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add TypeHints for inspector viewing
typehints operate as an additional label for a given class in the inspector, allowing one to specify what class-entry to use as a tag examples: Prefab displays prefab filename TSStatic displays the used shape asset name SFXEmitter displays the played sound asset GameBase derivatives display the datablock used
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9 changed files with 48 additions and 1 deletions
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@ -60,6 +60,9 @@ public:
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static void initPersistFields();
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/// returns the filename for this object
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StringTableEntry getTypeHint() const override;
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// SimObject
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virtual bool onAdd();
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virtual void onRemove();
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