mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-07-08 21:24:34 +00:00
Cleans up ShapeAsset of some unnecessary/redundant elements like extra material and animations tracking
Removed the old SHAPE_ASSET macros Implements AssetRef struct that acts as a universal wrapper for an templated AssetPtr and AssetId pair Adds Type handling for AssetRef for ShapeAsset to unify handling in classes that utilize a shapeAsset, so assigning an assetPtr or an assetId will keep a record of the assignment in the event the assetPtr is invalid. Update all classes that utilized the old SHAPE_ASSET macros to utilize the AssetRef struct and updated the class code to utilize it to provide much more clean and concise code that isn't blocked behind macro definitions Added a new example class: shapeDatablockExample which allows render of a simple shape object utilizing a simple example datablock.
This commit is contained in:
parent
c2c5674fe9
commit
b44158cb89
52 changed files with 1860 additions and 1086 deletions
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@ -55,16 +55,12 @@
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#include "gfx/bitmap/imageUtils.h"
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StringTableEntry ShapeAsset::smNoShapeAssetFallback = NULL;
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AssetPtr<ShapeAsset> ShapeAsset::smNoShapeAssetFallbackAssetPtr = NULL;
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//-----------------------------------------------------------------------------
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IMPLEMENT_CONOBJECT(ShapeAsset);
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//-----------------------------------------------------------------------------
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// REFACTOR
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//-----------------------------------------------------------------------------
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IMPLEMENT_STRUCT(AssetPtr<ShapeAsset>, AssetPtrShapeAsset, , "")
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END_IMPLEMENT_STRUCT
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@ -131,8 +127,50 @@ ConsoleSetType(TypeShapeAssetId)
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}
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//-----------------------------------------------------------------------------
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// REFACTOR END
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//-----------------------------------------------------------------------------
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IMPLEMENT_STRUCT(AssetRef<ShapeAsset>, AssetRefShapeAsset, , "")
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END_IMPLEMENT_STRUCT
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ConsoleType(ShapeAssetRef, TypeShapeAssetRef, AssetRef<ShapeAsset>, ASSET_ID_FIELD_PREFIX)
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ConsoleGetType(TypeShapeAssetRef)
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{
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AssetRef<ShapeAsset>& ref = *((AssetRef<ShapeAsset>*)dptr);
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if (ref.assetPtr.isNull())
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return ref.assetId;
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else
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return ref.assetPtr.getAssetId();
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}
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ConsoleSetType(TypeShapeAssetRef)
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{
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// Was a single argument specified?
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if (argc == 1)
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{
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// Yes, so fetch field value.
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const char* pFieldValue = argv[0];
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// Fetch asset pointer.
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AssetRef<ShapeAsset>* pAssetRef = (AssetRef<ShapeAsset>*)(dptr);
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// Is the asset pointer the correct type?
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if (pAssetRef == NULL)
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{
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Con::warnf("(TypeShapeAssetRef) - Failed to set asset Id '%d'.", pFieldValue);
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return;
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}
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// Set asset.
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*pAssetRef = pFieldValue;
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return;
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}
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// Warn.
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Con::warnf("(TypeShapeAssetRef) - Cannot set multiple args to a single asset.");
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}
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const String ShapeAsset::mErrCodeStrings[] =
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{
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@ -170,7 +208,7 @@ void ShapeAsset::consoleInit()
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Con::addVariable("$Core::NoShapeAssetFallback", TypeString, &smNoShapeAssetFallback,
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"The assetId of the shape to display when the requested shape asset is missing.\n"
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"@ingroup GFX\n");
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smNoShapeAssetFallback = StringTable->insert(Con::getVariable("$Core::NoShapeAssetFallback"));
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}
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@ -194,20 +232,6 @@ void ShapeAsset::initPersistFields()
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}
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void ShapeAsset::setDataField(StringTableEntry slotName, StringTableEntry array, StringTableEntry value)
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{
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Parent::setDataField(slotName, array, value);
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//Now, if it's a material slot of some fashion, set it up
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StringTableEntry matSlotName = StringTable->insert("materialAsset");
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if (String(slotName).startsWith(matSlotName))
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{
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StringTableEntry matId = StringTable->insert(value);
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mMaterialAssetIds.push_back(matId);
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}
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}
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void ShapeAsset::initializeAsset()
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{
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// Call parent.
