diff --git a/Templates/Empty/game/tools/worldEditor/main.cs b/Templates/Empty/game/tools/worldEditor/main.cs index 773dbac17..ed4453cdc 100644 --- a/Templates/Empty/game/tools/worldEditor/main.cs +++ b/Templates/Empty/game/tools/worldEditor/main.cs @@ -119,6 +119,7 @@ function initializeWorldEditor() EVisibility.addOption( "AL: Light Specular Viz", "$AL_LightSpecularVisualizeVar", "toggleLightSpecularViz" ); EVisibility.addOption( "AL: Normals Viz", "$AL_NormalsVisualizeVar", "toggleNormalsViz" ); EVisibility.addOption( "AL: Depth Viz", "$AL_DepthVisualizeVar", "toggleDepthViz" ); + EVisibility.addOption( "AL: PSSM Cascade Viz", "$AL::PSSMDebugRender", "" ); EVisibility.addOption( "Frustum Lock", "$Scene::lockCull", "" ); EVisibility.addOption( "Disable Zone Culling", "$Scene::disableZoneCulling", "" ); EVisibility.addOption( "Disable Terrain Occlusion", "$Scene::disableTerrainOcclusion", "" ); diff --git a/Templates/Full/game/tools/worldEditor/main.cs b/Templates/Full/game/tools/worldEditor/main.cs index 89837d76e..77ce64a9b 100644 --- a/Templates/Full/game/tools/worldEditor/main.cs +++ b/Templates/Full/game/tools/worldEditor/main.cs @@ -120,6 +120,7 @@ function initializeWorldEditor() EVisibility.addOption( "AL: Normals Viz", "$AL_NormalsVisualizeVar", "toggleNormalsViz" ); EVisibility.addOption( "AL: Depth Viz", "$AL_DepthVisualizeVar", "toggleDepthViz" ); EVisibility.addOption( "AL: Glow Buffer", "$AL_GlowVisualizeVar", "toggleGlowViz" ); + EVisibility.addOption( "AL: PSSM Cascade Viz", "$AL::PSSMDebugRender", "" ); EVisibility.addOption( "Frustum Lock", "$Scene::lockCull", "" ); EVisibility.addOption( "Disable Zone Culling", "$Scene::disableZoneCulling", "" ); EVisibility.addOption( "Disable Terrain Occlusion", "$Scene::disableTerrainOcclusion", "" );