mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-02-13 11:43:49 +00:00
Broke it down to work with a single probe for confirmation of general math and behavior.
This commit is contained in:
parent
3efbdbf9e1
commit
b03e7a79b7
2 changed files with 80 additions and 49 deletions
|
|
@ -679,7 +679,7 @@ void RenderProbeMgr::render( SceneRenderState *state )
|
|||
}*/
|
||||
|
||||
//Array rendering
|
||||
static U32 MAXPROBECOUNT = 50;
|
||||
static U32 MAXPROBECOUNT = 1;// 50;
|
||||
|
||||
U32 probeCount = ProbeRenderInst::all.size();
|
||||
|
||||
|
|
@ -688,7 +688,7 @@ void RenderProbeMgr::render( SceneRenderState *state )
|
|||
MatrixF trans = MatrixF::Identity;
|
||||
sgData.objTrans = &trans;
|
||||
|
||||
AlignedArray<Point3F> probePositions(MAXPROBECOUNT, sizeof(Point3F));
|
||||
/*AlignedArray<Point3F> probePositions(MAXPROBECOUNT, sizeof(Point3F));
|
||||
Vector<MatrixF> probeWorldToObj;
|
||||
AlignedArray<Point3F> probeBBMin(MAXPROBECOUNT, sizeof(Point3F));
|
||||
AlignedArray<Point3F> probeBBMax(MAXPROBECOUNT, sizeof(Point3F));
|
||||
|
|
@ -705,7 +705,7 @@ void RenderProbeMgr::render( SceneRenderState *state )
|
|||
dMemset(probeAttenuation.getBuffer(), 0, probeAttenuation.getBufferSize());
|
||||
|
||||
Vector<GFXCubemapHandle> cubeMaps;
|
||||
Vector<GFXCubemapHandle> irradMaps;
|
||||
Vector<GFXCubemapHandle> irradMaps;*/
|
||||
|
||||
if (reflProbeMat && reflProbeMat->matInstance)
|
||||
{
|
||||
|
|
@ -721,7 +721,7 @@ void RenderProbeMgr::render( SceneRenderState *state )
|
|||
MaterialParameterHandle *probeRadiusSC = reflProbeMat->matInstance->getMaterialParameterHandle("$radius");
|
||||
MaterialParameterHandle *probeAttenuationSC = reflProbeMat->matInstance->getMaterialParameterHandle("$attenuation");
|
||||
|
||||
U32 effectiveProbeCount = 0;
|
||||
/*U32 effectiveProbeCount = 0;
|
||||
|
||||
for (U32 i = 0; i < probeCount; i++)
|
||||
{
|
||||
|
|
@ -763,17 +763,17 @@ void RenderProbeMgr::render( SceneRenderState *state )
|
|||
}
|
||||
|
||||
if (effectiveProbeCount != 0)
|
||||
{
|
||||
matParams->setSafe(numProbesSC, (float)effectiveProbeCount);
|
||||
{*/
|
||||
//matParams->setSafe(numProbesSC, (float)effectiveProbeCount);
|
||||
|
||||
GFXCubemapArrayHandle mCubemapArray;
|
||||
/*GFXCubemapArrayHandle mCubemapArray;
|
||||
mCubemapArray = GFXCubemapArrayHandle(GFX->createCubemapArray());
|
||||
|
||||
GFXCubemapArrayHandle mIrradArray;
|
||||
mIrradArray = GFXCubemapArrayHandle(GFX->createCubemapArray());
|
||||
|
||||
mCubemapArray->initStatic(cubeMaps.address(), cubeMaps.size());
|
||||
mIrradArray->initStatic(irradMaps.address(), irradMaps.size());
|
||||
mIrradArray->initStatic(irradMaps.address(), irradMaps.size());*/
|
||||
|
||||
NamedTexTarget *deferredTarget = NamedTexTarget::find(RenderDeferredMgr::BufferName);
|
||||
if (deferredTarget)
|
||||
|
|
@ -801,11 +801,27 @@ void RenderProbeMgr::render( SceneRenderState *state )
|
|||
GFX->setTexture(3, NULL);
|
||||
|
||||
|
||||
GFX->setCubeArrayTexture(4, mCubemapArray);
|
||||
GFX->setCubeArrayTexture(5, mIrradArray);
|
||||
//GFX->setCubeArrayTexture(4, mCubemapArray);
|
||||
//GFX->setCubeArrayTexture(5, mIrradArray);
|
||||
|
||||
matParams->set(probePositionSC, probePositions);
|
||||
matParams->set(probeWorldToObjSC, probeWorldToObj.address(), probeWorldToObj.size());
|
||||
ProbeRenderInst* curEntry = ProbeRenderInst::all[0];
|
||||
|
||||
Point3F probePosition = curEntry->getPosition();
|
||||
|
||||
MatrixF probeWorldToObj = curEntry->getTransform();
|
||||
probeWorldToObj.inverse();
|
||||
|
||||
Point3F probeBBMin = curEntry->mBounds.minExtents;
|
||||
Point3F probeBBMax = curEntry->mBounds.maxExtents;
|
||||
float probeUseSphereMode = 0;
|
||||
float probeRadius = curEntry->mRadius;
|
||||
float probeAttenuation = 1;
|
||||
|
||||
GFX->setCubeTexture(4, curEntry->mCubemap);
|
||||
GFX->setCubeTexture(5, curEntry->mIrradianceCubemap);
|
||||
|
||||
matParams->set(probePositionSC, probePosition);
|
||||
matParams->set(probeWorldToObjSC, probeWorldToObj);
|
||||
matParams->set(probeBBMinSC, probeBBMin);
|
||||
matParams->set(probeBBMaxSC, probeBBMax);
|
||||
matParams->set(probeUseSphereModeSC, probeUseSphereMode);
|
||||
|
|
@ -825,7 +841,7 @@ void RenderProbeMgr::render( SceneRenderState *state )
|
|||
|
||||
GFX->drawPrimitive(GFXTriangleStrip, 0, 2);
|
||||
}
|
||||
}
|
||||
//}
|
||||
}
|
||||
}
|
||||
//
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue