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add TypeHints for inspector viewing
typehints operate as an additional label for a given class in the inspector, allowing one to specify what class-entry to use as a tag examples: Prefab displays prefab filename TSStatic displays the used shape asset name SFXEmitter displays the played sound asset GameBase derivatives display the datablock used
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9 changed files with 48 additions and 1 deletions
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@ -237,6 +237,8 @@ public:
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DECLARE_CONOBJECT(TSStatic);
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static void initPersistFields();
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/// returns the shape asset used for this object
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StringTableEntry getTypeHint() const override { return (getShapeAsset()) ? getShapeAsset()->getAssetName(): StringTable->EmptyString(); }
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static void consoleInit();
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static bool _setFieldSkin(void* object, const char* index, const char* data);
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static const char* _getFieldSkin(void* object, const char* data);
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