Merge pull request #515 from DavidWyand-GG/BlinnPhong

Blinn-Phong Specular Changes
This commit is contained in:
David Wyand 2013-10-30 21:48:18 -07:00
commit b0d54ef2ca
25 changed files with 167 additions and 26 deletions

View file

@ -51,7 +51,7 @@ Var *AdvancedLightBufferConditioner::_conditionOutput( Var *unconditionedOutput,
if(getBufferFormat() == GFXFormatR16G16B16A16)
meta->addStatement( new GenOp( " @ = max(4.0, (float4(lightColor, specular) * NL_att + float4(bufferSample.rgb, 0.0)) / 4.0);\r\n", outputDecl ) );
else
meta->addStatement( new GenOp( " @ = float4(lightColor, specular) * NL_att + float4(bufferSample.rgb, 0.0);\r\n", outputDecl ) );
meta->addStatement( new GenOp( " @ = float4(lightColor, 0) * NL_att + float4(bufferSample.rgb, specular);\r\n", outputDecl ) );
}
else
{
@ -80,7 +80,7 @@ Var *AdvancedLightBufferConditioner::_unconditionInput( Var *conditionedInput, M
meta->addStatement( new GenOp( " NL_att = @.b;\r\n", conditionedInput ) );
meta->addStatement( new GenOp( " lightColor = DecodeLuv(float3(saturate(NL_att), @.rg * 0.62));\r\n", conditionedInput ) );
}
meta->addStatement( new GenOp( " specular = max(@.a / NL_att, 0.00001f);\r\n", conditionedInput ) );
meta->addStatement( new GenOp( " specular = @.a;\r\n", conditionedInput ) );
return NULL;
}

View file

@ -517,6 +517,12 @@ void DeferredPixelSpecularGLSL::processPix( Vector<ShaderComponent*> &component
specPow->constSortPos = cspPotentialPrimitive;
}
Var *specStrength = new Var;
specStrength->setType( "float" );
specStrength->setName( "specularStrength" );
specStrength->uniform = true;
specStrength->constSortPos = cspPotentialPrimitive;
Var *constSpecPow = new Var;
constSpecPow->setType( "float" );
constSpecPow->setName( "constantSpecularPower" );
@ -527,7 +533,7 @@ void DeferredPixelSpecularGLSL::processPix( Vector<ShaderComponent*> &component
AssertFatal( lightInfoSamp, "Something hosed the deferred features! Can't find lightInfoSample" );
// (a^m)^n = a^(m*n)
meta->addStatement( new GenOp( " @ = pow(d_specular, ceil(@ / @)) * d_NL_Att;\r\n", specDecl, specPow, constSpecPow ) );
meta->addStatement( new GenOp( " @ = pow(d_specular, ceil(@ / @)) * @;\r\n", specDecl, specPow, constSpecPow, specStrength ) );
LangElement *specMul = new GenOp( "@ * @", specCol, specular );
LangElement *final = specMul;
@ -539,8 +545,7 @@ void DeferredPixelSpecularGLSL::processPix( Vector<ShaderComponent*> &component
final = new GenOp( "@ * @.a", final, bumpSample );
}
// add to color
meta->addStatement( new GenOp( " @;\r\n", assignColor( final, Material::Add ) ) );
// add to color meta->addStatement( new GenOp( " @;\r\n", assignColor( final, Material::Add ) ) );
output = meta;
}

View file

@ -465,6 +465,12 @@ void DeferredPixelSpecularHLSL::processPix( Vector<ShaderComponent*> &component
specPow->constSortPos = cspPotentialPrimitive;
}
Var *specStrength = new Var;
specStrength->setType( "float" );
specStrength->setName( "specularStrength" );
specStrength->uniform = true;
specStrength->constSortPos = cspPotentialPrimitive;
Var *lightInfoSamp = (Var *)LangElement::find( "lightInfoSample" );
Var *d_specular = (Var*)LangElement::find( "d_specular" );
Var *d_NL_Att = (Var*)LangElement::find( "d_NL_Att" );
@ -474,7 +480,7 @@ void DeferredPixelSpecularHLSL::processPix( Vector<ShaderComponent*> &component
// (a^m)^n = a^(m*n)
meta->addStatement( new GenOp( " @ = pow( @, ceil(@ / AL_ConstantSpecularPower)) * @;\r\n",
specDecl, d_specular, specPow, d_NL_Att ) );
specDecl, d_specular, specPow, specStrength ) );
LangElement *specMul = new GenOp( "float4( @.rgb, 0 ) * @", specCol, specular );
LangElement *final = specMul;