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@ -239,6 +263,16 @@ void ShapeAsset::initializeAsset()
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String normalPath = String(mShapeFile) + "_imposter_normals.dds";
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mNormalImposterFileName = StringTable->insert(normalPath.c_str());
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}
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//Make sure our fallback is valid
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if (smNoShapeAssetFallbackAssetPtr.isNull())
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{
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smNoShapeAssetFallbackAssetPtr = smNoShapeAssetFallback;
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if (smNoShapeAssetFallbackAssetPtr.isNull())
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Con::errorf("ShapeAsset::initializeAsset could not find fallback asset %s!", smNoShapeAssetFallback);
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else
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smNoShapeAssetFallbackAssetPtr->load();
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}
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}
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void ShapeAsset::setShapeFile(const char* pShapeFile)
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@ -313,9 +347,9 @@ void ShapeAsset::setNormalImposterFile(const char* pImageFile)
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refreshAsset();
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}
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void ShapeAsset::_onResourceChanged(const Torque::Path &path)
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void ShapeAsset::_onResourceChanged(const Torque::Path& path)
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{
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if (path != Torque::Path(mShapeFile) )
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if (path != Torque::Path(mShapeFile))
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return;
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refreshAsset();
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@ -325,117 +359,64 @@ U32 ShapeAsset::load()
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{
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if (mLoadedState == AssetErrCode::Ok) return mLoadedState;
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mMaterialAssets.clear();
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mMaterialAssetIds.clear();
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//First, load any material, animation, etc assets we may be referencing in our asset
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// Find any asset dependencies.
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AssetManager::typeAssetDependsOnHash::Iterator assetDependenciesItr = mpOwningAssetManager->getDependedOnAssets()->find(mpAssetDefinition->mAssetId);
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// Does the asset have any dependencies?
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if (assetDependenciesItr != mpOwningAssetManager->getDependedOnAssets()->end())
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{
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// Iterate all dependencies.
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while (assetDependenciesItr != mpOwningAssetManager->getDependedOnAssets()->end() && assetDependenciesItr->key == mpAssetDefinition->mAssetId)
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{
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StringTableEntry assetType = mpOwningAssetManager->getAssetType(assetDependenciesItr->value);
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if (assetType == StringTable->insert("MaterialAsset"))
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{
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mMaterialAssetIds.push_front(assetDependenciesItr->value);
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//Force the asset to become initialized if it hasn't been already
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AssetPtr<MaterialAsset> matAsset = assetDependenciesItr->value;
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mMaterialAssets.push_front(matAsset);
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}
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else if (assetType == StringTable->insert("ShapeAnimationAsset"))
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{
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mAnimationAssetIds.push_back(assetDependenciesItr->value);
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//Force the asset to become initialized if it hasn't been already
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AssetPtr<ShapeAnimationAsset> animAsset = assetDependenciesItr->value;
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mAnimationAssets.push_back(animAsset);
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}
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// Next dependency.
