEGV for core dump");
|
||||
//kill(getpid(), SIGSEGV);
|
||||
|
||||
|
|
@ -197,20 +200,20 @@ void Platform::forceShutdown(S32 returnValue)
|
|||
void Platform::outputDebugString(const char *string, ...)
|
||||
{
|
||||
char buffer[2048];
|
||||
|
||||
|
||||
va_list args;
|
||||
va_start( args, string );
|
||||
|
||||
|
||||
dVsprintf( buffer, sizeof(buffer), string, args );
|
||||
va_end( args );
|
||||
|
||||
|
||||
U32 length = dStrlen(buffer);
|
||||
if( length == (sizeof(buffer) - 1 ) )
|
||||
length--;
|
||||
|
||||
|
||||
buffer[length++] = '\n';
|
||||
buffer[length] = '\0';
|
||||
|
||||
|
||||
fwrite(buffer, sizeof(char), length, stderr);
|
||||
}
|
||||
|
||||
|
|
@ -234,4 +237,4 @@ void Platform::restartInstance()
|
|||
*/
|
||||
exit(0);
|
||||
}
|
||||
#endif
|
||||
#endif
|
||||
|
|
|
|||
148
Engine/source/platformSDL/sdlCPUInfo.cpp
Normal file
148
Engine/source/platformSDL/sdlCPUInfo.cpp
Normal file
|
|
@ -0,0 +1,148 @@
|
|||
//-----------------------------------------------------------------------------
|
||||
// Copyright (c) 2012 GarageGames, LLC
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
// of this software and associated documentation files (the "Software"), to
|
||||
// deal in the Software without restriction, including without limitation the
|
||||
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
|
||||
// sell copies of the Software, and to permit persons to whom the Software is
|
||||
// furnished to do so, subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and this permission notice shall be included in
|
||||
// all copies or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
||||
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
||||
// IN THE SOFTWARE.
|
||||
//-----------------------------------------------------------------------------
|
||||
// XXTH used for FreeBSD
|
||||
// Note: SDL_cpuinfo have not all information, but better than using
|
||||
// "sysctl hw"
|
||||
//
|
||||
//-----------------------------------------------------------------------------
|
||||
#if defined( __FreeBSD__ )
|
||||
#include "SDL.h"
|
||||
|
||||
#include "platform/platformCPUCount.h"
|
||||
#include "console/console.h"
|
||||
#include <math/mMathFn.h>
|
||||
|
||||
Platform::SystemInfo_struct Platform::SystemInfo;
|
||||
|
||||
void Processor::init()
|
||||
{
|
||||
|
||||
S32 lCpuCount = SDL_GetCPUCount();
|
||||
Platform::SystemInfo.processor.numLogicalProcessors = lCpuCount;
|
||||
//sdl dont have logical/physical CPU count so ... time to guess
|
||||
if (lCpuCount > 1)
|
||||
{
|
||||
Platform::SystemInfo.processor.numPhysicalProcessors = mFloor(lCpuCount / 2); // guessing ;
|
||||
Platform::SystemInfo.processor.isMultiCore = true;
|
||||
//modern CPU should have isHyperThreaded
|
||||
Platform::SystemInfo.processor.isHyperThreaded = true;
|
||||
}
|
||||
else {
|
||||
Platform::SystemInfo.processor.numPhysicalProcessors = lCpuCount; // guessing ;
|
||||
Platform::SystemInfo.processor.isMultiCore = false;
|
||||
Platform::SystemInfo.processor.isHyperThreaded = false;
|
||||
}
|
||||
|
||||
//hackfest
|
||||
Platform::SystemInfo.processor.mhz = 2666;
|
||||
#if defined(TORQUE_CPU_X64) || defined(TORQUE_CPU_X32)
|
||||
// Set sane default information
|
||||
Platform::SystemInfo.processor.name = StringTable->insert("Unknown Processor");
|
||||
Platform::SystemInfo.processor.properties |= CPU_PROP_C | CPU_PROP_FPU | CPU_PROP_LE ;
|
||||
Platform::SystemInfo.processor.type = CPU_X86Compatible;
|
||||
|
||||
#elif defined(TORQUE_CPU_ARM32) || defined(TORQUE_CPU_ARM64)
|
||||
Platform::SystemInfo.processor.type = CPU_ArmCompatible;
|
||||
Platform::SystemInfo.processor.name = StringTable->insert("Unknown ARM Processor");
|
||||
Platform::SystemInfo.processor.properties = CPU_PROP_C;
|
||||
#else
|
||||
