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https://github.com/TorqueGameEngines/Torque3D.git
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Merge pull request #515 from DavidWyand-GG/BlinnPhong
Blinn-Phong Specular Changes
This commit is contained in:
commit
b0d54ef2ca
25 changed files with 167 additions and 26 deletions
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@ -51,7 +51,7 @@ Var *AdvancedLightBufferConditioner::_conditionOutput( Var *unconditionedOutput,
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if(getBufferFormat() == GFXFormatR16G16B16A16)
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meta->addStatement( new GenOp( " @ = max(4.0, (float4(lightColor, specular) * NL_att + float4(bufferSample.rgb, 0.0)) / 4.0);\r\n", outputDecl ) );
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else
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meta->addStatement( new GenOp( " @ = float4(lightColor, specular) * NL_att + float4(bufferSample.rgb, 0.0);\r\n", outputDecl ) );
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meta->addStatement( new GenOp( " @ = float4(lightColor, 0) * NL_att + float4(bufferSample.rgb, specular);\r\n", outputDecl ) );
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}
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else
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{
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@ -80,7 +80,7 @@ Var *AdvancedLightBufferConditioner::_unconditionInput( Var *conditionedInput, M
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meta->addStatement( new GenOp( " NL_att = @.b;\r\n", conditionedInput ) );
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meta->addStatement( new GenOp( " lightColor = DecodeLuv(float3(saturate(NL_att), @.rg * 0.62));\r\n", conditionedInput ) );
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}
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meta->addStatement( new GenOp( " specular = max(@.a / NL_att, 0.00001f);\r\n", conditionedInput ) );
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meta->addStatement( new GenOp( " specular = @.a;\r\n", conditionedInput ) );
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return NULL;
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}
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@ -517,6 +517,12 @@ void DeferredPixelSpecularGLSL::processPix( Vector<ShaderComponent*> &component
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specPow->constSortPos = cspPotentialPrimitive;
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}
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Var *specStrength = new Var;
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specStrength->setType( "float" );
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specStrength->setName( "specularStrength" );
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specStrength->uniform = true;
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specStrength->constSortPos = cspPotentialPrimitive;
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Var *constSpecPow = new Var;
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constSpecPow->setType( "float" );
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constSpecPow->setName( "constantSpecularPower" );
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@ -527,7 +533,7 @@ void DeferredPixelSpecularGLSL::processPix( Vector<ShaderComponent*> &component
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AssertFatal( lightInfoSamp, "Something hosed the deferred features! Can't find lightInfoSample" );
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// (a^m)^n = a^(m*n)
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meta->addStatement( new GenOp( " @ = pow(d_specular, ceil(@ / @)) * d_NL_Att;\r\n", specDecl, specPow, constSpecPow ) );
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meta->addStatement( new GenOp( " @ = pow(d_specular, ceil(@ / @)) * @;\r\n", specDecl, specPow, constSpecPow, specStrength ) );
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LangElement *specMul = new GenOp( "@ * @", specCol, specular );
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LangElement *final = specMul;
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@ -539,8 +545,7 @@ void DeferredPixelSpecularGLSL::processPix( Vector<ShaderComponent*> &component
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final = new GenOp( "@ * @.a", final, bumpSample );
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}
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// add to color
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meta->addStatement( new GenOp( " @;\r\n", assignColor( final, Material::Add ) ) );
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// add to color meta->addStatement( new GenOp( " @;\r\n", assignColor( final, Material::Add ) ) );
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output = meta;
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}
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@ -465,6 +465,12 @@ void DeferredPixelSpecularHLSL::processPix( Vector<ShaderComponent*> &component
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specPow->constSortPos = cspPotentialPrimitive;
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}
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Var *specStrength = new Var;
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specStrength->setType( "float" );
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specStrength->setName( "specularStrength" );
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specStrength->uniform = true;
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specStrength->constSortPos = cspPotentialPrimitive;
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Var *lightInfoSamp = (Var *)LangElement::find( "lightInfoSample" );
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Var *d_specular = (Var*)LangElement::find( "d_specular" );
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Var *d_NL_Att = (Var*)LangElement::find( "d_NL_Att" );
