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WIP of adjusting the reflection probe's bake to utilize the ReflectionManager and CubeReflector instead of duplicating the capture code.
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2 changed files with 29 additions and 95 deletions
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@ -67,9 +67,10 @@ struct ProbeRenderInst : public SystemInterface<ProbeRenderInst>
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Point3F mProbePosOffset;
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GFXCubemapHandle mCubemap;
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GFXCubemapHandle mIrradianceCubemap;
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CubeReflector mCubeReflector;
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GFXTexHandle *mBRDFTexture;
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/// The priority of this light used for
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