add TypeHints for inspector viewing

typehints operate as an additional label for a given class in the inspector, allowing one to specify what class-entry to use as a tag
examples: Prefab displays prefab filename
TSStatic displays the used shape asset name
SFXEmitter displays the played sound asset
GameBase derivatives display the datablock used
This commit is contained in:
AzaezelX 2023-05-23 12:35:07 -05:00
parent 0d981b62cf
commit b1f118898e
9 changed files with 48 additions and 1 deletions

View file

@ -93,6 +93,10 @@ void Prefab::initPersistFields()
Parent::initPersistFields();
}
StringTableEntry Prefab::getTypeHint() const
{
return (mFilename != StringTable->EmptyString()) ? StringTable->insert(Torque::Path(mFilename).getFileName().c_str()) : StringTable->EmptyString();
}
extern bool gEditingMission;
bool Prefab::onAdd()