#warning Unsupported CPU
|
||||
#endif
|
||||
// Set 64bit flag
|
||||
#if defined(TORQUE_CPU_X64) || defined(TORQUE_CPU_ARM64)
|
||||
Platform::SystemInfo.processor.properties |= CPU_PROP_64bit;
|
||||
#endif
|
||||
|
||||
Con::printf("Processor Init:");
|
||||
Con::printf(" CPU count: %d", lCpuCount);
|
||||
Con::printf(" CacheLine size: %d", SDL_GetCPUCacheLineSize());
|
||||
if (lCpuCount > 1) {
|
||||
Platform::SystemInfo.processor.properties |= CPU_PROP_MP;
|
||||
Con::printf(" MultiCore CPU detected" );
|
||||
}
|
||||
Con::printf(" RAM: %d MB", SDL_GetSystemRAM());
|
||||
if (SDL_HasMMX()) {
|
||||
Platform::SystemInfo.processor.properties |= CPU_PROP_MMX;
|
||||
Con::printf(" MMX detected" );
|
||||
}
|
||||
if (SDL_HasSSE()) {
|
||||
Platform::SystemInfo.processor.properties |= CPU_PROP_SSE;
|
||||
Con::printf(" SSE detected" );
|
||||
}
|
||||
if (SDL_HasSSE2()) {
|
||||
Platform::SystemInfo.processor.properties |= CPU_PROP_SSE2;
|
||||
Con::printf(" SSE2 detected" );
|
||||
}
|
||||
if (SDL_HasSSE3()) {
|
||||
Platform::SystemInfo.processor.properties |= CPU_PROP_SSE3;
|
||||
Con::printf(" SSE3 detected" );
|
||||
}
|
||||
if (SDL_HasSSE41()) {
|
||||
Platform::SystemInfo.processor.properties |= CPU_PROP_SSE4_1;
|
||||
Con::printf(" SSE4.1 detected" );
|
||||
}
|
||||
if (SDL_HasSSE42()) {
|
||||
Platform::SystemInfo.processor.properties |= CPU_PROP_SSE4_2;
|
||||
Con::printf(" SSE4.2 detected" );
|
||||
}
|
||||
if (SDL_HasSSE42()) {
|
||||
Platform::SystemInfo.processor.properties |= CPU_PROP_SSE4_2;
|
||||
Con::printf(" SSE4.2 detected" );
|
||||
}
|
||||
if (SDL_HasAVX() || SDL_HasAVX2()) {
|
||||
Platform::SystemInfo.processor.properties |= CPU_PROP_AVX;
|
||||
Con::printf(" AVX detected" );
|
||||
}
|
||||
if (SDL_HasNEON()) {
|
||||
Platform::SystemInfo.processor.properties |= CPU_PROP_NEON;
|
||||
Con::printf(" NEON detected" );
|
||||
}
|
||||
|
||||
Con::printf(" ");
|
||||
|
||||
SetProcessorInfo(Platform::SystemInfo.processor, "Unknown", "Unknown");
|
||||
|
||||
}
|
||||
|
||||
namespace CPUInfo
|
||||
{
|
||||
EConfig CPUCount(U32 &logical, U32 &physical)
|
||||
{
|
||||
// We don't set logical or physical here because it's already been determined by this point
|
||||
if (Platform::SystemInfo.processor.isHyperThreaded && Platform::SystemInfo.processor.numPhysicalProcessors == 1)
|
||||
{
|
||||
return CONFIG_SingleCoreHTEnabled;
|
||||
}
|
||||
else if (!Platform::SystemInfo.processor.isHyperThreaded && Platform::SystemInfo.processor.numPhysicalProcessors > 1)
|
||||
{
|
||||
return CONFIG_MultiCoreAndHTNotCapable;
|
||||
}
|
||||
else if (!Platform::SystemInfo.processor.isHyperThreaded && Platform::SystemInfo.processor.numPhysicalProcessors == 1)
|
||||
{
|
||||
return CONFIG_SingleCoreAndHTNotCapable;
|
||||
}
|
||||
|
||||
return CONFIG_MultiCoreAndHTEnabled;
|
||||
}
|
||||
}; // namespace CPUInfo
|
||||
|
||||
#endif // defined( __FreeBSD__ )
|
||||
|
|
@ -65,7 +65,7 @@ class TSCallback
|
|||
{
|
||||
public:
|
||||
virtual ~TSCallback() {}
|
||||
|
||||
|
||||
virtual void setNodeTransform(TSShapeInstance * si, S32 nodeIndex, MatrixF & localTransform) = 0;
|
||||
};
|
||||
|
||||
|
|
@ -114,13 +114,13 @@ class TSShapeInstance
|
|||
struct ObjectInstance
|
||||
{
|
||||
virtual ~ObjectInstance() {}
|
||||
|
||||
|
||||
/// this needs to be set before using an objectInstance...tells us where to
|
||||
/// look for the transforms...gets set be shape instance 'setStatics' method
|
||||
const Vector<MatrixF> *mTransforms;
|
||||
|
||||
S32 nodeIndex;
|
||||
|
||||
|
||||
/// Gets the transform of this object
|
||||
inline const MatrixF& getTransform() const
|
||||
{
|
||||
|
|
@ -166,8 +166,8 @@ class TSShapeInstance
|
|||
/// If true this mesh is forced to be hidden
|
||||
/// regardless of the animation state.
