can key focus

This commit is contained in:
marauder2k7 2024-03-04 17:15:13 +00:00
parent daa0cfef3a
commit b2095db575
4 changed files with 70 additions and 6 deletions

View file

@ -38,8 +38,9 @@ ShaderNode::ShaderNode()
{
mTitle = "Default Node";
mSelected = false;
mNodeType = NodeTypes::Uniform;
// fixed extent for all nodes, only height should be changed
setExtent(150, 100);
setExtent(210, 100);
GuiControlProfile* profile = NULL;
if (Sim::findObject("ToolsGuiDefaultProfile", profile))
@ -85,14 +86,53 @@ void ShaderNode::onRender(Point2I offset, const RectI& updateRect)
GFXDrawUtil* drawer = GFX->getDrawUtil();
// draw background.
// Get our rect.
RectI winRect;
winRect.point = offset;
winRect.extent = getExtent();
// draw background.
drawer->drawRectFill(winRect, mProfile->mFillColor);
// draw header
RectI headRect;
headRect.point = offset;
headRect.extent = Point2I(getExtent().x, 30);
ColorI header(50, 50, 50, 128);
switch (mNodeType)
{
case NodeTypes::Default:
header = ColorI(128, 50, 128, 128);
break;
case NodeTypes::Uniform:
header = ColorI(50, 100, 128, 128);
break;
case NodeTypes::Input:
header = ColorI(128, 100, 50, 128);
break;
case NodeTypes::Output:
header = ColorI(50, 100, 50, 128);
break;
case NodeTypes::TextureSampler:
header = ColorI(50, 50, 128, 128);
break;
case NodeTypes::MathOperation:
header = ColorI(128, 0, 128, 128);
break;
case NodeTypes::Procedural:
header = ColorI(128, 100, 0, 128);
break;
case NodeTypes::Generator:
header = ColorI(0, 100, 128, 128);
break;
default:
header = ColorI(128, 0, 0, 128);
break;
}
drawer->drawRectFill(headRect, header);
// draw header text.
U32 strWidth = mProfile->mFont->getStrWidth(mTitle.c_str());
Point2I headerPos = Point2I((getExtent().x / 2) - (strWidth / 2), (30 / 2) - (mProfile->mFont->getFontSize() / 2));
@ -103,9 +143,8 @@ void ShaderNode::onRender(Point2I offset, const RectI& updateRect)
ColorI border(128, 128, 128, 128);
if (mSelected)
border = ColorI(128, 0, 128, 128);
border = ColorI(128, 0, 128, 255);
winRect.inset(1, 1);
drawer->drawRect(winRect, border);
}