Merge branch 'GarageGames/master' into ueberengine-dev

Conflicts:
	Engine/source/windowManager/sdl/sdlWindowMgr.cpp
	Tools/CMake/torque3d.cmake

3.10 final update
This commit is contained in:
Duion 2017-03-23 20:36:21 +01:00
commit aff033dd0d
1003 changed files with 53039 additions and 82707 deletions

View file

@ -1256,7 +1256,7 @@ DefineEngineMethod( TSStatic, getTargetCount, S32,(),,
// This method is able to change materials per map to with others. The material that is being replaced is being mapped to
// unmapped_mat as a part of this transition
DefineEngineMethod( TSStatic, changeMaterial, void, ( const char* mapTo, Material* oldMat, Material* newMat ),("",NULL,NULL),
DefineEngineMethod( TSStatic, changeMaterial, void, ( const char* mapTo, Material* oldMat, Material* newMat ),("",nullAsType<Material*>(),nullAsType<Material*>()),
"@brief Change one of the materials on the shape.\n\n"
"This method changes materials per mapTo with others. The material that "
@ -1323,4 +1323,4 @@ DefineEngineMethod( TSStatic, getModelFile, const char *, (),,
)
{
return object->getShapeFileName();
}
}