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aitriggers a navtool. not ready for general consumption just yet
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2 changed files with 0 additions and 38 deletions
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@ -175,20 +175,5 @@ inline GameBase* Trigger::getObject(const U32 index)
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return mObjects[index];
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}
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#define AI_NAVCHOICES 8
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class AITrigger : public Trigger
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{
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typedef Trigger Parent;
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public:
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AITrigger();
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~AITrigger();
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StringTableEntry mWaypoints[AI_NAVCHOICES];
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S32 mProbability[AI_NAVCHOICES];
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static void initPersistFields();
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// SimObject
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DECLARE_CONOBJECT(AITrigger);
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};
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#endif // _H_TRIGGER
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