can key focus

This commit is contained in:
marauder2k7 2024-03-04 17:15:13 +00:00
parent daa0cfef3a
commit b2095db575
4 changed files with 70 additions and 6 deletions

View file

@ -58,6 +58,7 @@ GuiShaderEditor::GuiShaderEditor()
// test
mCurrNodes.push_back(new ShaderNode());
mCurrNodes.push_back(new ShaderNode());
}
bool GuiShaderEditor::onWake()
@ -191,6 +192,22 @@ void GuiShaderEditor::onRender(Point2I offset, const RectI& updateRect)
bool GuiShaderEditor::onKeyDown(const GuiEvent& event)
{
if (!mActive)
return Parent::onKeyDown(event);
if (!(event.modifier & SI_PRIMARY_CTRL))
{
switch (event.keyCode)
{
case KEY_BACKSPACE:
case KEY_DELETE:
deleteSelection();
return true;
default:
break;
}
}
return false;
}
@ -367,7 +384,7 @@ void GuiShaderEditor::onMiddleMouseDown(const GuiEvent& event)
mLastMousePos = globalToLocalCoord(event.mousePoint);
setMouseMode(DragPanning);
getRoot()->showCursor(false);
}
void GuiShaderEditor::onMiddleMouseUp(const GuiEvent& event)
@ -378,6 +395,8 @@ void GuiShaderEditor::onMiddleMouseUp(const GuiEvent& event)
return;
}
getRoot()->showCursor(true);
//unlock the mouse
mouseUnlock();
@ -471,6 +490,10 @@ void GuiShaderEditor::deleteSelection()
for (ShaderNode* node : mSelectedNodes)
{
mTrash->addObject(node);
Vector< ShaderNode* >::iterator i = T3D::find(mCurrNodes.begin(), mCurrNodes.end(), node);
if (i != mCurrNodes.end())
mCurrNodes.erase(i);
}
clearSelection();

View file

@ -38,8 +38,9 @@ ShaderNode::ShaderNode()
{
mTitle = "Default Node";
mSelected = false;
mNodeType = NodeTypes::Uniform;
// fixed extent for all nodes, only height should be changed
setExtent(150, 100);
setExtent(210, 100);
GuiControlProfile* profile = NULL;
if (Sim::findObject("ToolsGuiDefaultProfile", profile))
@ -85,14 +86,53 @@ void ShaderNode::onRender(Point2I offset, const RectI& updateRect)
GFXDrawUtil* drawer = GFX->getDrawUtil();
// draw background.
// Get our rect.
RectI winRect;
winRect.point = offset;
winRect.extent = getExtent();
// draw background.
drawer->drawRectFill(winRect, mProfile->mFillColor);
// draw header
RectI headRect;
headRect.point = offset;
headRect.extent = Point2I(getExtent().x, 30);
ColorI header(50, 50, 50, 128);
switch (mNodeType)
{
case NodeTypes::Default:
header = ColorI(128, 50, 128, 128);
break;
case NodeTypes::Uniform:
header = ColorI(50, 100, 128, 128);
break;
case NodeTypes::Input:
header = ColorI(128, 100, 50, 128);
break;
case NodeTypes::Output:
header = ColorI(50, 100, 50, 128);
break;
case NodeTypes::TextureSampler:
header = ColorI(50, 50, 128, 128);
break;
case NodeTypes::MathOperation:
header = ColorI(128, 0, 128, 128);
break;
case NodeTypes::Procedural:
header = ColorI(128, 100, 0, 128);
break;
case NodeTypes::Generator:
header = ColorI(0, 100, 128, 128);
break;
default:
header = ColorI(128, 0, 0, 128);
break;
}
drawer->drawRectFill(headRect, header);
// draw header text.
U32 strWidth = mProfile->mFont->getStrWidth(mTitle.c_str());
Point2I headerPos = Point2I((getExtent().x / 2) - (strWidth / 2), (30 / 2) - (mProfile->mFont->getFontSize() / 2));
@ -103,9 +143,8 @@ void ShaderNode::onRender(Point2I offset, const RectI& updateRect)
ColorI border(128, 128, 128, 128);
if (mSelected)
border = ColorI(128, 0, 128, 128);
border = ColorI(128, 0, 128, 255);
winRect.inset(1, 1);
drawer->drawRect(winRect, border);
}

View file

@ -77,6 +77,7 @@ private:
protected:
String mTitle;
NodeTypes mNodeType;
public:
ShaderNode();

View file

@ -946,6 +946,7 @@ singleton GuiControlProfile( GuiBackFillProfile )
singleton GuiControlProfile(GuiShaderEditorProfile : ToolsGuiDefaultProfile)
{
opaque = true;
canKeyFocus = true;
};
singleton GuiControlProfile(ShaderNodeProfile : ToolsGuiDefaultProfile)