mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-04-29 16:25:42 +00:00
Implementation of reflection and skylight probes.
Moves lighting math to the diffuse/specular two-channel logic.
This commit is contained in:
parent
1f7cf55204
commit
b19a4b22c8
102 changed files with 12346 additions and 1911 deletions
|
|
@ -77,6 +77,9 @@ protected:
|
|||
GFXShaderConstHandle *normalTexConst;
|
||||
GFXTexHandle normalTex;
|
||||
|
||||
GFXShaderConstHandle *compositeTexConst;
|
||||
GFXTexHandle compositeTex;
|
||||
|
||||
GFXShaderConstHandle *detailInfoVConst;
|
||||
GFXShaderConstHandle *detailInfoPConst;
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue