Cleans up ShapeAsset of some unnecessary/redundant elements like extra material and animations tracking

Removed the old SHAPE_ASSET macros
Implements AssetRef struct that acts as a universal wrapper for an templated AssetPtr and AssetId pair
Adds Type handling for AssetRef for ShapeAsset to unify handling in classes that utilize a shapeAsset, so assigning an assetPtr or an assetId will keep a record of the assignment in the event the assetPtr is invalid.
Update all classes that utilized the old SHAPE_ASSET macros to utilize the AssetRef struct and updated the class code to utilize it to provide much more clean and concise code that isn't blocked behind macro definitions
Added a new example class: shapeDatablockExample which allows render of a simple shape object utilizing a simple example datablock.
This commit is contained in:
JeffR 2026-05-31 01:19:26 -05:00
parent c2c5674fe9
commit b44158cb89
52 changed files with 1860 additions and 1086 deletions

View file

@ -259,23 +259,30 @@ void GuiMaterialPreview::onMiddleMouseDragged(const GuiEvent &event)
}
// This is used to set the model we want to view in the control object.
void GuiMaterialPreview::setObjectModel(StringTableEntry modelName)
void GuiMaterialPreview::setObjectShape(StringTableEntry assetId)
{
deleteModel();
deleteShape();
_setModel(modelName);
mShapeAssetRef = assetId;
if (!getModel())
if (mShapeAssetRef.isNull())
{
Con::warnf("GuiMaterialPreview::setObjectModel - Failed to load model '%s'", modelName);
Con::warnf("GuiMaterialPreview::setObjectShape - Invalid assetId specified.");
return;
}
mModelInstance = new TSShapeInstance(getModel(), true);
Resource<TSShape> shape = mShapeAssetRef.assetPtr->getShapeResource();
if (!shape)
{
Con::warnf("GuiMaterialPreview::setObjectModel - Failed to load shape '%s'", assetId);
return;
}
mModelInstance = new TSShapeInstance(shape, true);
mModelInstance->resetMaterialList();
mModelInstance->cloneMaterialList();
AssertFatal(mModelInstance, avar("GuiMaterialPreview: Failed to load model %s. Please check your model name and load a valid model.", modelName));
AssertFatal(mModelInstance, avar("GuiMaterialPreview: Failed to load model %s. Please check your model name and load a valid model.", assetId));
// Initialize camera values:
mOrbitPos = mModelInstance->getShape()->center;
@ -284,7 +291,7 @@ void GuiMaterialPreview::setObjectModel(StringTableEntry modelName)
lastRenderTime = Platform::getVirtualMilliseconds();
}
void GuiMaterialPreview::deleteModel()
void GuiMaterialPreview::deleteShape()
{
SAFE_DELETE(mModelInstance);
runThread = 0;
@ -499,17 +506,32 @@ ConsoleDocClass( GuiMaterialPreview,
);
// Set the model.
DefineEngineMethod(GuiMaterialPreview, setModel, void, ( const char* shapeName ),,
"Sets the model to be displayed in this control\n\n"
"@param shapeName Name of the model to display.\n")
DefineEngineMethod(GuiMaterialPreview, setModel, void, ( const char* assetId ),,
"Sets the shape to be displayed in this control\n\n"
"@param assetId Id of the shapeAsset to display.\n"
"@Deprecated\n\n")
{
object->setObjectModel(StringTable->insert(shapeName));
object->setObjectShape(StringTable->insert(assetId));
}
DefineEngineMethod(GuiMaterialPreview, setShape, void, (const char* assetId), ,
"Sets the shape to be displayed in this control\n\n"
"@param assetId Id of the shapeAsset to display.\n")
{
object->setObjectShape(StringTable->insert(assetId));
}
DefineEngineMethod(GuiMaterialPreview, deleteModel, void, (),,
"Deletes the preview model.\n"
"@Deprecated\n\n")
{
object->deleteShape();
}
DefineEngineMethod(GuiMaterialPreview, deleteShape, void, (), ,
"Deletes the preview model.\n")
{
object->deleteModel();
object->deleteShape();
}
// Set orbit distance around the model.