script stabilization tweaks

Con::EvalResult CodeBlock::exec -
 objectCreationStackIndex needs to be signed as we test if it goes sub-zero
ConsoleValue Namespace::Entry::execute -
compiler yells about returning a temp via std::move
bool TorqueScriptRuntime::executeFile -
report the name of the dso output file, not the source scxript input file
This commit is contained in:
AzaezelX 2024-01-02 18:15:21 -06:00
parent 4c58a3601f
commit b366ff9b1c
3 changed files with 4 additions and 4 deletions

View file

@ -1202,7 +1202,7 @@ ConsoleValue Namespace::Entry::execute(S32 argc, ConsoleValue *argv, SimObject *
break; break;
} }
return std::move(result); return result;
} }
//----------------------------------------------------------------------------- //-----------------------------------------------------------------------------

View file

@ -666,7 +666,7 @@ Con::EvalResult CodeBlock::exec(U32 ip, const char* functionName, Namespace* thi
StringTableEntry fnNamespace, fnPackage; StringTableEntry fnNamespace, fnPackage;
static const U32 objectCreationStackSize = 32; static const U32 objectCreationStackSize = 32;
U32 objectCreationStackIndex = 0; S32 objectCreationStackIndex = 0;
struct { struct {
SimObject* newObject; SimObject* newObject;
U32 failJump; U32 failJump;

View file

@ -1,4 +1,4 @@
#include "runtime.h" #include "runtime.h"
#include "codeBlock.h" #include "codeBlock.h"
#include "console/script.h" #include "console/script.h"
@ -386,7 +386,7 @@ namespace TorqueScript
// We're all compiled, so let's run it. // We're all compiled, so let's run it.
#ifdef TORQUE_DEBUG #ifdef TORQUE_DEBUG
Con::printf("Loading compiled script %s.", scriptFileName); Con::printf("Loading compiled script %s.", nameBuffer);
#endif #endif
CodeBlock* code = new CodeBlock; CodeBlock* code = new CodeBlock;
code->read(scriptFileName, *compiledStream); code->read(scriptFileName, *compiledStream);