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@ -474,7 +480,7 @@ void DeferredPixelSpecularHLSL::processPix( Vector<ShaderComponent*> &component
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// (a^m)^n = a^(m*n)
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meta->addStatement( new GenOp( " @ = pow( @, ceil(@ / AL_ConstantSpecularPower)) * @;\r\n",
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specDecl, d_specular, specPow, d_NL_Att ) );
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specDecl, d_specular, specPow, specStrength ) );
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LangElement *specMul = new GenOp( "float4( @.rgb, 0 ) * @", specCol, specular );
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LangElement *final = specMul;
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@ -116,6 +116,7 @@ Material::Material()
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mSpecular[i].set( 1.0f, 1.0f, 1.0f, 1.0f );
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mSpecularPower[i] = 8.0f;
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mSpecularStrength[i] = 1.0f;
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mPixelSpecular[i] = false;
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mParallaxScale[i] = 0.0f;
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@ -239,7 +240,10 @@ void Material::initPersistFields()
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"The color of the specular highlight when not using a specularMap." );
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addField("specularPower", TypeF32, Offset(mSpecularPower, Material), MAX_STAGES,
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"The intensity of the specular highlight when not using a specularMap." );
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"The hardness of the specular highlight when not using a specularMap." );
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addField("specularStrength", TypeF32, Offset(mSpecularStrength, Material), MAX_STAGES,
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"The strength of the specular highlight when not using a specularMap." );
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addField("pixelSpecular", TypeBool, Offset(mPixelSpecular, Material), MAX_STAGES,
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"This enables per-pixel specular highlights controlled by the alpha channel of the "
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@ -223,6 +223,7 @@ public:
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ColorF mSpecular[MAX_STAGES];
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F32 mSpecularPower[MAX_STAGES];
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F32 mSpecularStrength[MAX_STAGES];
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bool mPixelSpecular[MAX_STAGES];
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bool mVertLit[MAX_STAGES];
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@ -54,6 +54,7 @@ void ShaderConstHandles::init( GFXShader *shader, CustomMaterial* mat /*=NULL*/
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mToneMapTexSC = shader->getShaderConstHandle(ShaderGenVars::toneMap);
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mSpecularColorSC = shader->getShaderConstHandle(ShaderGenVars::specularColor);
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mSpecularPowerSC = shader->getShaderConstHandle(ShaderGenVars::specularPower);
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mSpecularStrengthSC = shader->getShaderConstHandle(ShaderGenVars::specularStrength);
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mParallaxInfoSC = shader->getShaderConstHandle("$parallaxInfo");
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mFogDataSC = shader->getShaderConstHandle(ShaderGenVars::fogData);
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mFogColorSC = shader->getShaderConstHandle(ShaderGenVars::fogColor);
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@ -993,6 +994,7 @@ void ProcessedShaderMaterial::_setShaderConstants(SceneRenderState * state, cons
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shaderConsts->setSafe(handles->mSpecularColorSC, mMaterial->mSpecular[stageNum]);
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shaderConsts->setSafe(handles->mSpecularPowerSC, mMaterial->mSpecularPower[stageNum]);
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shaderConsts->setSafe(handles->mSpecularStrengthSC, mMaterial->mSpecularStrength[stageNum]);
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shaderConsts->setSafe(handles->mParallaxInfoSC, mMaterial->mParallaxScale[stageNum]);
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shaderConsts->setSafe(handles->mMinnaertConstantSC, mMaterial->mMinnaertConstant[stageNum]);
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@ -46,6 +46,7 @@ public:
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GFXShaderConstHandle* mTexMatSC;
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GFXShaderConstHandle* mSpecularColorSC;
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GFXShaderConstHandle* mSpecularPowerSC;
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GFXShaderConstHandle* mSpecularStrengthSC;
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GFXShaderConstHandle* mParallaxInfoSC;
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GFXShaderConstHandle* mFogDataSC;
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GFXShaderConstHandle* mFogColorSC;
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@ -65,6 +65,7 @@ const String ShaderGenVars::lightSpotAngle("$inLightSpotAngle");
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const String ShaderGenVars::lightSpotFalloff("$inLightSpotFalloff");
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const String ShaderGenVars::specularColor("$specularColor");
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const String ShaderGenVars::specularPower("$specularPower");
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const String ShaderGenVars::specularStrength("$specularStrength");
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// These are ignored by the D3D layers.
