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Fix for Issue #116 for Crash with unicode
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1 changed files with 10 additions and 4 deletions
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@ -215,12 +215,18 @@ void FontRenderBatcher::queueChar( UTF16 c, S32 ¤tX, GFXVertexColor &curre
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FontRenderBatcher::SheetMarker & FontRenderBatcher::getSheetMarker( U32 sheetID )
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{
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// Allocate if it doesn't exist...
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if(mSheets.size() <= sheetID || !mSheets[sheetID])
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// Add empty sheets up to and including the requested sheet if necessary
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if (mSheets.size() <= sheetID)
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{
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if(sheetID >= mSheets.size())
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mSheets.setSize(sheetID+1);
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S32 oldSize = mSheets.size();
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mSheets.setSize( sheetID + 1 );
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for ( S32 i = oldSize; i < mSheets.size(); i++ )
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mSheets[i] = NULL;
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}
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// Allocate if it doesn't exist...
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if (!mSheets[sheetID])
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{
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S32 size = sizeof( SheetMarker) + mLength * sizeof( CharMarker );
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mSheets[sheetID] = (SheetMarker *)mStorage.alloc(size);
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mSheets[sheetID]->numChars = 0;
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