Cleans up ShapeAsset of some unnecessary/redundant elements like extra material and animations tracking

Removed the old SHAPE_ASSET macros
Implements AssetRef struct that acts as a universal wrapper for an templated AssetPtr and AssetId pair
Adds Type handling for AssetRef for ShapeAsset to unify handling in classes that utilize a shapeAsset, so assigning an assetPtr or an assetId will keep a record of the assignment in the event the assetPtr is invalid.
Update all classes that utilized the old SHAPE_ASSET macros to utilize the AssetRef struct and updated the class code to utilize it to provide much more clean and concise code that isn't blocked behind macro definitions
Added a new example class: shapeDatablockExample which allows render of a simple shape object utilizing a simple example datablock.
This commit is contained in:
JeffR 2026-05-31 01:19:26 -05:00
parent c2c5674fe9
commit b44158cb89
52 changed files with 1860 additions and 1086 deletions

View file

@ -239,7 +239,7 @@ ExplosionData::ExplosionData()
explosionScale.set(1.0f, 1.0f, 1.0f);
playSpeed = 1.0f;
mExplosionShapeAsset.registerRefreshNotify(this);
explosionShapeAssetRef.assetPtr.registerRefreshNotify(this);
explosionAnimation = -1;
@ -315,7 +315,7 @@ ExplosionData::ExplosionData(const ExplosionData& other, bool temp_clone) : Game
particleEmitterId = other.particleEmitterId; // -- for pack/unpack of particleEmitter ptr
explosionScale = other.explosionScale;
playSpeed = other.playSpeed;
mExplosionShapeAsset = other.mExplosionShapeAsset;
explosionShapeAssetRef = other.explosionShapeAssetRef;
explosionAnimation = other.explosionAnimation; // -- from explosionShape sequence "ambient"
dMemcpy( emitterList, other.emitterList, sizeof( emitterList ) );
dMemcpy( emitterIDList, other.emitterIDList, sizeof( emitterIDList ) ); // -- for pack/unpack of emitterList ptrs
@ -360,8 +360,6 @@ ExplosionData::~ExplosionData()
if (!isTempClone())
return;
mExplosionShapeAsset.unregisterRefreshNotify();
// particleEmitter, emitterList[*], debrisList[*], explosionList[*] will delete themselves
#ifdef TRACK_EXPLOSION_DATA_CLONES
@ -395,8 +393,9 @@ void ExplosionData::initPersistFields()
{
docsURL;
addGroup("Shapes");
INITPERSISTFIELD_SHAPEASSET_REFACTOR(ExplosionShape, ExplosionData, "@brief Optional shape asset to place at the center of the explosion.\n\n"
"The <i>ambient</i> animation of this model will be played automatically at the start of the explosion.");
ADD_FIELD("explosionShapeAsset", TypeShapeAssetRef, Offset(explosionShapeAssetRef, ExplosionData))
.doc("@brief Optional shape asset to place at the center of the explosion.\n\n"
