WIP of adjusting the reflection probe's bake to utilize the ReflectionManager and CubeReflector instead of duplicating the capture code.

This commit is contained in:
Areloch 2019-02-13 00:37:50 -06:00
parent 34abe1b835
commit b0c89dddff
2 changed files with 29 additions and 95 deletions

View file

@ -67,9 +67,10 @@ struct ProbeRenderInst : public SystemInterface<ProbeRenderInst>
Point3F mProbePosOffset;
GFXCubemapHandle mCubemap;
GFXCubemapHandle mIrradianceCubemap;
CubeReflector mCubeReflector;
GFXTexHandle *mBRDFTexture;
/// The priority of this light used for