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const String ShaderGenVars::fogMap("$fogMap");
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@ -78,6 +78,7 @@ struct ShaderGenVars
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const static String lightSpotFalloff;
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const static String specularColor;
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const static String specularPower;
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const static String specularStrength;
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// Textures
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const static String fogMap;
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@ -221,7 +221,7 @@ void main()
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normal,
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normalize( -eyeRay ),
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constantSpecularPower,
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lightColor.a * lightBrightness );
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shadowed * atten * lightBrightness );
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// N.L * Attenuation
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float Sat_NL_Att = clamp( nDotL * atten * shadowed, 0.0, 1.0 );
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@ -148,7 +148,7 @@ void main()
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normal,
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normalize( -eyeRay ),
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constantSpecularPower,
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lightColor.a * lightBrightness );
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shadowed * atten * lightBrightness );
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// N.L * Attenuation
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float Sat_NL_Att = clamp( nDotL * atten * shadowed, 0.0, 1.0 );
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@ -196,7 +196,7 @@ void main()
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normal,
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normalize(-wsEyeRay),
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constantSpecularPower,
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lightColor.a * lightBrightness );
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shadowed * lightBrightness );
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float Sat_NL_Att = clamp(dotNL, 0.0, 1.0) * shadowed;
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@ -213,7 +213,7 @@ float4 main( ConvexConnectP IN,
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// Specular term
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float specular = AL_CalcSpecular( lightVec,
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normal,
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normalize( -eyeRay ) ) * lightColor.a;
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normalize( -eyeRay ) ) * lightBrightness * atten * shadowed;
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float Sat_NL_Att = saturate( nDotL * atten * shadowed ) * lightBrightness;
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float3 lightColorOut = lightMapParams.rgb * lightColor.rgb;
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@ -141,7 +141,7 @@ float4 main( ConvexConnectP IN,
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// Specular term
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float specular = AL_CalcSpecular( -lightToPxlVec,
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normal,
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normalize( -eyeRay ) ) * lightColor.a;
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normalize( -eyeRay ) ) * lightBrightness * atten * shadowed;
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float Sat_NL_Att = saturate( nDotL * atten * shadowed ) * lightBrightness;
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float3 lightColorOut = lightMapParams.rgb * lightColor.rgb;
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@ -198,7 +198,7 @@ float4 main( FarFrustumQuadConnectP IN,
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// Specular term
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float specular = AL_CalcSpecular( -lightDirection,
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normal,
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normalize(-IN.vsEyeRay) ) * lightColor.a;
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normalize(-IN.vsEyeRay) ) * lightBrightness * shadowed;
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float Sat_NL_Att = saturate( dotNL * shadowed ) * lightBrightness;
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float3 lightColorOut = lightMapParams.rgb * lightColor.rgb;
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@ -1522,7 +1522,7 @@
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profile = "ToolsGuiTransparentProfile";
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isContainer = "1";
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position = "0 0";
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Extent = "185 22";
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Extent = "185 44";
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HorizSizing = "width";
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new GuiCheckBoxCtrl() {
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@ -1568,6 +1568,14 @@
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useMouseEvents = "0";
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};
