fix glb detection

This commit is contained in:
AzaezelX 2024-11-25 21:03:29 -06:00
parent 43501127ec
commit b1f68ec3fb

View file

@ -812,7 +812,7 @@ String AssetImporter::getAssetTypeByFile(Torque::Path filePath)
if (fileExt == String("png") || fileExt == String("jpg") || fileExt == String("jpeg") || fileExt == String("dds"))
return "ImageAsset";
else if (fileExt == String("dae") || fileExt == String("fbx") || fileExt == String("blend") || fileExt == String("obj") || fileExt == String("dts") || fileExt == String("gltf") || fileExt == String("gltb"))
else if (fileExt == String("dae") || fileExt == String("fbx") || fileExt == String("blend") || fileExt == String("obj") || fileExt == String("dts") || fileExt == String("gltf") || fileExt == String("glb"))
return "ShapeAsset";
else if (fileExt == String("dsq"))
return "ShapeAnimationAsset";