add TypeHints for inspector viewing

typehints operate as an additional label for a given class in the inspector, allowing one to specify what class-entry to use as a tag
examples: Prefab displays prefab filename
TSStatic displays the used shape asset name
SFXEmitter displays the played sound asset
GameBase derivatives display the datablock used
This commit is contained in:
AzaezelX 2023-05-23 12:35:07 -05:00
parent 0d981b62cf
commit b1f118898e
9 changed files with 48 additions and 1 deletions

View file

@ -106,6 +106,8 @@ class SFXEmitter : public SceneObject
DECLARE_SOUNDASSET(SFXEmitter, Sound);
DECLARE_ASSET_NET_SETGET(SFXEmitter, Sound, DirtyUpdateMask);
/// returns the shape asset used for this object
StringTableEntry getTypeHint() const override { return (getSoundAsset()) ? getSoundAsset()->getAssetName() : StringTable->EmptyString(); }
/// The sound source for the emitter.
SFXSource *mSource;