View file

@ -116,6 +116,7 @@ Material::Material()
mSpecular[i].set( 1.0f, 1.0f, 1.0f, 1.0f );
mSpecularPower[i] = 8.0f;
mSpecularStrength[i] = 1.0f;
mPixelSpecular[i] = false;
mParallaxScale[i] = 0.0f;
@ -239,7 +240,10 @@ void Material::initPersistFields()
"The color of the specular highlight when not using a specularMap." );
addField("specularPower", TypeF32, Offset(mSpecularPower, Material), MAX_STAGES,
"The intensity of the specular highlight when not using a specularMap." );
"The hardness of the specular highlight when not using a specularMap." );
addField("specularStrength", TypeF32, Offset(mSpecularStrength, Material), MAX_STAGES,
"The strength of the specular highlight when not using a specularMap." );
addField("pixelSpecular", TypeBool, Offset(mPixelSpecular, Material), MAX_STAGES,
"This enables per-pixel specular highlights controlled by the alpha channel of the "

View file

@ -223,6 +223,7 @@ public:
ColorF mSpecular[MAX_STAGES];
F32 mSpecularPower[MAX_STAGES];
F32 mSpecularStrength[MAX_STAGES];
bool mPixelSpecular[MAX_STAGES];
bool mVertLit[MAX_STAGES];

View file

@ -54,6 +54,7 @@ void ShaderConstHandles::init( GFXShader *shader, CustomMaterial* mat /*=NULL*/
mToneMapTexSC = shader->getShaderConstHandle(ShaderGenVars::toneMap);
mSpecularColorSC = shader->getShaderConstHandle(ShaderGenVars::specularColor);
mSpecularPowerSC = shader->getShaderConstHandle(ShaderGenVars::specularPower);
mSpecularStrengthSC = shader->getShaderConstHandle(ShaderGenVars::specularStrength);
mParallaxInfoSC = shader->getShaderConstHandle("$parallaxInfo");
mFogDataSC = shader->getShaderConstHandle(ShaderGenVars::fogData);
mFogColorSC = shader->getShaderConstHandle(ShaderGenVars::fogColor);
@ -993,6 +994,7 @@ void ProcessedShaderMaterial::_setShaderConstants(SceneRenderState * state, cons
shaderConsts->setSafe(handles->mSpecularColorSC, mMaterial->mSpecular[stageNum]);
shaderConsts->setSafe(handles->mSpecularPowerSC, mMaterial->mSpecularPower[stageNum]);
shaderConsts->setSafe(handles->mSpecularStrengthSC, mMaterial->mSpecularStrength[stageNum]);
shaderConsts->setSafe(handles->mParallaxInfoSC, mMaterial->mParallaxScale[stageNum]);
shaderConsts->setSafe(handles->mMinnaertConstantSC, mMaterial->mMinnaertConstant[stageNum]);

View file

@ -46,6 +46,7 @@ public:
GFXShaderConstHandle* mTexMatSC;
GFXShaderConstHandle* mSpecularColorSC;
GFXShaderConstHandle* mSpecularPowerSC;
GFXShaderConstHandle* mSpecularStrengthSC;
GFXShaderConstHandle* mParallaxInfoSC;
GFXShaderConstHandle* mFogDataSC;
GFXShaderConstHandle* mFogColorSC;

View file

@ -65,6 +65,7 @@ const String ShaderGenVars::lightSpotAngle("$inLightSpotAngle");
const String ShaderGenVars::lightSpotFalloff("$inLightSpotFalloff");
const String ShaderGenVars::specularColor("$specularColor");
const String ShaderGenVars::specularPower("$specularPower");
const String ShaderGenVars::specularStrength("$specularStrength");
// These are ignored by the D3D layers.
const String ShaderGenVars::fogMap("$fogMap");

View file

@ -78,6 +78,7 @@ struct ShaderGenVars
const static String lightSpotFalloff;
const static String specularColor;
const static String specularPower;
const static String specularStrength;
// Textures
const static String fogMap;

View file

@ -221,7 +221,7 @@ void main()
normal,
normalize( -eyeRay ),
constantSpecularPower,
lightColor.a * lightBrightness );
shadowed * atten * lightBrightness );
// N.L * Attenuation
float Sat_NL_Att = clamp( nDotL * atten * shadowed, 0.0, 1.0 );

View file

@ -148,7 +148,7 @@ void main()
normal,
normalize( -eyeRay ),
constantSpecularPower,
lightColor.a * lightBrightness );
shadowed * atten * lightBrightness );
// N.L * Attenuation
float Sat_NL_Att = clamp( nDotL * atten * shadowed, 0.0, 1.0 );