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assetDependenciesItr++;
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}
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}
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mShape = ResourceManager::get().load(mShapeFile);
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if (!mShape)
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{
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mLoadedState = BadFileReference;
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return mLoadedState; //if it failed to load, bail out
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}
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// Construct billboards if not done already
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if (GFXDevice::devicePresent())
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mShape->setupBillboardDetails(mShapeFile, mDiffuseImposterFileName, mNormalImposterFileName);
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//If they exist, grab our imposters here and bind them to our shapeAsset
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bool hasBlends = false;
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//Now that we've successfully loaded our shape and have any materials and animations loaded
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//we need to set up the animations we're using on our shape
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for (S32 i = mAnimationAssets.size()-1; i >= 0; --i)
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{
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String srcName = mAnimationAssets[i]->getAnimationName();
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String srcPath(mAnimationAssets[i]->getAnimationFilename());
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//SplitSequencePathAndName(srcPath, srcName);
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if (!mShape->addSequence(srcPath, mAnimationAssets[i]->getAssetId(), srcName, srcName,
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mAnimationAssets[i]->getStartFrame(), mAnimationAssets[i]->getEndFrame(), mAnimationAssets[i]->getPadRotation(), mAnimationAssets[i]->getPadTransforms()))
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{
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mLoadedState = MissingAnimatons;
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return mLoadedState;
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}
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if (mAnimationAssets[i]->isBlend())
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hasBlends = true;
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}
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//if any of our animations are blends, set those up now
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if (hasBlends)
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{
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for (U32 i=0; i < mAnimationAssets.size(); ++i)
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{
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if (mAnimationAssets[i]->isBlend() && mAnimationAssets[i]->getBlendAnimationName() != StringTable->EmptyString())
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{
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//gotta do a bit of logic here.
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//First, we need to make sure the anim asset we depend on for our blend is loaded
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AssetPtr<ShapeAnimationAsset> blendAnimAsset = mAnimationAssets[i]->getBlendAnimationName();
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U32 assetStatus = ShapeAnimationAsset::getAssetErrCode(blendAnimAsset);
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if (assetStatus != AssetBase::Ok)
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{
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Con::errorf("ShapeAsset::initializeAsset - Unable to acquire reference animation asset %s for asset %s to blend!", mAnimationAssets[i]->getBlendAnimationName(), mAnimationAssets[i]->getAssetName());
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{
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mLoadedState = MissingAnimatons;
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return mLoadedState;
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}
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}
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String refAnimName = blendAnimAsset->getAnimationName();
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if (!mShape->setSequenceBlend(mAnimationAssets[i]->getAnimationName(), true, blendAnimAsset->getAnimationName(), mAnimationAssets[i]->getBlendFrame()))
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{
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Con::errorf("ShapeAnimationAsset::initializeAsset - Unable to set animation clip %s for asset %s to blend!", mAnimationAssets[i]->getAnimationName(), mAnimationAssets[i]->getAssetName());
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{
