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https://github.com/TorqueGameEngines/Torque3D.git
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Merge branch 'GarageGames/master' into ueberengine-dev
Conflicts: Engine/source/windowManager/sdl/sdlWindowMgr.cpp Tools/CMake/torque3d.cmake 3.10 final update
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commit
aff033dd0d
1003 changed files with 53039 additions and 82707 deletions
161
Tools/CMake/modules/module_physx3.cmake
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161
Tools/CMake/modules/module_physx3.cmake
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# -----------------------------------------------------------------------------
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# Copyright (c) 2015 GarageGames, LLC
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#
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# Permission is hereby granted, free of charge, to any person obtaining a copy
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# of this software and associated documentation files (the "Software"), to
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# deal in the Software without restriction, including without limitation the
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# rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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# sell copies of the Software, and to permit persons to whom the Software is
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# furnished to do so, subject to the following conditions:
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#
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# The above copyright notice and this permission notice shall be included in
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# all copies or substantial portions of the Software.
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#
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# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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# FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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# IN THE SOFTWARE.
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# -----------------------------------------------------------------------------
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# module Physx 3.3
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option(TORQUE_PHYSICS_PHYSX3 "Use PhysX 3.3 physics" OFF)
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if( NOT TORQUE_PHYSICS_PHYSX3 )
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return()
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endif()
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if("${PHYSX3_BASE_PATH}" STREQUAL "")
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set(PHYSX3_BASE_PATH "" CACHE PATH "PhysX 3.3 path" FORCE)
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endif()
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#still no path we can't go any further
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if("${PHYSX3_BASE_PATH}" STREQUAL "")
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message(FATAL_ERROR "No PhysX path selected")
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return()
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endif()
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#set physx path
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set(PHYSX3_PATH "${PHYSX3_BASE_PATH}/PhysXSDK")
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# TODO linux support
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if(MSVC)
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if(TORQUE_CPU_X32)
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if(MSVC11)
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set(PHYSX3_LIBPATH_PREFIX vc11win32)
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elseif(MSVC12)
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set(PHYSX3_LIBPATH_PREFIX vc12win32)
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elseif(MSVC14)
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set(PHYSX3_LIBPATH_PREFIX vc14win32)
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else()
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return()
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endif()
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set(PHYSX3_LIBNAME_POSTFIX _x86)
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elseif(TORQUE_CPU_X64)
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if(MSVC11)
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set(PHYSX3_LIBPATH_PREFIX vc11win64)
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elseif(MSVC12)
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set(PHYSX3_LIBPATH_PREFIX vc12win64)
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elseif(MSVC14)
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set(PHYSX3_LIBPATH_PREFIX vc14win64)
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else()
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return()
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endif()
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set(PHYSX3_LIBNAME_POSTFIX _x64)
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endif()
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endif(MSVC)
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MACRO(FIND_PHYSX3_LIBRARY VARNAME LIBNAME WITHPOSTFIX)
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set(LIBPOSTFIX "")
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if(${WITHPOSTFIX})
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set(LIBPOSTFIX ${PHYSX3_LIBNAME_POSTFIX})
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endif(${WITHPOSTFIX})
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find_library(PHYSX3_${VARNAME}_LIBRARY NAMES ${LIBNAME}${LIBPOSTFIX}
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PATHS ${PHYSX3_PATH}/Lib/${PHYSX3_LIBPATH_PREFIX})
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find_library(PHYSX3_${VARNAME}_LIBRARY_DEBUG NAMES ${LIBNAME}DEBUG${LIBPOSTFIX}
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PATHS ${PHYSX3_PATH}/Lib/${PHYSX3_LIBPATH_PREFIX})
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ENDMACRO(FIND_PHYSX3_LIBRARY VARNAME LIBNAME)
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# Find the Libs, we just use the full path to save playing around with link_directories
