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https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-07-10 14:14:33 +00:00
Cleans up ShapeAsset of some unnecessary/redundant elements like extra material and animations tracking
Removed the old SHAPE_ASSET macros Implements AssetRef struct that acts as a universal wrapper for an templated AssetPtr and AssetId pair Adds Type handling for AssetRef for ShapeAsset to unify handling in classes that utilize a shapeAsset, so assigning an assetPtr or an assetId will keep a record of the assignment in the event the assetPtr is invalid. Update all classes that utilized the old SHAPE_ASSET macros to utilize the AssetRef struct and updated the class code to utilize it to provide much more clean and concise code that isn't blocked behind macro definitions Added a new example class: shapeDatablockExample which allows render of a simple shape object utilizing a simple example datablock.
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52 changed files with 1860 additions and 1086 deletions
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@ -513,9 +513,6 @@ GroundCover::GroundCover()
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mLayerAsset[i] = NULL;
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mLayerFile[i] = StringTable->EmptyString();
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mShapeAsset[i] = NULL;
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mShapeFile[i] = StringTable->EmptyString();
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mInvertLayer[i] = NULL;
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mMinClumpCount[i] = 1;
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@ -526,7 +523,7 @@ GroundCover::GroundCover()
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mBillboardRects[i].point.set( 0.0f, 0.0f );
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mBillboardRects[i].extent.set( 1.0f, 1.0f );
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mShapeAsset[i].registerRefreshNotify(this);
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mShapeAssetRef[i].assetPtr.registerRefreshNotify(this);
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mShapeInstances[i] = NULL;
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@ -568,7 +565,10 @@ void GroundCover::initPersistFields()
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addField( "billboardUVs", TypeRectUV, Offset( mBillboardRects, GroundCover ), MAX_COVERTYPES, "Subset material UV coordinates for this cover billboard." );
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INITPERSISTFIELD_SHAPEASSET_ARRAY_REFACTOR(Shape, MAX_COVERTYPES, GroundCover, "The cover shape. [Optional]");
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ADD_FIELD("shapeAsset", TypeShapeAssetRef, Offset(mShapeAssetRef, GroundCover))
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.elements(MAX_COVERTYPES)
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.doc("The cover shape. [Optional]")
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.network(-1);
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INITPERSISTFIELD_TERRAINMATERIALASSET_ARRAY(Layer, MAX_COVERTYPES, GroundCover, "Terrain material assetId to limit coverage to, or blank to not limit.");
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@ -773,10 +773,11 @@ U32 GroundCover::packUpdate( NetConnection *connection, U32 mask, BitStream *str
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stream->write( mBillboardRects[i].point.y );
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stream->write( mBillboardRects[i].extent.x );
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stream->write( mBillboardRects[i].extent.y );
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AssetDatabase.packUpdateAsset(connection, mask, stream, mShapeAssetRef[i].assetId);
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}
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PACK_ASSET_ARRAY_REFACTOR(connection, Layer, MAX_COVERTYPES)
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PACK_ASSET_ARRAY_REFACTOR(connection, Shape, MAX_COVERTYPES)
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stream->writeFlag( mDebugRenderCells );
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stream->writeFlag( mDebugNoBillboards );
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@ -844,12 +845,12 @@ void GroundCover::unpackUpdate( NetConnection *connection, BitStream *stream )
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stream->read( &mBillboardRects[i].point.y );
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stream->read( &mBillboardRects[i].extent.x );
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stream->read( &mBillboardRects[i].extent.y );
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mShapeAssetRef[i] = AssetDatabase.unpackUpdateAsset(connection, stream);
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}
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UNPACK_ASSET_ARRAY_REFACTOR(connection, Layer, MAX_COVERTYPES)
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UNPACK_ASSET_ARRAY_REFACTOR(connection, Shape, MAX_COVERTYPES)
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mDebugRenderCells = stream->readFlag();
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mDebugNoBillboards = stream->readFlag();
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mDebugNoShapes = stream->readFlag();
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@ -895,17 +896,21 @@ void GroundCover::_initShapes()
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for ( S32 i=0; i < MAX_COVERTYPES; i++ )
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{
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if ( mShapeAsset[i].isNull() || getShape(i) == NULL)
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if ( mShapeAssetRef[i].isNull())
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continue;
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if ( isClientObject() && !getShape(i)->preloadMaterialList(getShapeFile(i)) && NetConnection::filesWereDownloaded() )
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Resource<TSShape> shape = mShapeAssetRef[i].assetPtr->getShapeResource();
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if (!shape)
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continue;
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if ( isClientObject() && !mShapeAssetRef[i].assetPtr->preloadMaterialList() && NetConnection::filesWereDownloaded() )
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{
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Con::warnf( "GroundCover::_initShapes() material preload failed for shape: %s", _getShapeAssetId(i));
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Con::warnf( "GroundCover::_initShapes() material preload failed for shape: %s", mShapeAssetRef[i].assetId);
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continue;
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}
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// Create the shape instance.
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mShapeInstances[i] = new TSShapeInstance(getShape(i), isClientObject() );
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mShapeInstances[i] = new TSShapeInstance(shape, isClientObject() );
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}
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}
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