mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-07-09 13:44:32 +00:00
Cleans up ShapeAsset of some unnecessary/redundant elements like extra material and animations tracking
Removed the old SHAPE_ASSET macros Implements AssetRef struct that acts as a universal wrapper for an templated AssetPtr and AssetId pair Adds Type handling for AssetRef for ShapeAsset to unify handling in classes that utilize a shapeAsset, so assigning an assetPtr or an assetId will keep a record of the assignment in the event the assetPtr is invalid. Update all classes that utilized the old SHAPE_ASSET macros to utilize the AssetRef struct and updated the class code to utilize it to provide much more clean and concise code that isn't blocked behind macro definitions Added a new example class: shapeDatablockExample which allows render of a simple shape object utilizing a simple example datablock.
This commit is contained in:
parent
c2c5674fe9
commit
b44158cb89
52 changed files with 1860 additions and 1086 deletions
|
|
@ -473,14 +473,23 @@ void SpawnSphere::unpackUpdate(NetConnection * con, BitStream * stream)
|
|||
{
|
||||
delete mShapeInstance;
|
||||
ShapeBaseData *spawnedDatablock = dynamic_cast<ShapeBaseData *>(Sim::findObject(mSpawnDataBlock.c_str()));
|
||||
if (spawnedDatablock && spawnedDatablock->getShape())
|
||||
if (spawnedDatablock)
|
||||
{
|
||||
mShapeInstance = new TSShapeInstance(spawnedDatablock->getShape());
|
||||
if (spawnedDatablock->shapeAssetRef.notNull())
|
||||
{
|
||||
Resource<TSShape> shape = spawnedDatablock->shapeAssetRef.assetPtr->getShapeResource();
|
||||
if (shape)
|
||||
mShapeInstance = new TSShapeInstance(shape);
|
||||
}
|
||||
}
|
||||
else if (mDataBlock)
|
||||
{
|
||||
if (mDataBlock->getShape())
|
||||
mShapeInstance = new TSShapeInstance(mDataBlock->getShape());
|
||||
if (mDataBlock->shapeAssetRef.notNull())
|
||||
{
|
||||
Resource<TSShape> shape = mDataBlock->shapeAssetRef.assetPtr->getShapeResource();
|
||||
if (shape)
|
||||
mShapeInstance = new TSShapeInstance(shape);
|
||||
}
|
||||
}
|
||||
}
|
||||
stream->read(&mSpawnName);
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue