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add TypeHints for inspector viewing
typehints operate as an additional label for a given class in the inspector, allowing one to specify what class-entry to use as a tag examples: Prefab displays prefab filename TSStatic displays the used shape asset name SFXEmitter displays the played sound asset GameBase derivatives display the datablock used
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9 changed files with 48 additions and 1 deletions
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@ -549,6 +549,9 @@ class SimObject: public ConsoleObject, public TamlCallbacks
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/// Get the internal name of this control
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StringTableEntry getInternalName() const { return mInternalName; }
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/// type-specified slot for returning hints for the main difference between object instances
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virtual StringTableEntry getTypeHint() const { return StringTable->EmptyString(); }
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/// Set the original name of this control
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void setOriginalName(const char* originalName);
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