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mLoadedState = MissingAnimatons;
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return mLoadedState;
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}
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}
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}
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}
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}
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mLoadedState = Ok;
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return mLoadedState;
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}
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bool ShapeAsset::preloadMaterialList()
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{
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if (!mShape)
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return false;
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return mShape->preloadMaterialList(getShapeFile());
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}
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TSShape* ShapeAsset::getShape()
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{
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AssetErrCode result = static_cast<AssetErrCode>(load());
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if (mShape)
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{
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return mShape;
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}
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else if (smNoShapeAssetFallbackAssetPtr.notNull())
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{
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return smNoShapeAssetFallbackAssetPtr->getShape();
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}
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return NULL;
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}
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Resource<TSShape> ShapeAsset::getShapeResource()
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{
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AssetErrCode result = static_cast<AssetErrCode>(load());
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if (mShape)
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{
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return mShape;
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}
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else if (smNoShapeAssetFallbackAssetPtr.notNull())
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{
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return smNoShapeAssetFallbackAssetPtr->getShapeResource();
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}
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return Resource<TSShape>(NULL);
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}
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//------------------------------------------------------------------------------
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//Utility function to 'fill out' bindings and resources with a matching asset if one exists
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U32 ShapeAsset::getAssetByFilename(StringTableEntry fileName, AssetPtr<ShapeAsset>* shapeAsset)
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@ -560,6 +541,44 @@ U32 ShapeAsset::getAssetById(StringTableEntry assetId, AssetPtr<ShapeAsset>* sha
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return AssetErrCode::UsingFallback;
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}
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}
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StringTableEntry ShapeAsset::getMaterial(const S32& index)
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{
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if (!mShape)
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return StringTable->EmptyString();
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if (index < 0 || index >= mShape->materialList->size())
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return StringTable->EmptyString();
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return mShape->materialList->getMaterialName(index);
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}
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U32 ShapeAsset::getMaterialCount()
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{
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if (!mShape)
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return 0;
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return mShape->materialList->size();
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}
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StringTableEntry ShapeAsset::getAnimation(const S32& index)
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{
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if (!mShape)
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return StringTable->EmptyString();
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if (index < 0 || index >= mShape->sequences.size())
