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https://github.com/TorqueGameEngines/Torque3D.git
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Merge branch 'PostFXReorgAndUpdate' of https://github.com/Areloch/Torque3D into Preview4_0
This commit is contained in:
commit
b05d5fd3bd
181 changed files with 2487 additions and 1458 deletions
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@ -332,6 +332,9 @@ function EditorSaveMission()
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%obj.onSaveMission( $Server::MissionFile );
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}
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//Save out the PostFX config
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PostFXManager::savePresetHandler( $Server::LevelAsset.getPostFXPresetPath() );
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EditorClearDirty();
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EditorGui.saveAs = false;
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@ -355,14 +358,14 @@ function EditorSaveMissionAs( %levelAsset )
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return;
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}
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%missionName = %levelAssetDef.getLevelFile();
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%missionName = %levelAssetDef.getLevelPath();
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if( fileExt( %missionName ) !$= ".mis" )
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%missionName = %missionName @ ".mis";
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//Update to be our active
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$Server::MissionFile = %missionName;
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%Server::LevelAsset = %levelAssetDef;
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$Server::LevelAsset = %levelAssetDef;
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//Update the scene name to comply to the new level's name
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GetRootScene().name = %levelAssetDef.AssetName;
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@ -490,7 +493,7 @@ function EditorOpenMission(%levelAsset)
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updateEditorRecentLevelsList(%levelAssetId);
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%filename = %assetDef.getlevelFile();
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%filename = %assetDef.getLevelPath();
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if(%filename $= "")
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{
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@ -539,7 +542,7 @@ function EditorOpenMission(%levelAsset)
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function EditorOpenSceneAppend(%levelAsset)
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{
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//Load the asset's level file
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exec(%levelAsset.getlevelFile());
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exec(%levelAsset.getLevelPath());
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//We'll assume the scene name and assetname are the same for now
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%sceneName = %levelAsset.AssetName;
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