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https://github.com/TorqueGameEngines/Torque3D.git
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packet-size-checking -- Methods for querying packet-size settings. Used for detecting when spells or effects overrun the packet buffer from networked dynamic field usage.
scope-tracking -- changes related to the tracking of AFX constraint objects as they move in and out of scope.
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6 changed files with 93 additions and 4 deletions
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@ -24,6 +24,7 @@
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// Arcane-FX for MIT Licensed Open Source version of Torque 3D from GarageGames
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// Copyright (C) 2015 Faust Logic, Inc.
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//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
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#include "platform/platform.h"
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#include "T3D/gameBase/gameBase.h"
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#include "console/consoleTypes.h"
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@ -40,6 +41,7 @@
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#include "T3D/aiConnection.h"
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#endif
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#include "afx/arcaneFX.h"
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//----------------------------------------------------------------------------
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// Ghost update relative priority values
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@ -254,6 +256,8 @@ GameBase::GameBase()
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GameBase::~GameBase()
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{
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if (scope_registered)
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arcaneFX::unregisterScopedObject(this);
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}
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@ -266,8 +270,16 @@ bool GameBase::onAdd()
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// Datablock must be initialized on the server.
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// Client datablock are initialized by the initial update.
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if ( isServerObject() && mDataBlock && !onNewDataBlock( mDataBlock, false ) )
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return false;
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if (isClientObject())
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{
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if (scope_id > 0 && !scope_registered)
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arcaneFX::registerScopedObject(this);
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}
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else
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{
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if ( mDataBlock && !onNewDataBlock( mDataBlock, false ) )
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return false;
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}
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setProcessTick( true );
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@ -276,6 +288,8 @@ bool GameBase::onAdd()
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void GameBase::onRemove()
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{
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if (scope_registered)
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arcaneFX::unregisterScopedObject(this);
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// EDITOR FEATURE: Remove us from the reload signal of our datablock.
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if ( mDataBlock )
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mDataBlock->mReloadSignal.remove( this, &GameBase::_onDatablockModified );
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@ -556,6 +570,11 @@ U32 GameBase::packUpdate( NetConnection *connection, U32 mask, BitStream *stream
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stream->writeFlag(mIsAiControlled);
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#endif
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if (stream->writeFlag(mask & ScopeIdMask))
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{
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if (stream->writeFlag(scope_refs > 0))
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stream->writeInt(scope_id, SCOPE_ID_BITS);
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}
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return retMask;
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}
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@ -594,6 +613,11 @@ void GameBase::unpackUpdate(NetConnection *con, BitStream *stream)
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mTicksSinceLastMove = 0;
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mIsAiControlled = stream->readFlag();
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#endif
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if (stream->readFlag())
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{
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scope_id = (stream->readFlag()) ? (U16) stream->readInt(SCOPE_ID_BITS) : 0;
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scope_refs = 0;
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}
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}
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void GameBase::onMount( SceneObject *obj, S32 node )
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