|
||||
bool forceHidden;
|
||||
|
||||
/// The time at which this mesh
|
||||
|
||||
/// The time at which this mesh
|
||||
/// was last rendered.
|
||||
U32 mLastTime;
|
||||
|
||||
|
|
@ -248,7 +248,7 @@ class TSShapeInstance
|
|||
static Vector<TSThread*> smTranslationThreads;
|
||||
static Vector<TSThread*> smScaleThreads;
|
||||
/// @}
|
||||
|
||||
|
||||
TSMaterialList* mMaterialList; ///< by default, points to hShape material list
|
||||
//-------------------------------------------------------------------------------------
|
||||
// Misc.
|
||||
|
|
@ -333,17 +333,17 @@ protected:
|
|||
TSShape* getShape() const { return mShape; }
|
||||
|
||||
TSMaterialList* getMaterialList() const { return mMaterialList; }
|
||||
|
||||
|
||||
/// Set the material list without taking ownership.
|
||||
/// @see cloneMaterialList
|
||||
void setMaterialList( TSMaterialList *matList );
|
||||
|
||||
/// Call this to own the material list -- i.e., we'll make a copy of the
|
||||
/// Call this to own the material list -- i.e., we'll make a copy of the
|
||||
/// currently set material list and be responsible for deleting it. You
|
||||
/// can pass an optional feature set for initializing the cloned materials.
|
||||
void cloneMaterialList( const FeatureSet *features = NULL );
|
||||
void cloneMaterialList( const FeatureSet *features = NULL );
|
||||
|
||||
/// Initializes or re-initializes the material list with
|
||||
/// Initializes or re-initializes the material list with
|
||||
/// an optional feature set.
|
||||
void initMaterialList( const FeatureSet *features = NULL );
|
||||
|
||||
|
|
@ -469,7 +469,7 @@ protected:
|
|||
static F32 smDetailAdjust;
|
||||
|
||||
/// If this is set to a positive pixel value shapes
|
||||
/// with a smaller pixel size than this will skip
|
||||
/// with a smaller pixel size than this will skip
|
||||
/// rendering entirely.
|
||||
static F32 smSmallestVisiblePixelSize;
|
||||
|
||||
|
|
@ -490,7 +490,7 @@ protected:
|
|||
void renderDebugNormals( F32 normalScalar, S32 dl );
|
||||
|
||||
/// Render all node transforms as small axis gizmos. It is recommended
|
||||
/// that prior to calling this, shapeInstance::animate is called so that
|
||||
/// that prior to calling this, shapeInstance::animate is called so that
|
||||
/// nodes are in object space and that the GFX state is setup for
|
||||
/// rendering in model space.
|
||||
void renderDebugNodes();
|
||||
|
|
@ -518,7 +518,7 @@ protected:
|
|||
/// Sets the 'forceHidden' state on the named mesh.
|
||||
/// @see MeshObjectInstance::forceHidden
|
||||
void setMeshForceHidden( const char *meshName, bool hidden );
|
||||
|
||||
|
||||
/// Sets the 'forceHidden' state on a mesh.
|
||||
/// @see MeshObjectInstance::forceHidden
|
||||
void setMeshForceHidden( S32 meshIndex, bool hidden );
|
||||
|
|
@ -558,8 +558,8 @@ protected:
|
|||
void setCurrentDetail( S32 dl, F32 intraDL = 1.0f );
|
||||
|
||||
/// Helper function which internally calls setDetailFromDistance.
|
||||
S32 setDetailFromPosAndScale( const SceneRenderState *state,
|
||||
const Point3F &pos,
|
||||
S32 setDetailFromPosAndScale( const SceneRenderState *state,
|
||||
const Point3F &pos,
|
||||
const Point3F &scale );
|
||||
|
||||
/// Selects the current detail level using the scaled
|
||||
|
|
@ -788,7 +788,7 @@ class TSThread
|
|||
keyPos = 0;
|
||||
mSeqPos = 0;
|
||||
mShapeInstance = NULL;
|
||||
makePath = NULL;
|
||||
makePath = false;
|
||||
priority = 0;
|
||||
sequence = 0;
|
||||
timeScale = 1.0f;
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue