correction for folks supporting older codebases outside of this engine: don't try and include the older directx library unless youre also deliberately using the older directsound end of things, and for dx11, reference the #include <d3d11_1.h> lib instead of the <d3d11.h> one to pair with the reference used by SDL2

This commit is contained in:
Azaezel 2018-11-23 00:30:23 -06:00
parent fe01f23efe
commit b05d68aacd
2 changed files with 8 additions and 12 deletions

View file

@ -23,7 +23,7 @@
#ifndef _GFXD3D11DEVICE_H_
#define _GFXD3D11DEVICE_H_
#include <d3d11.h>
#include <d3d11_1.h>
#include "platform/tmm_off.h"
#include "platformWin32/platformWin32.h"