View file

@ -196,7 +196,7 @@ void main()
normal,
normalize(-wsEyeRay),
constantSpecularPower,
lightColor.a * lightBrightness );
shadowed * lightBrightness );
float Sat_NL_Att = clamp(dotNL, 0.0, 1.0) * shadowed;

View file

@ -213,7 +213,7 @@ float4 main( ConvexConnectP IN,
// Specular term
float specular = AL_CalcSpecular( lightVec,
normal,
normalize( -eyeRay ) ) * lightColor.a;
normalize( -eyeRay ) ) * lightBrightness * atten * shadowed;
float Sat_NL_Att = saturate( nDotL * atten * shadowed ) * lightBrightness;
float3 lightColorOut = lightMapParams.rgb * lightColor.rgb;

View file

@ -141,7 +141,7 @@ float4 main( ConvexConnectP IN,
// Specular term
float specular = AL_CalcSpecular( -lightToPxlVec,
normal,
normalize( -eyeRay ) ) * lightColor.a;
normalize( -eyeRay ) ) * lightBrightness * atten * shadowed;
float Sat_NL_Att = saturate( nDotL * atten * shadowed ) * lightBrightness;
float3 lightColorOut = lightMapParams.rgb * lightColor.rgb;

View file

@ -198,7 +198,7 @@ float4 main( FarFrustumQuadConnectP IN,
// Specular term
float specular = AL_CalcSpecular( -lightDirection,
normal,
normalize(-IN.vsEyeRay) ) * lightColor.a;
normalize(-IN.vsEyeRay) ) * lightBrightness * shadowed;
float Sat_NL_Att = saturate( dotNL * shadowed ) * lightBrightness;
float3 lightColorOut = lightMapParams.rgb * lightColor.rgb;

View file

@ -1522,7 +1522,7 @@
profile = "ToolsGuiTransparentProfile";
isContainer = "1";
position = "0 0";
Extent = "185 22";
Extent = "185 44";
HorizSizing = "width";
new GuiCheckBoxCtrl() {
@ -1568,6 +1568,14 @@
useMouseEvents = "0";
};
new GuiTextCtrl() {
HorizSizing = "right";
VertSizing = "bottom";
position = "9 26";
Extent = "72 16";
text = "Spec strength";
};
new GuiControl() {
class = "AggregateControl";
position = "91 4";
@ -1589,7 +1597,7 @@
Command = "MaterialEditorGui.updateActiveMaterial(\"specularPower[\" @ MaterialEditorGui.currentLayer @ \"]\", mCeil($ThisControl.getValue()), true, true);";
AltCommand = "$ThisControl.getParent().updateFromChild($ThisControl); MaterialEditorGui.updateActiveMaterial(\"specularPower[\" @ MaterialEditorGui.currentLayer @ \"]\", mCeil($ThisControl.getValue()), true, false);";
tooltipprofile = "ToolsGuiDefaultProfile";
ToolTip = "Sets the strength of the Pixel Specular value.";
ToolTip = "Sets the hardness of the Pixel Specular value.";
hovertime = "1000";
range = "1 128";
ticks = "0";
@ -1618,6 +1626,57 @@
maxLength = "3";
};
};
new GuiControl() {
class = "AggregateControl";
position = "91 26";
Extent = "96 20";
new GuiSliderCtrl() {
canSaveDynamicFields = "0";
internalName = "specularStrengthSlider";
Enabled = "1";
isContainer = "0";
Profile = "ToolsGuiSliderProfile";
HorizSizing = "right";
VertSizing = "bottom";
position = "0 1";
Extent = "61 14";
MinExtent = "8 2";
canSave = "1";
Visible = "1";
Command = "MaterialEditorGui.updateActiveMaterial(\"specularStrength[\" @ MaterialEditorGui.currentLayer @ \"]\", $ThisControl.getValue(), true, true);";
AltCommand = "$ThisControl.getParent().updateFromChild($ThisControl); MaterialEditorGui.updateActiveMaterial(\"specularStrength[\" @ MaterialEditorGui.currentLayer @ \"]\", $ThisControl.getValue(), true, false);";
tooltipprofile = "ToolsGuiDefaultProfile";
ToolTip = "Sets the strength of the Pixel Specular value.";
hovertime = "1000";
range = "0 5";
ticks = "0";
value = "1";
};
new GuiTextEditCtrl() {
canSaveDynamicFields = "0";
internalName = "specularStrengthTextEdit";
Enabled = "1";
isContainer = "0";
Profile = "ToolsGuiTextEditProfile";
HorizSizing = "right";
VertSizing = "bottom";
position = "64 0";
Extent = "29 18";
MinExtent = "8 2";
canSave = "1";
Visible = "1";
Command = "$ThisControl.getParent().updateFromChild($ThisControl); MaterialEditorGui.updateActiveMaterial(\"specularStrength[\" @ MaterialEditorGui.currentLayer @ \"]\", $ThisControl.getValue());";
hovertime = "1000";
AnchorTop = "1";
AnchorBottom = "0";
AnchorLeft = "1";
AnchorRight = "0";
text = "1";
maxLength = "3";
};
};
};
new GuiContainer(){ // glow emissive
profile = "ToolsGuiTransparentProfile";

