mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-02-13 03:33:48 +00:00
Fix: preload() method on datablocks should always set errorStr when returning false.
Otherwise it will dump the previous error message (content of the errorStr).
This commit is contained in:
parent
008e34eb8e
commit
b2e6895554
5 changed files with 11 additions and 0 deletions
|
|
@ -302,6 +302,7 @@ bool RigidShapeData::preload(bool server, String &errorStr)
|
|||
if (!collisionDetails.size() || collisionDetails[0] == -1)
|
||||
{
|
||||
Con::errorf("RigidShapeData::preload failed: Rigid shapes must define a collision-1 detail");
|
||||
errorStr = String::ToString("RigidShapeData: Couldn't load shape \"%s\"",shapeName);
|
||||
return false;
|
||||
}
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue