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add TypeHints for inspector viewing
typehints operate as an additional label for a given class in the inspector, allowing one to specify what class-entry to use as a tag examples: Prefab displays prefab filename TSStatic displays the used shape asset name SFXEmitter displays the played sound asset GameBase derivatives display the datablock used
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9 changed files with 48 additions and 1 deletions
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@ -106,6 +106,8 @@ class SFXEmitter : public SceneObject
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DECLARE_SOUNDASSET(SFXEmitter, Sound);
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DECLARE_ASSET_NET_SETGET(SFXEmitter, Sound, DirtyUpdateMask);
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/// returns the shape asset used for this object
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StringTableEntry getTypeHint() const override { return (getSoundAsset()) ? getSoundAsset()->getAssetName() : StringTable->EmptyString(); }
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/// The sound source for the emitter.
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SFXSource *mSource;
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