View file

@ -894,6 +894,8 @@ function MaterialEditorGui::guiSync( %this, %material )
MaterialEditorPropertiesWindow-->specularPowerTextEdit.setText((%material).specularPower[%layer]);
MaterialEditorPropertiesWindow-->specularPowerSlider.setValue((%material).specularPower[%layer]);
MaterialEditorPropertiesWindow-->specularStrengthTextEdit.setText((%material).specularStrength[%layer]);
MaterialEditorPropertiesWindow-->specularStrengthSlider.setValue((%material).specularStrength[%layer]);
MaterialEditorPropertiesWindow-->pixelSpecularCheckbox.setValue((%material).pixelSpecular[%layer]);
MaterialEditorPropertiesWindow-->glowCheckbox.setValue((%material).glow[%layer]);
MaterialEditorPropertiesWindow-->emissiveCheckbox.setValue((%material).emissive[%layer]);
@ -2142,9 +2144,7 @@ function MaterialEditorGui::changeMaterial(%this, %fromMaterial, %toMaterial)
MaterialEditorGui.currentObject.changeMaterial( %materialTarget, %fromMaterial.getName(), %toMaterial.getName() );
if( MaterialEditorGui.currentObject.interiorFile !$= "" )
%sourcePath = MaterialEditorGui.currentObject.interiorFile;
else if( MaterialEditorGui.currentObject.shapeName !$= "" )
if( MaterialEditorGui.currentObject.shapeName !$= "" )
%sourcePath = MaterialEditorGui.currentObject.shapeName;
else if( MaterialEditorGui.currentObject.isMethod("getDatablock") )
{

View file

@ -221,7 +221,7 @@ void main()
normal,
normalize( -eyeRay ),
constantSpecularPower,
lightColor.a * lightBrightness );
shadowed * atten * lightBrightness );
// N.L * Attenuation
float Sat_NL_Att = clamp( nDotL * atten * shadowed, 0.0, 1.0 );

View file

@ -148,7 +148,7 @@ void main()
normal,
normalize( -eyeRay ),
constantSpecularPower,
lightColor.a * lightBrightness );
shadowed * atten * lightBrightness );
// N.L * Attenuation
float Sat_NL_Att = clamp( nDotL * atten * shadowed, 0.0, 1.0 );

View file

@ -196,7 +196,7 @@ void main()
normal,
normalize(-wsEyeRay),
constantSpecularPower,
lightColor.a * lightBrightness );
shadowed * lightBrightness );
float Sat_NL_Att = clamp(dotNL, 0.0, 1.0) * shadowed;

View file

@ -213,7 +213,7 @@ float4 main( ConvexConnectP IN,
// Specular term
float specular = AL_CalcSpecular( lightVec,
normal,
normalize( -eyeRay ) ) * lightColor.a;
normalize( -eyeRay ) ) * lightBrightness * atten * shadowed;
float Sat_NL_Att = saturate( nDotL * atten * shadowed ) * lightBrightness;
float3 lightColorOut = lightMapParams.rgb * lightColor.rgb;

View file

@ -141,7 +141,7 @@ float4 main( ConvexConnectP IN,
// Specular term
float specular = AL_CalcSpecular( -lightToPxlVec,
normal,
normalize( -eyeRay ) ) * lightColor.a;
normalize( -eyeRay ) ) * lightBrightness * atten * shadowed;
float Sat_NL_Att = saturate( nDotL * atten * shadowed ) * lightBrightness;
float3 lightColorOut = lightMapParams.rgb * lightColor.rgb;

View file

@ -198,7 +198,7 @@ float4 main( FarFrustumQuadConnectP IN,
// Specular term
float specular = AL_CalcSpecular( -lightDirection,
normal,
normalize(-IN.vsEyeRay) ) * lightColor.a;
normalize(-IN.vsEyeRay) ) * lightBrightness * shadowed;
float Sat_NL_Att = saturate( dotNL * shadowed ) * lightBrightness;
float3 lightColorOut = lightMapParams.rgb * lightColor.rgb;