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return StringTable->EmptyString();
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return mShape->getName(mShape->sequences[index].nameIndex);
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}
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U32 ShapeAsset::getAnimationCount()
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{
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if (!mShape)
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return 0;
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return mShape->sequences.size();
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}
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//------------------------------------------------------------------------------
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void ShapeAsset::copyTo(SimObject* object)
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@ -589,10 +608,10 @@ void ShapeAsset::onTamlPreWrite(void)
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Parent::onTamlPreWrite();
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// ensure paths are collapsed.
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mShapeFile = collapseAssetFilePath(mShapeFile);
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mConstructorFileName = collapseAssetFilePath(mConstructorFileName);
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mDiffuseImposterFileName = collapseAssetFilePath(mDiffuseImposterFileName);
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mNormalImposterFileName = collapseAssetFilePath(mNormalImposterFileName);
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mShapeFile = collapseAssetFilePath(mShapeFile);
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mConstructorFileName = collapseAssetFilePath(mConstructorFileName);
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mDiffuseImposterFileName = collapseAssetFilePath(mDiffuseImposterFileName);
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mNormalImposterFileName = collapseAssetFilePath(mNormalImposterFileName);
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}
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void ShapeAsset::onTamlPostWrite(void)
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@ -601,42 +620,10 @@ void ShapeAsset::onTamlPostWrite(void)
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Parent::onTamlPostWrite();
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// ensure paths are expanded.
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mShapeFile = expandAssetFilePath(mShapeFile);
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mConstructorFileName = expandAssetFilePath(mConstructorFileName);
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mDiffuseImposterFileName = expandAssetFilePath(mDiffuseImposterFileName);
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mNormalImposterFileName = expandAssetFilePath(mNormalImposterFileName);
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}
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void ShapeAsset::SplitSequencePathAndName(String& srcPath, String& srcName)
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{
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srcName = "";
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// Determine if there is a sequence name at the end of the source string, and
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// if so, split the filename from the sequence name
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S32 split = srcPath.find(' ', 0, String::Right);
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S32 split2 = srcPath.find('\t', 0, String::Right);
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if ((split == String::NPos) || (split2 > split))
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split = split2;
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if (split != String::NPos)
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{
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split2 = split + 1;
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while ((srcPath[split2] != '\0') && dIsspace(srcPath[split2]))
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split2++;
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// now 'split' is at the end of the path, and 'split2' is at the start of the sequence name
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srcName = srcPath.substr(split2);
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srcPath = srcPath.erase(split, srcPath.length() - split);
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}
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}
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ShapeAnimationAsset* ShapeAsset::getAnimation(S32 index)
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{
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if (index < mAnimationAssets.size())
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{
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return mAnimationAssets[index];
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}
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return NULL;
