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Implementation of reflection and skylight probes.
Moves lighting math to the diffuse/specular two-channel logic.
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parent
1f7cf55204
commit
b19a4b22c8
102 changed files with 12346 additions and 1911 deletions
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@ -168,6 +168,7 @@ void BasicLightManager::activate( SceneManager *sceneManager )
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FEATUREMGR->registerFeature( MFT_NormalMap, new BumpFeatGLSL );
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FEATUREMGR->registerFeature( MFT_RTLighting, new RTLightingFeatGLSL );
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FEATUREMGR->registerFeature( MFT_PixSpecular, new PixelSpecularGLSL );
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FEATUREMGR->registerFeature(MFT_ReflectionProbes, new ReflectionProbeFeatGLSL);
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#endif
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}
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else
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@ -178,6 +179,7 @@ void BasicLightManager::activate( SceneManager *sceneManager )
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FEATUREMGR->registerFeature( MFT_NormalMap, new BumpFeatHLSL );
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FEATUREMGR->registerFeature( MFT_RTLighting, new RTLightingFeatHLSL );
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FEATUREMGR->registerFeature( MFT_PixSpecular, new PixelSpecularHLSL );
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FEATUREMGR->registerFeature(MFT_ReflectionProbes, new ReflectionProbeFeatHLSL);
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#endif
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}
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