View file

@ -1522,7 +1522,7 @@
profile = "ToolsGuiTransparentProfile";
isContainer = "1";
position = "0 0";
Extent = "185 22";
Extent = "185 44";
HorizSizing = "width";
new GuiCheckBoxCtrl() {
@ -1568,6 +1568,14 @@
useMouseEvents = "0";
};
new GuiTextCtrl() {
HorizSizing = "right";
VertSizing = "bottom";
position = "9 26";
Extent = "72 16";
text = "Spec strength";
};
new GuiControl() {
class = "AggregateControl";
position = "91 4";
@ -1589,7 +1597,7 @@
Command = "MaterialEditorGui.updateActiveMaterial(\"specularPower[\" @ MaterialEditorGui.currentLayer @ \"]\", mCeil($ThisControl.getValue()), true, true);";
AltCommand = "$ThisControl.getParent().updateFromChild($ThisControl); MaterialEditorGui.updateActiveMaterial(\"specularPower[\" @ MaterialEditorGui.currentLayer @ \"]\", mCeil($ThisControl.getValue()), true, false);";
tooltipprofile = "ToolsGuiDefaultProfile";
ToolTip = "Sets the strength of the Pixel Specular value.";
ToolTip = "Sets the hardness of the Pixel Specular value.";
hovertime = "1000";
range = "1 128";
ticks = "0";
@ -1618,6 +1626,57 @@
maxLength = "3";
};
};
new GuiControl() {
class = "AggregateControl";
position = "91 26";
Extent = "96 20";
new GuiSliderCtrl() {
canSaveDynamicFields = "0";
internalName = "specularStrengthSlider";
Enabled = "1";
isContainer = "0";
Profile = "ToolsGuiSliderProfile";
HorizSizing = "right";
VertSizing = "bottom";
position = "0 1";
Extent = "61 14";
MinExtent = "8 2";
canSave = "1";
Visible = "1";
Command = "MaterialEditorGui.updateActiveMaterial(\"specularStrength[\" @ MaterialEditorGui.currentLayer @ \"]\", $ThisControl.getValue(), true, true);";
AltCommand = "$ThisControl.getParent().updateFromChild($ThisControl); MaterialEditorGui.updateActiveMaterial(\"specularStrength[\" @ MaterialEditorGui.currentLayer @ \"]\", $ThisControl.getValue(), true, false);";
tooltipprofile = "ToolsGuiDefaultProfile";
ToolTip = "Sets the strength of the Pixel Specular value.";
hovertime = "1000";
range = "0 5";
ticks = "0";
value = "1";
};
new GuiTextEditCtrl() {
canSaveDynamicFields = "0";
internalName = "specularStrengthTextEdit";
Enabled = "1";
isContainer = "0";
Profile = "ToolsGuiTextEditProfile";
HorizSizing = "right";
VertSizing = "bottom";
position = "64 0";
Extent = "29 18";
MinExtent = "8 2";
canSave = "1";
Visible = "1";
Command = "$ThisControl.getParent().updateFromChild($ThisControl); MaterialEditorGui.updateActiveMaterial(\"specularStrength[\" @ MaterialEditorGui.currentLayer @ \"]\", $ThisControl.getValue());";
hovertime = "1000";
AnchorTop = "1";
AnchorBottom = "0";
AnchorLeft = "1";
AnchorRight = "0";
text = "1";
maxLength = "3";
};
};
};
new GuiContainer(){ // glow emissive
profile = "ToolsGuiTransparentProfile";

View file

@ -894,6 +894,8 @@ function MaterialEditorGui::guiSync( %this, %material )
MaterialEditorPropertiesWindow-->specularPowerTextEdit.setText((%material).specularPower[%layer]);
MaterialEditorPropertiesWindow-->specularPowerSlider.setValue((%material).specularPower[%layer]);
MaterialEditorPropertiesWindow-->specularStrengthTextEdit.setText((%material).specularStrength[%layer]);
MaterialEditorPropertiesWindow-->specularStrengthSlider.setValue((%material).specularStrength[%layer]);
MaterialEditorPropertiesWindow-->pixelSpecularCheckbox.setValue((%material).pixelSpecular[%layer]);
MaterialEditorPropertiesWindow-->glowCheckbox.setValue((%material).glow[%layer]);
MaterialEditorPropertiesWindow-->emissiveCheckbox.setValue((%material).emissive[%layer]);