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mShapeFile = expandAssetFilePath(mShapeFile);
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mConstructorFileName = expandAssetFilePath(mConstructorFileName);
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mDiffuseImposterFileName = expandAssetFilePath(mDiffuseImposterFileName);
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mNormalImposterFileName = expandAssetFilePath(mNormalImposterFileName);
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}
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#ifdef TORQUE_TOOLS
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@ -655,7 +642,7 @@ const char* ShapeAsset::generateCachedPreviewImage(S32 resolution, String overri
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if (overrideMaterial.isNotEmpty())
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{
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Material *tMat = dynamic_cast<Material*>(Sim::findObject(overrideMaterial));
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Material* tMat = dynamic_cast<Material*>(Sim::findObject(overrideMaterial));
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if (tMat)
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shape->reSkin(tMat->mMapTo, mShape->materialList->getMaterialName(0));
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}
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@ -702,7 +689,7 @@ const char* ShapeAsset::generateCachedPreviewImage(S32 resolution, String overri
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dSprintf(returnBuffer, 128, "%s", dumpPath.c_str());
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imposter->writeBitmap("png", dumpPath);
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delete imposter;
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delete imposterNrml;
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@ -714,6 +701,13 @@ const char* ShapeAsset::generateCachedPreviewImage(S32 resolution, String overri
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}
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#endif
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DefineEngineMethod(ShapeAsset, getMaterial, const char*, (S32 index), (0),
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"Gets the number of materials for this shape asset.\n"
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"@return Material count.\n")
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{
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return object->getMaterial(index);
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}
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DefineEngineMethod(ShapeAsset, getMaterialCount, S32, (), ,
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"Gets the number of materials for this shape asset.\n"
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"@return Material count.\n")
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@ -721,14 +715,7 @@ DefineEngineMethod(ShapeAsset, getMaterialCount, S32, (), ,
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return object->getMaterialCount();
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}
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DefineEngineMethod(ShapeAsset, getAnimationCount, S32, (), ,
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"Gets the number of animations for this shape asset.\n"
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"@return Animation count.\n")
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{
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return object->getAnimationCount();
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}
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DefineEngineMethod(ShapeAsset, getAnimation, ShapeAnimationAsset*, (S32 index), (0),
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DefineEngineMethod(ShapeAsset, getAnimation, const char*, (S32 index), (0),
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"Gets a particular shape animation asset for this shape.\n"
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"@param animation asset index.\n"
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"@return Shape Animation Asset.\n")
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@ -736,6 +723,13 @@ DefineEngineMethod(ShapeAsset, getAnimation, ShapeAnimationAsset*, (S32 index),
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return object->getAnimation(index);
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}
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DefineEngineMethod(ShapeAsset, getAnimationCount, S32, (), ,
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"Gets the number of animations for this shape asset.\n"
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"@return Animation count.\n")
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{
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return object->getAnimationCount();
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}
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DefineEngineMethod(ShapeAsset, getShapePath, const char*, (), ,
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"Gets the shape's file path\n"
