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https://github.com/TorqueGameEngines/Torque3D.git
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Implementation of reflection and skylight probes.
Moves lighting math to the diffuse/specular two-channel logic.
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102 changed files with 12346 additions and 1911 deletions
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@ -61,6 +61,7 @@ const RenderInstType RenderPassManager::RIT_Custom("Custom");
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const RenderInstType RenderPassManager::RIT_Particle("Particle");
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const RenderInstType RenderPassManager::RIT_Occluder("Occluder");
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const RenderInstType RenderPassManager::RIT_Editor("Editor");
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const RenderInstType RenderPassManager::RIT_Probes("Probes");
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//*****************************************************************************
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@ -102,6 +103,11 @@ void OccluderRenderInst::clear()
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dMemset( this, 0, sizeof(OccluderRenderInst) );
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}
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void ProbeRenderInst::clear()
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{
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dMemset(this, 0, sizeof(ProbeRenderInst));
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//mCubemap);
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}
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IMPLEMENT_CONOBJECT(RenderPassManager);
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