"The <i>ambient</i> animation of this model will be played automatically at the start of the explosion.");
endGroup("Shapes");
addGroup("Sounds");
@ -673,7 +672,7 @@ void ExplosionData::packData(BitStream* stream)
{
Parent::packData(stream);
PACKDATA_ASSET_REFACTOR(ExplosionShape);
AssetDatabase.packDataAsset(stream, explosionShapeAssetRef.assetId);
//PACKDATA_SOUNDASSET(Sound);
PACKDATA_ASSET(Sound);
@ -778,7 +777,7 @@ void ExplosionData::unpackData(BitStream* stream)
{
Parent::unpackData(stream);
UNPACKDATA_ASSET_REFACTOR(ExplosionShape);
explosionShapeAssetRef = AssetDatabase.unpackDataAsset(stream);
UNPACKDATA_ASSET(Sound);
@ -913,23 +912,21 @@ bool ExplosionData::preload(bool server, String &errorStr)
}
}
if (getExplosionShape()) {
// Resolve animations
explosionAnimation = getExplosionShape()->findSequence("ambient");
// Preload textures with a dummy instance...
TSShapeInstance* pDummy = new TSShapeInstance(getExplosionShape(), !server);
delete pDummy;
}
else if (mExplosionShapeAsset.notNull())
if (!explosionShapeAssetRef.isNull())
{
errorStr = String::ToString("ExplosionData::preload: Couldn't load shape \"%s\"", _getExplosionShapeAssetId());
return false;
}
else {
explosionAnimation = -1;
Resource<TSShape> shape = explosionShapeAssetRef.assetPtr->getShapeResource();
if (shape)
{
TSShapeInstance* pDummy = new TSShapeInstance(shape, !server);
delete pDummy;
if (!server && !explosionShapeAssetRef.assetPtr->preloadMaterialList() && NetConnection::filesWereDownloaded())
return false;
}
else
{
errorStr = String::ToString("ExplosionData(%s)::preload: Couldn't load shape \"%s\"", getName(), explosionShapeAssetRef.assetId);
return false;
}
}
return true;
@ -1417,8 +1414,12 @@ bool Explosion::explode()
launchDebris( mInitialNormal );
spawnSubExplosions();
if (bool(mDataBlock->getExplosionShape()) && mDataBlock->explosionAnimation != -1) {
mExplosionInstance = new TSShapeInstance(mDataBlock->getExplosionShape(), true);
Resource<TSShape> eShape;
if (mDataBlock->explosionShapeAssetRef.notNull())
eShape = mDataBlock->explosionShapeAssetRef.assetPtr->getShapeResource();
if (bool(eShape) && mDataBlock->explosionAnimation != -1) {
mExplosionInstance = new TSShapeInstance(eShape, true);
mExplosionThread = mExplosionInstance->addThread();
mExplosionInstance->setSequence(mExplosionThread, mDataBlock->explosionAnimation, 0);
@ -1428,7 +1429,7 @@ bool Explosion::explode()
mEndingMS = U32(mExplosionInstance->getScaledDuration(mExplosionThread) * 1000.0f);
mObjScale.convolve(mDataBlock->explosionScale);
mObjBox = mDataBlock->getExplosionShape()->mBounds;
mObjBox = eShape->mBounds;
resetWorldBox();
}

