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correction for folks supporting older codebases outside of this engine: don't try and include the older directx library unless youre also deliberately using the older directsound end of things, and for dx11, reference the #include <d3d11_1.h> lib instead of the <d3d11.h> one to pair with the reference used by SDL2
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2 changed files with 8 additions and 12 deletions
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@ -23,7 +23,7 @@
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#ifndef _GFXD3D11DEVICE_H_
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#define _GFXD3D11DEVICE_H_
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#include <d3d11.h>
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#include <d3d11_1.h>
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#include "platform/tmm_off.h"
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#include "platformWin32/platformWin32.h"
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