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"@return The filename of the shape file")
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@ -784,7 +778,7 @@ ConsoleDocClass(GuiInspectorTypeShapeAssetPtr,
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"@brief Inspector field type for Shapes\n\n"
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"Editor use only.\n\n"
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"@internal"
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);
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);
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void GuiInspectorTypeShapeAssetPtr::consoleInit()
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{
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@ -940,7 +934,7 @@ void GuiInspectorTypeShapeAssetPtr::updatePreviewImage()
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//if what we're working with isn't even a valid asset, don't present like we found a good one
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if (!AssetDatabase.isDeclaredAsset(previewImage))
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{
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mPreviewImage->_setBitmap(StringTable->EmptyString());
|
||||
mPreviewImage->setBitmap(StringTable->EmptyString());
|
||||
return;
|
||||
}
|
||||
|
||||
|
|
@ -953,7 +947,7 @@ void GuiInspectorTypeShapeAssetPtr::updatePreviewImage()
|
|||
}
|
||||
|
||||
if (mPreviewImage->getBitmapAsset().isNull())
|
||||
mPreviewImage->_setBitmap(StringTable->insert("ToolsModule:genericAssetIcon_image"));
|
||||
mPreviewImage->setBitmap(StringTable->insert("ToolsModule:genericAssetIcon_image"));
|
||||
}
|
||||
|
||||
void GuiInspectorTypeShapeAssetPtr::setPreviewImage(StringTableEntry assetId)
|
||||
|
|
@ -961,7 +955,7 @@ void GuiInspectorTypeShapeAssetPtr::setPreviewImage(StringTableEntry assetId)
|
|||
//if what we're working with isn't even a valid asset, don't present like we found a good one
|
||||
if (!AssetDatabase.isDeclaredAsset(assetId))
|
||||
{
|
||||
mPreviewImage->_setBitmap(StringTable->EmptyString());
|
||||
mPreviewImage->setBitmap(StringTable->EmptyString());
|
||||
return;
|
||||
}
|
||||
|
||||
|
|
@ -974,7 +968,7 @@ void GuiInspectorTypeShapeAssetPtr::setPreviewImage(StringTableEntry assetId)
|
|||
}
|
||||
|
||||
if (mPreviewImage->getBitmapAsset().isNull())
|
||||
mPreviewImage->_setBitmap(StringTable->insert("ToolsModule:genericAssetIcon_image"));
|
||||
mPreviewImage->setBitmap(StringTable->insert("ToolsModule:genericAssetIcon_image"));
|
||||
}
|
||||
|
||||
IMPLEMENT_CONOBJECT(GuiInspectorTypeShapeAssetId);
|
||||
|
|
@ -991,4 +985,204 @@ void GuiInspectorTypeShapeAssetId::consoleInit()
|
|||
|
||||
ConsoleBaseType::getType(TypeShapeAssetId)->setInspectorFieldType("GuiInspectorTypeShapeAssetId");
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
IMPLEMENT_CONOBJECT(GuiInspectorTypeShapeAssetRef);
|
||||
|
||||
ConsoleDocClass(GuiInspectorTypeShapeAssetRef,
|
||||
"@brief Inspector field type for Shapes\n\n"
|
||||
"Editor use only.\n\n"
|
||||
"@internal"
|
||||
);
|
||||
|
||||
void GuiInspectorTypeShapeAssetRef::consoleInit()
|
||||
{
|
||||
Parent::consoleInit();
|
||||
|
||||
ConsoleBaseType::getType(TypeShapeAssetRef)->setInspectorFieldType("GuiInspectorTypeShapeAssetRef");
|
||||
}
|
||||
|
||||
GuiControl* GuiInspectorTypeShapeAssetRef::constructEditControl()
|
||||
{
|
||||
// Create base filename edit controls
|
||||
GuiControl* retCtrl = Parent::constructEditControl();
|
||||
if (retCtrl == NULL)
|
||||
return retCtrl;
|
||||
|
||||
// Change filespec
|
||||
char szBuffer[512];
|
||||
|
||||
const char* previewImage;
|
||||
|
||||
if (mInspector->getInspectObject() != NULL)
|
||||
{
|
||||
StringBuilder varNameStr;
|
||||
varNameStr.append(mCaption);
|
||||
if (mFieldArrayIndex != NULL)
|
||||
{
|
||||
varNameStr.append("[");
|
||||
varNameStr.append(mFieldArrayIndex);
|
||||
varNameStr.append("]");
|
||||
}
|
||||
|
||||
dSprintf(szBuffer, sizeof(szBuffer), "AssetBrowser.showDialog(\"ShapeAsset\", \"AssetBrowser.changeAsset\", %s, \"%s\");",
|
||||
mInspector->getIdString(), varNameStr.end().c_str());
|
||||
mBrowseButton->setField("Command", szBuffer);
|
||||
|
||||
setDataField(StringTable->insert("targetObject"), NULL, mInspector->getInspectObject()->getIdString());
|
||||
|
||||
previewImage = mInspector->getInspectObject()->getDataField(varNameStr.end().c_str(), NULL);
|
||||
}
|
||||
else
|
||||
{
|
||||
//if we don't have a target object, we'll be manipulating the desination value directly
|
||||
dSprintf(szBuffer, sizeof(szBuffer), "AssetBrowser.showDialog(\"ShapeAsset\", \"AssetBrowser.changeAsset\", %s, \"%s\");",
|
||||
mInspector->getIdString(), mVariableName);
|
||||
mBrowseButton->setField("Command", szBuffer);
|
||||
|
||||
previewImage = Con::getVariable(mVariableName);
|
||||
}
|
||||
|
||||
mLabel = new GuiTextCtrl();
|
||||
mLabel->registerObject();
|
||||
mLabel->setControlProfile(mProfile);
|
||||
mLabel->setText(mCaption);
|
||||
addObject(mLabel);
|
||||
|
||||
//
|
||||
GuiTextEditCtrl* editTextCtrl = static_cast<GuiTextEditCtrl*>(retCtrl);
|
||||
GuiControlProfile* toolEditProfile;
|
||||
