Merge branch 'GarageGames/master' into ueberengine-dev

Conflicts:
	Engine/source/windowManager/sdl/sdlWindowMgr.cpp
	Tools/CMake/torque3d.cmake

3.10 final update
This commit is contained in:
Duion 2017-03-23 20:36:21 +01:00
commit aff033dd0d
1003 changed files with 53039 additions and 82707 deletions

View file

@ -189,7 +189,7 @@ ShapeBaseImageData::ShapeBaseImageData()
lightRadius = 10.f;
lightBrightness = 1.0f;
shapeName = "";
shapeName = "core/art/shapes/noshape.dts";
shapeNameFP = "";
imageAnimPrefix = "";
imageAnimPrefixFP = "";
@ -2638,7 +2638,7 @@ void ShapeBase::setImageState(U32 imageSlot, U32 newState,bool force)
F32 randomPos = Platform::getRandom();
for (U32 i=0; i<ShapeBaseImageData::MaxShapes; ++i)
{
if (!image.dataBlock->shapeIsValid[i] || i != imageShapeIndex && !image.doAnimateAllShapes)
if (!image.dataBlock->shapeIsValid[i] || (i != imageShapeIndex && !image.doAnimateAllShapes))
continue;
if (image.animThread[i] && image.state->sequence[i] != -1 && image.state->flashSequence[i]) {
@ -2779,7 +2779,7 @@ void ShapeBase::setImageState(U32 imageSlot, U32 newState,bool force)
updateAnimThread(imageSlot, imageShapeIndex, lastState);
for (U32 i=0; i<ShapeBaseImageData::MaxShapes; ++i)
{
if (!image.dataBlock->shapeIsValid[i] || i != imageShapeIndex && !image.doAnimateAllShapes)
if (!image.dataBlock->shapeIsValid[i] || (i != imageShapeIndex && !image.doAnimateAllShapes))
continue;
// Start spin thread
@ -2834,7 +2834,7 @@ void ShapeBase::updateAnimThread(U32 imageSlot, S32 imageShapeIndex, ShapeBaseIm
F32 randomPos = Platform::getRandom();
for (U32 i=0; i<ShapeBaseImageData::MaxShapes; ++i)
{
if (!image.dataBlock->shapeIsValid[i] || i != imageShapeIndex && !image.doAnimateAllShapes)
if (!image.dataBlock->shapeIsValid[i] || (i != imageShapeIndex && !image.doAnimateAllShapes))
continue;
if (image.animThread[i] && stateData.sequence[i] != -1)
@ -3076,7 +3076,7 @@ TICKAGAIN:
U32 imageShapeIndex = getImageShapeIndex(image);
for (U32 i=0; i<ShapeBaseImageData::MaxShapes; ++i)
{
if (!image.dataBlock->shapeIsValid[i] || i != imageShapeIndex && !image.doAnimateAllShapes)
if (!image.dataBlock->shapeIsValid[i] || (i != imageShapeIndex && !image.doAnimateAllShapes))
continue;
if (image.spinThread[i])
@ -3131,7 +3131,7 @@ void ShapeBase::updateImageAnimation(U32 imageSlot, F32 dt)
// Advance animation threads
for (U32 i=0; i<ShapeBaseImageData::MaxShapes; ++i)
{
if (!image.dataBlock->shapeIsValid[i] || i != imageShapeIndex && !image.doAnimateAllShapes)
if (!image.dataBlock->shapeIsValid[i] || (i != imageShapeIndex && !image.doAnimateAllShapes))
continue;
if (image.ambientThread[i])