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WIP corrections for drag-n-drop handling for cubemap and shape asset types
Added ability to override radio button behavior when selecting items in popup menus Added ability to turn on rotation snapping as a setting, with SHIFT just inverting the rot snap mode Implemented proper asset type filtering, complete with multiple type selection, and listing of active filters in AB footer. Selectable via visibility popup Menu Moved asset preview button generation from code to template GUI file added ability to move asset with drag-n-drop(Image asset only so far) New AB folder icon Properly link image asset fields to material asset if 'AlwaysPresentImageMaps' config setting is active
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23 changed files with 851 additions and 475 deletions
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@ -367,10 +367,12 @@ GuiControl* GuiInspectorTypeShapeAssetPtr::constructEditControl()
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// Change filespec
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char szBuffer[512];
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dSprintf(szBuffer, sizeof(szBuffer), "AssetBrowser.showDialog(\"ShapeAsset\", \"AssetBrowser.changeAsset\", %d, %s);",
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mInspector->getComponentGroupTargetId(), mCaption);
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mInspector->getInspectObject()->getIdString(), mCaption);
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mBrowseButton->setField("Command", szBuffer);
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setDataField(StringTable->insert("ComponentOwner"), NULL, String::ToString(mInspector->getComponentGroupTargetId()).c_str());
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const char* id = mInspector->getInspectObject()->getIdString();
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setDataField(StringTable->insert("targetObject"), NULL, mInspector->getInspectObject()->getIdString());
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// Create "Open in ShapeEditor" button
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mShapeEdButton = new GuiBitmapButtonCtrl();
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