Side by side rendering

- Side by side rendering implemented throughout the graphics pipeline.
- New GuiTSCtrl renderStyle property is set to "stereo side by side" to
activate.
- You set an IDisplayDevice on the GameConnection to define any vertical
FOV, projection offset, and stereo eye offset properties required for
the stereo rendering (no display device included with this commit).
- Full and Empty templates updated with correct scripts and shaders.
This commit is contained in:
DavidWyand-GG 2013-04-09 15:19:18 -04:00
parent b1feed56fd
commit b32e7688c2
28 changed files with 465 additions and 41 deletions

View file

@ -89,6 +89,18 @@ enum ScenePassType
};
/// The type of scene render style
/// @see SceneRenderState
enum SceneRenderStyle
{
/// The regular style of rendering
SRS_Standard,
/// Side-by-side style rendering
SRS_SideBySide,
};
/// An object that manages the SceneObjects belonging to a scene.
class SceneManager
{