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new GuiTextCtrl() {
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HorizSizing = "right";
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VertSizing = "bottom";
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position = "9 26";
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Extent = "72 16";
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text = "Spec strength";
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};
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new GuiControl() {
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class = "AggregateControl";
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position = "91 4";
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@ -1589,7 +1597,7 @@
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Command = "MaterialEditorGui.updateActiveMaterial(\"specularPower[\" @ MaterialEditorGui.currentLayer @ \"]\", mCeil($ThisControl.getValue()), true, true);";
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AltCommand = "$ThisControl.getParent().updateFromChild($ThisControl); MaterialEditorGui.updateActiveMaterial(\"specularPower[\" @ MaterialEditorGui.currentLayer @ \"]\", mCeil($ThisControl.getValue()), true, false);";
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tooltipprofile = "ToolsGuiDefaultProfile";
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ToolTip = "Sets the strength of the Pixel Specular value.";
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ToolTip = "Sets the hardness of the Pixel Specular value.";
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hovertime = "1000";
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range = "1 128";
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ticks = "0";
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@ -1618,6 +1626,57 @@
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maxLength = "3";
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};
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};
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new GuiControl() {
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class = "AggregateControl";
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position = "91 26";
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Extent = "96 20";
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new GuiSliderCtrl() {
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canSaveDynamicFields = "0";
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internalName = "specularStrengthSlider";
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Enabled = "1";
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isContainer = "0";
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Profile = "ToolsGuiSliderProfile";
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HorizSizing = "right";
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VertSizing = "bottom";
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position = "0 1";
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Extent = "61 14";
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MinExtent = "8 2";
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canSave = "1";
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Visible = "1";
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Command = "MaterialEditorGui.updateActiveMaterial(\"specularStrength[\" @ MaterialEditorGui.currentLayer @ \"]\", $ThisControl.getValue(), true, true);";
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AltCommand = "$ThisControl.getParent().updateFromChild($ThisControl); MaterialEditorGui.updateActiveMaterial(\"specularStrength[\" @ MaterialEditorGui.currentLayer @ \"]\", $ThisControl.getValue(), true, false);";
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tooltipprofile = "ToolsGuiDefaultProfile";
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ToolTip = "Sets the strength of the Pixel Specular value.";
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hovertime = "1000";
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range = "0 5";
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ticks = "0";
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value = "1";
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};
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new GuiTextEditCtrl() {
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canSaveDynamicFields = "0";
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internalName = "specularStrengthTextEdit";
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Enabled = "1";
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isContainer = "0";
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Profile = "ToolsGuiTextEditProfile";
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HorizSizing = "right";
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VertSizing = "bottom";
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position = "64 0";
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Extent = "29 18";
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MinExtent = "8 2";
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canSave = "1";
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Visible = "1";
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Command = "$ThisControl.getParent().updateFromChild($ThisControl); MaterialEditorGui.updateActiveMaterial(\"specularStrength[\" @ MaterialEditorGui.currentLayer @ \"]\", $ThisControl.getValue());";
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hovertime = "1000";
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AnchorTop = "1";