View file

@ -79,7 +79,7 @@ class ExplosionData : public GameBaseData, protected AssetPtrCallback {
Point3F explosionScale;
F32 playSpeed;
DECLARE_SHAPEASSET_REFACTOR(ExplosionData, ExplosionShape)
AssetRef<ShapeAsset> explosionShapeAssetRef;
S32 explosionAnimation;

View file

@ -513,9 +513,6 @@ GroundCover::GroundCover()
mLayerAsset[i] = NULL;
mLayerFile[i] = StringTable->EmptyString();
mShapeAsset[i] = NULL;
mShapeFile[i] = StringTable->EmptyString();
mInvertLayer[i] = NULL;
mMinClumpCount[i] = 1;
@ -526,7 +523,7 @@ GroundCover::GroundCover()
mBillboardRects[i].point.set( 0.0f, 0.0f );
mBillboardRects[i].extent.set( 1.0f, 1.0f );
mShapeAsset[i].registerRefreshNotify(this);
mShapeAssetRef[i].assetPtr.registerRefreshNotify(this);
mShapeInstances[i] = NULL;
@ -568,7 +565,10 @@ void GroundCover::initPersistFields()
addField( "billboardUVs", TypeRectUV, Offset( mBillboardRects, GroundCover ), MAX_COVERTYPES, "Subset material UV coordinates for this cover billboard." );
INITPERSISTFIELD_SHAPEASSET_ARRAY_REFACTOR(Shape, MAX_COVERTYPES, GroundCover, "The cover shape. [Optional]");
ADD_FIELD("shapeAsset", TypeShapeAssetRef, Offset(mShapeAssetRef, GroundCover))
.elements(MAX_COVERTYPES)
.doc("The cover shape. [Optional]")
.network(-1);
INITPERSISTFIELD_TERRAINMATERIALASSET_ARRAY(Layer, MAX_COVERTYPES, GroundCover, "Terrain material assetId to limit coverage to, or blank to not limit.");
@ -773,10 +773,11 @@ U32 GroundCover::packUpdate( NetConnection *connection, U32 mask, BitStream *str
stream->write( mBillboardRects[i].point.y );
stream->write( mBillboardRects[i].extent.x );
stream->write( mBillboardRects[i].extent.y );
AssetDatabase.packUpdateAsset(connection, mask, stream, mShapeAssetRef[i].assetId);
}
PACK_ASSET_ARRAY_REFACTOR(connection, Layer, MAX_COVERTYPES)
PACK_ASSET_ARRAY_REFACTOR(connection, Shape, MAX_COVERTYPES)
stream->writeFlag( mDebugRenderCells );
stream->writeFlag( mDebugNoBillboards );
@ -844,12 +845,12 @@ void GroundCover::unpackUpdate( NetConnection *connection, BitStream *stream )
stream->read( &mBillboardRects[i].point.y );
stream->read( &mBillboardRects[i].extent.x );
stream->read( &mBillboardRects[i].extent.y );
mShapeAssetRef[i] = AssetDatabase.unpackUpdateAsset(connection, stream);
}
UNPACK_ASSET_ARRAY_REFACTOR(connection, Layer, MAX_COVERTYPES)
UNPACK_ASSET_ARRAY_REFACTOR(connection, Shape, MAX_COVERTYPES)
mDebugRenderCells = stream->readFlag();
mDebugNoBillboards = stream->readFlag();
mDebugNoShapes = stream->readFlag();
@ -895,17 +896,21 @@ void GroundCover::_initShapes()
for ( S32 i=0; i < MAX_COVERTYPES; i++ )
{
if ( mShapeAsset[i].isNull() || getShape(i) == NULL)
if ( mShapeAssetRef[i].isNull())
continue;
if ( isClientObject() && !getShape(i)->preloadMaterialList(getShapeFile(i)) && NetConnection::filesWereDownloaded() )
Resource<TSShape> shape = mShapeAssetRef[i].assetPtr->getShapeResource();
if (!shape)
continue;
if ( isClientObject() && !mShapeAssetRef[i].assetPtr->preloadMaterialList() && NetConnection::filesWereDownloaded() )
{
Con::warnf( "GroundCover::_initShapes() material preload failed for shape: %s", _getShapeAssetId(i));
Con::warnf( "GroundCover::_initShapes() material preload failed for shape: %s", mShapeAssetRef[i].assetId);
continue;
}
// Create the shape instance.
mShapeInstances[i] = new TSShapeInstance(getShape(i), isClientObject() );
mShapeInstances[i] = new TSShapeInstance(shape, isClientObject() );
}
}

View file

@ -345,7 +345,7 @@ protected:
RectF mBillboardRects[MAX_COVERTYPES];
/// The cover shape filenames.
DECLARE_SHAPEASSET_ARRAY_NET_REFACTOR(GroundCover, Shape, MAX_COVERTYPES, -1)
AssetRef<ShapeAsset> mShapeAssetRef[MAX_COVERTYPES];
/// The cover shape instances.
TSShapeInstance* mShapeInstances[MAX_COVERTYPES];

View file

@ -850,9 +850,6 @@ ConsoleSetType(TypeParticleList)
const char* values = argv[0];
numUnits = StringUnit::getUnitCount(values, " ");
if (numUnits > 1)
bool dafgdf = true;
for (U32 i = 0; i < numUnits; i++)
{
const char* value = StringUnit::getUnit(values, i, " ");
@ -877,7 +874,6 @@ ConsoleSetType(TypeParticleList)
Con::printf("TypeParticleList vec results: %s", testVec[x]);
}
}
bool test = false;
}
#ifdef TORQUE_TOOLS