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FIND_PHYSX3_LIBRARY(CORE PhysX3 1)
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FIND_PHYSX3_LIBRARY(COMMON PhysX3Common 1)
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FIND_PHYSX3_LIBRARY(COOKING PhysX3Cooking 1)
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FIND_PHYSX3_LIBRARY(CHARACTER PhysX3CharacterKinematic 1)
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FIND_PHYSX3_LIBRARY(EXTENSIONS PhysX3Extensions 0)
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FIND_PHYSX3_LIBRARY(TASK PxTask 0)
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FIND_PHYSX3_LIBRARY(DEBUGGER PhysXVisualDebuggerSDK 0)
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FIND_PHYSX3_LIBRARY(PROFILE PhysXProfileSDK 0)
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if(NOT PHYSX3_CORE_LIBRARY)
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return()
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endif()
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# Defines
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addDef( "TORQUE_PHYSICS_PHYSX3" )
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addDef( "TORQUE_PHYSICS_ENABLED" )
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# Source
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addPath( "${srcDir}/T3D/physics/physx3" )
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# Includes
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addInclude( "${PHYSX3_PATH}/Include" )
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addInclude( "${PHYSX3_PATH}/Include/extensions" )
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addInclude( "${PHYSX3_PATH}/Include/foundation" )
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addInclude( "${PHYSX3_PATH}/Include/characterkinematic" )
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addInclude( "${PHYSX3_PATH}/Include/common" )
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#Add the libs
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set(PHYSX_LIBRARIES_DEBUG
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${PHYSX3_CORE_LIBRARY_DEBUG}
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${PHYSX3_COMMON_LIBRARY_DEBUG}
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${PHYSX3_COOKING_LIBRARY_DEBUG}
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${PHYSX3_CHARACTER_LIBRARY_DEBUG}
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${PHYSX3_EXTENSIONS_LIBRARY_DEBUG}
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${PHYSX3_TASK_LIBRARY_DEBUG}
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${PHYSX3_DEBUGGER_LIBRARY_DEBUG}
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${PHYSX3_PROFILE_LIBRARY_DEBUG}
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)
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set(PHYSX_LIBRARIES
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${PHYSX3_CORE_LIBRARY}
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${PHYSX3_COMMON_LIBRARY}
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${PHYSX3_COOKING_LIBRARY}
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${PHYSX3_CHARACTER_LIBRARY}
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${PHYSX3_EXTENSIONS_LIBRARY}
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${PHYSX3_TASK_LIBRARY}
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${PHYSX3_DEBUGGER_LIBRARY}
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${PHYSX3_PROFILE_LIBRARY}
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)
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addLibRelease("${PHYSX_LIBRARIES}")
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addLibDebug("${PHYSX_LIBRARIES_DEBUG}")
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#Install dll files
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if( WIN32 )
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# File Copy for Release
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INSTALL(FILES "${PHYSX3_PATH}/Bin/${PHYSX3_LIBPATH_PREFIX}/PhysX3${PHYSX3_LIBNAME_POSTFIX}.dll" DESTINATION "${projectOutDir}" CONFIGURATIONS "Release")
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INSTALL(FILES "${PHYSX3_PATH}/Bin/${PHYSX3_LIBPATH_PREFIX}/PhysX3CharacterKinematic${PHYSX3_LIBNAME_POSTFIX}.dll" DESTINATION "${projectOutDir}" CONFIGURATIONS "Release")
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INSTALL(FILES "${PHYSX3_PATH}/Bin/${PHYSX3_LIBPATH_PREFIX}/PhysX3Common${PHYSX3_LIBNAME_POSTFIX}.dll" DESTINATION "${projectOutDir}" CONFIGURATIONS "Release")
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INSTALL(FILES "${PHYSX3_PATH}/Bin/${PHYSX3_LIBPATH_PREFIX}/PhysX3Cooking${PHYSX3_LIBNAME_POSTFIX}.dll" DESTINATION "${projectOutDir}" CONFIGURATIONS "Release")
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# File Copy for Debug
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if(TORQUE_CPU_X32)
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INSTALL(FILES "${PHYSX3_PATH}/Bin/${PHYSX3_LIBPATH_PREFIX}/nvToolsExt32_1.dll" DESTINATION "${projectOutDir}" CONFIGURATIONS "Debug")
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elseif(TORQUE_CPU_X64)
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INSTALL(FILES "${PHYSX3_PATH}/Bin/${PHYSX3_LIBPATH_PREFIX}/nvToolsExt64_1.dll" DESTINATION "${projectOutDir}" CONFIGURATIONS "Debug")
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endif()
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INSTALL(FILES "${PHYSX3_PATH}/Bin/${PHYSX3_LIBPATH_PREFIX}/PhysX3DEBUG${PHYSX3_LIBNAME_POSTFIX}.dll" DESTINATION "${projectOutDir}" CONFIGURATIONS "Debug")
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INSTALL(FILES "${PHYSX3_PATH}/Bin/${PHYSX3_LIBPATH_PREFIX}/PhysX3CharacterKinematicDEBUG${PHYSX3_LIBNAME_POSTFIX}.dll" DESTINATION "${projectOutDir}" CONFIGURATIONS "Debug")
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INSTALL(FILES "${PHYSX3_PATH}/Bin/${PHYSX3_LIBPATH_PREFIX}/PhysX3CommonDEBUG${PHYSX3_LIBNAME_POSTFIX}.dll" DESTINATION "${projectOutDir}" CONFIGURATIONS "Debug")
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INSTALL(FILES "${PHYSX3_PATH}/Bin/${PHYSX3_LIBPATH_PREFIX}/PhysX3CookingDEBUG${PHYSX3_LIBNAME_POSTFIX}.dll" DESTINATION "${projectOutDir}" CONFIGURATIONS "Debug")
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endif(WIN32)
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