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AnchorBottom = "0";
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AnchorLeft = "1";
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AnchorRight = "0";
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text = "1";
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maxLength = "3";
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};
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};
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};
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new GuiContainer(){ // glow emissive
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profile = "ToolsGuiTransparentProfile";
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@ -894,6 +894,8 @@ function MaterialEditorGui::guiSync( %this, %material )
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MaterialEditorPropertiesWindow-->specularPowerTextEdit.setText((%material).specularPower[%layer]);
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MaterialEditorPropertiesWindow-->specularPowerSlider.setValue((%material).specularPower[%layer]);
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MaterialEditorPropertiesWindow-->specularStrengthTextEdit.setText((%material).specularStrength[%layer]);
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MaterialEditorPropertiesWindow-->specularStrengthSlider.setValue((%material).specularStrength[%layer]);
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MaterialEditorPropertiesWindow-->pixelSpecularCheckbox.setValue((%material).pixelSpecular[%layer]);
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MaterialEditorPropertiesWindow-->glowCheckbox.setValue((%material).glow[%layer]);
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MaterialEditorPropertiesWindow-->emissiveCheckbox.setValue((%material).emissive[%layer]);
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@ -2142,9 +2144,7 @@ function MaterialEditorGui::changeMaterial(%this, %fromMaterial, %toMaterial)
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MaterialEditorGui.currentObject.changeMaterial( %materialTarget, %fromMaterial.getName(), %toMaterial.getName() );
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if( MaterialEditorGui.currentObject.interiorFile !$= "" )
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%sourcePath = MaterialEditorGui.currentObject.interiorFile;
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else if( MaterialEditorGui.currentObject.shapeName !$= "" )
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if( MaterialEditorGui.currentObject.shapeName !$= "" )
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%sourcePath = MaterialEditorGui.currentObject.shapeName;
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else if( MaterialEditorGui.currentObject.isMethod("getDatablock") )
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{
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@ -221,7 +221,7 @@ void main()
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normal,
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normalize( -eyeRay ),
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constantSpecularPower,
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lightColor.a * lightBrightness );
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shadowed * atten * lightBrightness );
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// N.L * Attenuation
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float Sat_NL_Att = clamp( nDotL * atten * shadowed, 0.0, 1.0 );
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@ -148,7 +148,7 @@ void main()
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normal,
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normalize( -eyeRay ),
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constantSpecularPower,
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lightColor.a * lightBrightness );
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shadowed * atten * lightBrightness );
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// N.L * Attenuation
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float Sat_NL_Att = clamp( nDotL * atten * shadowed, 0.0, 1.0 );
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@ -196,7 +196,7 @@ void main()
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normal,
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normalize(-wsEyeRay),
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constantSpecularPower,
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lightColor.a * lightBrightness );
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shadowed * lightBrightness );
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float Sat_NL_Att = clamp(dotNL, 0.0, 1.0) * shadowed;
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@ -213,7 +213,7 @@ float4 main( ConvexConnectP IN,
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// Specular term
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float specular = AL_CalcSpecular( lightVec,
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normal,
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normalize( -eyeRay ) ) * lightColor.a;
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normalize( -eyeRay ) ) * lightBrightness * atten * shadowed;
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float Sat_NL_Att = saturate( nDotL * atten * shadowed ) * lightBrightness;
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float3 lightColorOut = lightMapParams.rgb * lightColor.rgb;
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@ -141,7 +141,7 @@ float4 main( ConvexConnectP IN,
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// Specular term
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float specular = AL_CalcSpecular( -lightToPxlVec,
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normal,
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normalize( -eyeRay ) ) * lightColor.a;
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normalize( -eyeRay ) ) * lightBrightness * atten * shadowed;
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float Sat_NL_Att = saturate( nDotL * atten * shadowed ) * lightBrightness;
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float3 lightColorOut = lightMapParams.rgb * lightColor.rgb;
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@ -198,7 +198,7 @@ float4 main( FarFrustumQuadConnectP IN,
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// Specular term
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float specular = AL_CalcSpecular( -lightDirection,
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normal,
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normalize(-IN.vsEyeRay) ) * lightColor.a;
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normalize(-IN.vsEyeRay) ) * lightBrightness * shadowed;
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float Sat_NL_Att = saturate( dotNL * shadowed ) * lightBrightness;
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float3 lightColorOut = lightMapParams.rgb * lightColor.rgb;
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@ -1522,7 +1522,7 @@
|
|||
profile = "ToolsGuiTransparentProfile";
|
||||
isContainer = "1";
|
||||
position = "0 0";
|
||||
Extent = "185 22";
|
||||
Extent = "185 44";
|
||||
HorizSizing = "width";
|
||||
|
||||
new GuiCheckBoxCtrl() {
|
||||
|
|
@ -1568,6 +1568,14 @@
|
|||
useMouseEvents = "0";
|
||||
};
|
||||
|
||||
new GuiTextCtrl() {
|
||||
HorizSizing = "right";
|
||||
VertSizing = "bottom";
|
||||
position = "9 26";
|
||||
Extent = "72 16";
|
||||
text = "Spec strength";
|
||||
};
|
||||
|
||||
new GuiControl() {
|
||||
class = "AggregateControl";
|
||||
position = "91 4";
|
||||
|
|
@ -1589,7 +1597,7 @@
|
|||
Command = "MaterialEditorGui.updateActiveMaterial(\"specularPower[\" @ MaterialEditorGui.currentLayer @ \"]\", mCeil($ThisControl.getValue()), true, true);";
|
||||
AltCommand = "$ThisControl.getParent().updateFromChild($ThisControl); MaterialEditorGui.updateActiveMaterial(\"specularPower[\" @ MaterialEditorGui.currentLayer @ \"]\", mCeil($ThisControl.getValue()), true, false);";
|
||||
tooltipprofile = "ToolsGuiDefaultProfile";
|
||||
ToolTip = "Sets the strength of the Pixel Specular value.";
|
||||
ToolTip = "Sets the hardness of the Pixel Specular value.";
|
||||
hovertime = "1000";
|
||||
range = "1 128";
|
||||
ticks = "0";
|
||||
|
|
@ -1618,6 +1626,57 @@
|
|||
maxLength = "3";
|
||||
};
|
||||
};
|
||||
|
||||
new GuiControl() {
|
||||
class = "AggregateControl";
|
||||
position = "91 26";
|
||||
Extent = "96 20";
|
||||
|
||||
new GuiSliderCtrl() {
|
||||
canSaveDynamicFields = "0";
|
||||
internalName = "specularStrengthSlider";
|
||||
Enabled = "1";
|
||||
isContainer = "0";
|
||||
Profile = "ToolsGuiSliderProfile";
|
||||
HorizSizing = "right";
|
||||
VertSizing = "bottom";
|
||||
position = "0 1";
|
||||
Extent = "61 14";
|
||||
MinExtent = "8 2";
|
||||
canSave = "1";
|
||||
Visible = "1";
|
||||
Command = "MaterialEditorGui.updateActiveMaterial(\"specularStrength[\" @ MaterialEditorGui.currentLayer @ \"]\", $ThisControl.getValue(), true, true);";
|
||||
AltCommand = "$ThisControl.getParent().updateFromChild($ThisControl); MaterialEditorGui.updateActiveMaterial(\"specularStrength[\" @ MaterialEditorGui.currentLayer @ \"]\", $ThisControl.getValue(), true, false);";
|
||||
tooltipprofile = "ToolsGuiDefaultProfile";
|
||||
ToolTip = "Sets the strength of the Pixel Specular value.";
|
||||
hovertime = "1000";
|
||||
range = "0 5";
|
||||
ticks = "0";
|
||||
value = "1";
|
||||
};
|
||||
new GuiTextEditCtrl() {
|
||||
canSaveDynamicFields = "0";
|
||||
internalName = "specularStrengthTextEdit";
|
||||
Enabled = "1";
|
||||
isContainer = "0";
|
||||
Profile = "ToolsGuiTextEditProfile";
|
||||
HorizSizing = "right";
|
||||
VertSizing = "bottom";
|
||||
position = "64 0";
|
||||
Extent = "29 18";
|
||||
MinExtent = "8 2";
|
||||
canSave = "1";
|
||||
Visible = "1";
|
||||
Command = "$ThisControl.getParent().updateFromChild($ThisControl); MaterialEditorGui.updateActiveMaterial(\"specularStrength[\" @ MaterialEditorGui.currentLayer @ \"]\", $ThisControl.getValue());";
|
||||
hovertime = "1000";
|
||||
AnchorTop = "1";
|
||||
AnchorBottom = "0";
|
||||
AnchorLeft = "1";
|
||||
AnchorRight = "0";
|
||||
text = "1";
|
||||
maxLength = "3";
|
||||
};
|
||||
};
|
||||
};
|
||||
new GuiContainer(){ // glow emissive
|
||||
profile = "ToolsGuiTransparentProfile";
|
||||
|
|
|
|||
|
|
@ -894,6 +894,8 @@ function MaterialEditorGui::guiSync( %this, %material )
|
|||
|
||||
MaterialEditorPropertiesWindow-->specularPowerTextEdit.setText((%material).specularPower[%layer]);
|
||||
MaterialEditorPropertiesWindow-->specularPowerSlider.setValue((%material).specularPower[%layer]);
|
||||
MaterialEditorPropertiesWindow-->specularStrengthTextEdit.setText((%material).specularStrength[%layer]);
|
||||
MaterialEditorPropertiesWindow-->specularStrengthSlider.setValue((%material).specularStrength[%layer]);
|
||||
MaterialEditorPropertiesWindow-->pixelSpecularCheckbox.setValue((%material).pixelSpecular[%layer]);
|
||||
MaterialEditorPropertiesWindow-->glowCheckbox.setValue((%material).glow[%layer]);
|
||||
MaterialEditorPropertiesWindow-->emissiveCheckbox.setValue((%material).emissive[%layer]);
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue