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Cleans up ShapeAsset of some unnecessary/redundant elements like extra material and animations tracking
Removed the old SHAPE_ASSET macros Implements AssetRef struct that acts as a universal wrapper for an templated AssetPtr and AssetId pair Adds Type handling for AssetRef for ShapeAsset to unify handling in classes that utilize a shapeAsset, so assigning an assetPtr or an assetId will keep a record of the assignment in the event the assetPtr is invalid. Update all classes that utilized the old SHAPE_ASSET macros to utilize the AssetRef struct and updated the class code to utilize it to provide much more clean and concise code that isn't blocked behind macro definitions Added a new example class: shapeDatablockExample which allows render of a simple shape object utilizing a simple example datablock.
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52 changed files with 1860 additions and 1086 deletions
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@ -54,15 +54,15 @@ ForestItemData::ForestItemData()
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mDampingCoefficient( 0.7f )
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{
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mShape = NULL;
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mShapeAsset.registerRefreshNotify(this);
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shapeAssetRef.assetPtr.registerRefreshNotify(this);
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}
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void ForestItemData::initPersistFields()
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{
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docsURL;
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addGroup( "Shapes" );
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INITPERSISTFIELD_SHAPEASSET_REFACTOR(Shape, ForestItemData, "Shape asset for this item type");
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ADD_FIELD("shapeAsset", TypeShapeAssetRef, Offset(shapeAssetRef, ForestItemData))
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.doc("Shape asset for this item type");
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endGroup( "Shapes" );
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@ -163,7 +163,7 @@ void ForestItemData::packData(BitStream* stream)
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stream->write( localName );
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PACKDATA_ASSET_REFACTOR(Shape);
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AssetDatabase.packDataAsset(stream, shapeAssetRef.assetId);
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stream->writeFlag( mCollidable );
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@ -189,7 +189,7 @@ void ForestItemData::unpackData(BitStream* stream)
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stream->read( &localName );
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setInternalName( localName );
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UNPACKDATA_ASSET_REFACTOR(Shape);
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shapeAssetRef = AssetDatabase.unpackDataAsset(stream);
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mCollidable = stream->readFlag();
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