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add TypeHints for inspector viewing
typehints operate as an additional label for a given class in the inspector, allowing one to specify what class-entry to use as a tag examples: Prefab displays prefab filename TSStatic displays the used shape asset name SFXEmitter displays the played sound asset GameBase derivatives display the datablock used
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9 changed files with 48 additions and 1 deletions
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@ -93,6 +93,10 @@ void Prefab::initPersistFields()
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Parent::initPersistFields();
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}
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StringTableEntry Prefab::getTypeHint() const
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{
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return (mFilename != StringTable->EmptyString()) ? StringTable->insert(Torque::Path(mFilename).getFileName().c_str()) : StringTable->EmptyString();
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}
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extern bool gEditingMission;
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bool Prefab::onAdd()
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