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https://github.com/TorqueGameEngines/Torque3D.git
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Fix: preload() method on datablocks should always set errorStr when returning false.
Otherwise it will dump the previous error message (content of the errorStr).
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008e34eb8e
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5 changed files with 11 additions and 0 deletions
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@ -586,7 +586,10 @@ bool PlayerData::preload(bool server, String &errorStr)
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Torque::FS::FileNodeRef fileRef = Torque::FS::GetFileNode(mShapeFP[i].getPath());
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if (!fileRef)
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{
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errorStr = String::ToString("PlayerData: Mounted image %d loading failed, shape \"%s\" is not found.",i,mShapeFP[i].getPath());
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return false;
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}
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if(server)
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mCRCFP[i] = fileRef->getChecksum();
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@ -302,6 +302,7 @@ bool RigidShapeData::preload(bool server, String &errorStr)
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if (!collisionDetails.size() || collisionDetails[0] == -1)
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{
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Con::errorf("RigidShapeData::preload failed: Rigid shapes must define a collision-1 detail");
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errorStr = String::ToString("RigidShapeData: Couldn't load shape \"%s\"",shapeName);
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return false;
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}
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@ -306,7 +306,10 @@ bool ShapeBaseData::preload(bool server, String &errorStr)
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Torque::FS::FileNodeRef fileRef = Torque::FS::GetFileNode(mShape.getPath());
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if (!fileRef)
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{
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errorStr = String::ToString("ShapeBaseData: Couldn't load shape \"%s\"",shapeName);
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return false;
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}
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if(server)
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mCRC = fileRef->getChecksum();
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@ -462,7 +462,10 @@ bool ShapeBaseImageData::preload(bool server, String &errorStr)
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Torque::FS::FileNodeRef fileRef = Torque::FS::GetFileNode(shape[i].getPath());
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if (!fileRef)
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{
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errorStr = String::ToString("ShapeBaseImageData: Couldn't load shape \"%s\"",name);
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return false;
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}
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if(server)
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{
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@ -218,6 +218,7 @@ bool VehicleData::preload(bool server, String &errorStr)
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if (!collisionDetails.size() || collisionDetails[0] == -1)
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{
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Con::errorf("VehicleData::preload failed: Vehicle models must define a collision-1 detail");
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errorStr = String::ToString("VehicleData: Couldn't load shape \"%s\"",shapeName);
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return false;
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}
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