add TypeHints for inspector viewing

typehints operate as an additional label for a given class in the inspector, allowing one to specify what class-entry to use as a tag
examples: Prefab displays prefab filename
TSStatic displays the used shape asset name
SFXEmitter displays the played sound asset
GameBase derivatives display the datablock used
This commit is contained in:
AzaezelX 2023-05-23 12:35:07 -05:00
parent 0d981b62cf
commit b1f118898e
9 changed files with 48 additions and 1 deletions

View file

@ -275,6 +275,8 @@ public:
/// Returns the datablock for this object.
GameBaseData* getDataBlock() { return mDataBlock; }
/// returns the datablock name for this object
StringTableEntry getTypeHint() const override { return (mDataBlock) ? mDataBlock->getName() : StringTable->EmptyString(); };
/// Called when a new datablock is set. This allows subclasses to
/// appropriately handle new datablocks.
///