can key focus

This commit is contained in:
marauder2k7 2024-03-04 17:15:13 +00:00
parent daa0cfef3a
commit b2095db575
4 changed files with 70 additions and 6 deletions

View file

@ -58,6 +58,7 @@ GuiShaderEditor::GuiShaderEditor()
// test
mCurrNodes.push_back(new ShaderNode());
mCurrNodes.push_back(new ShaderNode());
}
bool GuiShaderEditor::onWake()
@ -191,6 +192,22 @@ void GuiShaderEditor::onRender(Point2I offset, const RectI& updateRect)
bool GuiShaderEditor::onKeyDown(const GuiEvent& event)
{
if (!mActive)
return Parent::onKeyDown(event);
if (!(event.modifier & SI_PRIMARY_CTRL))
{
switch (event.keyCode)
{
case KEY_BACKSPACE:
case KEY_DELETE:
deleteSelection();
return true;
default:
break;
}
}
return false;
}
@ -367,7 +384,7 @@ void GuiShaderEditor::onMiddleMouseDown(const GuiEvent& event)
mLastMousePos = globalToLocalCoord(event.mousePoint);
setMouseMode(DragPanning);
getRoot()->showCursor(false);
}
void GuiShaderEditor::onMiddleMouseUp(const GuiEvent& event)
@ -378,6 +395,8 @@ void GuiShaderEditor::onMiddleMouseUp(const GuiEvent& event)
return;
}
getRoot()->showCursor(true);
//unlock the mouse
mouseUnlock();
@ -471,6 +490,10 @@ void GuiShaderEditor::deleteSelection()
for (ShaderNode* node : mSelectedNodes)
{
mTrash->addObject(node);
Vector< ShaderNode* >::iterator i = T3D::find(mCurrNodes.begin(), mCurrNodes.end(), node);
if (i != mCurrNodes.end())
mCurrNodes.erase(i);
}
clearSelection();