if (Sim::findObject("ToolsGuiTextEditProfile", toolEditProfile))
|
||||
editTextCtrl->setControlProfile(toolEditProfile);
|
||||
|
||||
GuiControlProfile* toolDefaultProfile = NULL;
|
||||
Sim::findObject("ToolsGuiDefaultProfile", toolDefaultProfile);
|
||||
|
||||
//
|
||||
mPreviewImage = new GuiBitmapCtrl();
|
||||
mPreviewImage->registerObject();
|
||||
|
||||
if (toolDefaultProfile)
|
||||
mPreviewImage->setControlProfile(toolDefaultProfile);
|
||||
|
||||
updatePreviewImage();
|
||||
|
||||
addObject(mPreviewImage);
|
||||
|
||||
//
|
||||
mPreviewBorderButton = new GuiBitmapButtonCtrl();
|
||||
mPreviewBorderButton->registerObject();
|
||||
|
||||
if (toolDefaultProfile)
|
||||
mPreviewBorderButton->setControlProfile(toolDefaultProfile);
|
||||
|
||||
mPreviewBorderButton->_setBitmap(StringTable->insert("ToolsModule:cubemapBtnBorder_n_image"));
|
||||
|
||||
mPreviewBorderButton->setField("Command", szBuffer); //clicking the preview does the same thing as the edit button, for simplicity
|
||||
addObject(mPreviewBorderButton);
|
||||
|
||||
//
|
||||
// Create "Open in Editor" button
|
||||
mEditButton = new GuiBitmapButtonCtrl();
|
||||
|
||||
dSprintf(szBuffer, sizeof(szBuffer), "ShapeEditorPlugin.openShapeAssetId(%d.getText());", retCtrl->getId());
|
||||
mEditButton->setField("Command", szBuffer);
|
||||
|
||||
mEditButton->setText("Edit");
|
||||
mEditButton->setSizing(horizResizeLeft, vertResizeAspectTop);
|
||||
|
||||
mEditButton->setDataField(StringTable->insert("Profile"), NULL, "ToolsGuiButtonProfile");
|
||||
mEditButton->setDataField(StringTable->insert("tooltipprofile"), NULL, "GuiToolTipProfile");
|
||||
mEditButton->setDataField(StringTable->insert("hovertime"), NULL, "1000");
|
||||
mEditButton->setDataField(StringTable->insert("tooltip"), NULL, "Open this asset in the Shape Editor");
|
||||
|
||||
mEditButton->registerObject();
|
||||
addObject(mEditButton);
|
||||
|
||||
//
|
||||
mUseHeightOverride = true;
|
||||
mHeightOverride = 72;
|
||||
|
||||
return retCtrl;
|
||||
}
|
||||
|
||||
bool GuiInspectorTypeShapeAssetRef::updateRects()
|
||||
{
|
||||
S32 rowSize = 18;
|
||||
S32 dividerPos, dividerMargin;
|
||||
mInspector->getDivider(dividerPos, dividerMargin);
|
||||
Point2I fieldExtent = getExtent();
|
||||
Point2I fieldPos = getPosition();
|
||||
|
||||
mEditCtrlRect.set(0, 0, fieldExtent.x, fieldExtent.y);
|
||||
mLabel->resize(Point2I(mProfile->mTextOffset.x, 0), Point2I(fieldExtent.x, rowSize));
|
||||
|
||||
RectI previewRect = RectI(Point2I(mProfile->mTextOffset.x, rowSize), Point2I(50, 50));
|
||||
mPreviewBorderButton->resize(previewRect.point, previewRect.extent);
|
||||
mPreviewImage->resize(previewRect.point, previewRect.extent);
|
||||
|
||||
S32 editPos = previewRect.point.x + previewRect.extent.x + 10;
|
||||
mEdit->resize(Point2I(editPos, rowSize * 1.5), Point2I(fieldExtent.x - editPos - 5, rowSize));
|
||||
|
||||
mEditButton->resize(Point2I(fieldExtent.x - 105, previewRect.point.y + previewRect.extent.y - rowSize), Point2I(100, rowSize));
|
||||
|
||||
mBrowseButton->setHidden(true);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void GuiInspectorTypeShapeAssetRef::updateValue()
|
||||
{
|
||||
Parent::updateValue();
|
||||
|
||||
updatePreviewImage();
|
||||
}
|
||||
|
||||
void GuiInspectorTypeShapeAssetRef::updatePreviewImage()
|
||||
{
|
||||
const char* previewImage;
|
||||
if (mInspector->getInspectObject() != NULL)
|
||||
previewImage = mInspector->getInspectObject()->getDataField(mCaption, NULL);
|
||||
else
|
||||
previewImage = Con::getVariable(mVariableName);
|
||||
|
||||
//if what we're working with isn't even a valid asset, don't present like we found a good one
|
||||
if (!AssetDatabase.isDeclaredAsset(previewImage))
|
||||
{
|
||||
mPreviewImage->setBitmap(StringTable->EmptyString());
|
||||
return;
|
||||
}
|
||||
|
||||
String shpPreviewAssetId = String(previewImage) + "_PreviewImage";
|
||||
shpPreviewAssetId.replace(":", "_");
|
||||
shpPreviewAssetId = "ToolsModule:" + shpPreviewAssetId;
|
||||
if (AssetDatabase.isDeclaredAsset(shpPreviewAssetId.c_str()))
|
||||
{
|
||||
mPreviewImage->setBitmap(StringTable->insert(shpPreviewAssetId.c_str()));
|
||||
}
|
||||
|
||||
if (mPreviewImage->getBitmapAsset().isNull())
|
||||
mPreviewImage->setBitmap(StringTable->insert("ToolsModule:genericAssetIcon_image"));
|
||||
}
|
||||
|
||||
void GuiInspectorTypeShapeAssetRef::setPreviewImage(StringTableEntry assetId)
|
||||
{
|
||||
//if what we're working with isn't even a valid asset, don't present like we found a good one
|
||||
if (!AssetDatabase.isDeclaredAsset(assetId))
|
||||
{
|
||||
mPreviewImage->setBitmap(StringTable->EmptyString());
|
||||
return;
|
||||
}
|
||||
|
||||
String shpPreviewAssetId = String(assetId) + "_PreviewImage";
|
||||
shpPreviewAssetId.replace(":", "_");
|
||||
shpPreviewAssetId = "ToolsModule:" + shpPreviewAssetId;
|
||||
if (AssetDatabase.isDeclaredAsset(shpPreviewAssetId.c_str()))
|
||||
{
|
||||
mPreviewImage->setBitmap(StringTable->insert(shpPreviewAssetId.c_str()));
|
||||
}
|
||||
|
||||
if (mPreviewImage->getBitmapAsset().isNull())
|
||||
mPreviewImage->setBitmap(StringTable->insert("ToolsModule:genericAssetIcon_image"));
|
||||
}
|
||||
#endif
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue