mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-04-21 12:25:30 +00:00
add TypeHints for inspector viewing
typehints operate as an additional label for a given class in the inspector, allowing one to specify what class-entry to use as a tag examples: Prefab displays prefab filename TSStatic displays the used shape asset name SFXEmitter displays the played sound asset GameBase derivatives display the datablock used
This commit is contained in:
parent
0d981b62cf
commit
b1f118898e
9 changed files with 48 additions and 1 deletions
|
|
@ -275,6 +275,8 @@ public:
|
|||
/// Returns the datablock for this object.
|
||||
GameBaseData* getDataBlock() { return mDataBlock; }
|
||||
|
||||
/// returns the datablock name for this object
|
||||
StringTableEntry getTypeHint() const override { return (mDataBlock) ? mDataBlock->getName() : StringTable->EmptyString(); };
|
||||
/// Called when a new datablock is set. This allows subclasses to
|
||||
/// appropriately handle new datablocks.
|
||||
///
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue