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https://github.com/TorqueGameEngines/Torque3D.git
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Added deletion tracking so when we delete a probe, it'll delete the prefilter/irrad bakes if they exist.
WIP of static cubemap bake(not working).
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73b08ae80d
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5 changed files with 106 additions and 78 deletions
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@ -941,34 +941,31 @@ void ProbeManager::ReflectProbeMaterialInfo::setProbeParameters(const ProbeRende
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GFX->setTexture(0, deferredTexTarget->getTexture());
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GFX->setTexture(1, matInfoTexTarget->getTexture());
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GFX->setTexture(2, colorTexTarget->getTexture());
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GFX->setCubeTexture(3, probeInfo->mCubemap->getPointer());
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GFX->setCubeTexture(4, probeInfo->mIrradianceCubemap->getPointer());
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//Add some safety catches in the event the cubemaps aren't fully initialized yet
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if (probeInfo->mCubemap == nullptr || probeInfo->mCubemap->isNull())
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{
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GFX->setCubeTexture(3, nullptr);
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matParams->setSafe(cubeMips, 2.0f);
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}
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else
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{
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GFX->setCubeTexture(3, probeInfo->mCubemap->getPointer());
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matParams->setSafe(cubeMips, mPow(probeInfo->mCubemap->getPointer()->getMipMapLevels(), 2.0f));
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}
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if (probeInfo->mIrradianceCubemap == nullptr || probeInfo->mIrradianceCubemap->isNull())
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GFX->setCubeTexture(4, nullptr);
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else
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GFX->setCubeTexture(4, probeInfo->mIrradianceCubemap->getPointer());
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GFX->setTexture(5, probeInfo->mBRDFTexture->getPointer());
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//set material params
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matParams->setSafe(cubeMips, mPow(probeInfo->mCubemap->getPointer()->getMipMapLevels(), 2.0f));
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matParams->setSafe(eyePosWorld, renderState->getCameraPosition());
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matParams->setSafe(bbMin, probeInfo->mBounds.minExtents);
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matParams->setSafe(bbMax, probeInfo->mBounds.maxExtents);
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matParams->setSafe(useSphereMode, probeInfo->mProbeShapeType == ProbeRenderInst::Sphere ? 1.0f : 0.0f);
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//SH Terms
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//static AlignedArray<Point3F> shTermsArray(9, sizeof(Point3F));
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//dMemset(shTermsArray.getBuffer(), 0, shTermsArray.getBufferSize());
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/*for (U32 i = 0; i < 9; i++)
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{
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matParams->setSafe(shTerms[i], probeInfo->mSHTerms[i]);
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}
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for (U32 i = 0; i < 5; i++)
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{
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matParams->setSafe(shConsts[i], probeInfo->mSHConstants[i]);
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}*/
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//const MatrixF worldToObjectXfm = probeInfo->mTransform;
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//MaterialParameterHandle *worldToObjMat = matInstance->getMaterialParameterHandle("$worldToObj");
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//matParams->setSafe(worldToObjMat, worldToObjectXfm);
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}
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//
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