Implementation of reflection and skylight probes.

Moves lighting math to the diffuse/specular two-channel logic.
This commit is contained in:
Areloch 2018-09-16 22:15:07 -05:00
parent 1f7cf55204
commit b19a4b22c8
102 changed files with 12346 additions and 1911 deletions

View file

@ -77,6 +77,9 @@ protected:
GFXShaderConstHandle *normalTexConst;
GFXTexHandle normalTex;
GFXShaderConstHandle *compositeTexConst;
GFXTexHandle compositeTex;
GFXShaderConstHandle *detailInfoVConst;
GFXShaderConstHandle *detailInfoPConst;