mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-07-09 13:44:32 +00:00
Merge branch 'GarageGames/master' into ueberengine-dev
Conflicts: Engine/source/windowManager/sdl/sdlWindowMgr.cpp Tools/CMake/torque3d.cmake 3.10 final update
This commit is contained in:
commit
aff033dd0d
1003 changed files with 53039 additions and 82707 deletions
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@ -64,16 +64,16 @@
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class fxFoliageItem
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{
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public:
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MatrixF Transform;
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F32 Width;
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F32 Height;
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Box3F FoliageBox;
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bool Flipped;
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MatrixF Transform;
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F32 Width;
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F32 Height;
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Box3F FoliageBox;
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bool Flipped;
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F32 SwayPhase;
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F32 SwayTimeRatio;
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F32 LightPhase;
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F32 LightPhase;
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F32 LightTimeRatio;
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U32 LastFrameSerialID;
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U32 LastFrameSerialID;
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};
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//------------------------------------------------------------------------------
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@ -104,9 +104,9 @@ public:
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Box3F QuadrantBox;
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fxFoliageQuadrantNode* QuadrantChildNode[4];
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Vector<fxFoliageItem*> RenderList;
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// Used in DrawIndexPrimitive call.
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U32 startIndex;
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U32 primitiveCount;
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// Used in DrawIndexPrimitive call.
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U32 startIndex;
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U32 primitiveCount;
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};
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@ -152,7 +152,7 @@ protected:
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void CreateFoliage(void);
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void DestroyFoliage(void);
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void DestroyFoliageItems();
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void DestroyFoliageItems();
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void SyncFoliageReplicators(void);
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@ -172,11 +172,11 @@ protected:
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Vector<fxFoliageItem*> mReplicatedFoliage;
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fxFoliageRenderList mFrustumRenderSet;
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GFXVertexBufferHandle<GFXVertexFoliage> mVertexBuffer;
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GFXPrimitiveBufferHandle mPrimBuffer;
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GFXVertexBufferHandle<GFXVertexFoliage> mVertexBuffer;
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GFXPrimitiveBufferHandle mPrimBuffer;
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GFXShaderRef mShader;
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ShaderData* mShaderData;
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GBitmap* mAlphaLookup;
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GBitmap* mAlphaLookup;
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MRandomLCG RandomGen;
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F32 mFadeInGradient;
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@ -193,8 +193,8 @@ protected:
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U32 mNextAllocatedNodeIdx; // Next Allocated Node Index.
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U32 mBillboardsAcquired; // Billboards Acquired.
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// Used for alpha lookup in the pixel shader
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GFXTexHandle mAlphaTexture;
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// Used for alpha lookup in the pixel shader
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GFXTexHandle mAlphaTexture;
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GFXStateBlockRef mPlacementSB;
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GFXStateBlockRef mRenderSB;
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@ -223,15 +223,15 @@ protected:
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bool mDirty;
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void SetupShader();
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void SetupBuffers();
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void SetupBuffers();
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void renderObject(ObjectRenderInst *ri, SceneRenderState *state, BaseMatInstance*);
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void renderBuffers(SceneRenderState* state);
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void renderArc(const F32 fRadiusX, const F32 fRadiusY);
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void renderPlacementArea(const F32 ElapsedTime);
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void renderQuad(fxFoliageQuadrantNode* quadNode, const MatrixF& RenderTransform, const bool UseDebug);
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void computeAlphaTex();
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void renderBuffers(SceneRenderState* state);
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void renderArc(const F32 fRadiusX, const F32 fRadiusY);
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void renderPlacementArea(const F32 ElapsedTime);
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void renderQuad(fxFoliageQuadrantNode* quadNode, const MatrixF& RenderTransform, const bool UseDebug);
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void computeAlphaTex();
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public:
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fxFoliageReplicator();
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~fxFoliageReplicator();
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@ -325,7 +325,7 @@ public:
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mUseDebugInfo = false;
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mDebugBoxHeight = 1.0f;
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mSeed = 1376312589;
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mFoliageFile = StringTable->insert("");
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mFoliageFile = StringTable->EmptyString();
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mFoliageTexture = GFXTexHandle();
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mFoliageCount = 10;
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mFoliageRetries = 100;
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@ -153,7 +153,7 @@ public:
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{
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// Set Defaults.
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mSeed = 1376312589;
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mShapeFile = StringTable->insert("");
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mShapeFile = StringTable->EmptyString();
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mShapeCount = 10;
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mShapeRetries = 100;
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mInnerRadiusX = 0;
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|
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|
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@ -200,7 +200,7 @@ void LightningStrikeEvent::unpack(NetConnection* con, BitStream* stream)
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{
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if(!stream->readFlag())
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return;
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S32 mClientId = stream->readRangedU32(0, NetConnection::MaxGhostCount);
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mClientId = stream->readRangedU32(0, NetConnection::MaxGhostCount);
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mLightning = NULL;
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NetObject* pObject = con->resolveGhost(mClientId);
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if (pObject)
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@ -214,10 +214,10 @@ void LightningStrikeEvent::unpack(NetConnection* con, BitStream* stream)
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// target id
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S32 mTargetID = stream->readRangedU32(0, NetConnection::MaxGhostCount);
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NetObject* pObject = con->resolveGhost(mTargetID);
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if( pObject != NULL )
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NetObject* tObject = con->resolveGhost(mTargetID);
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if(tObject != NULL )
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{
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mTarget = dynamic_cast<SceneObject*>(pObject);
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mTarget = dynamic_cast<SceneObject*>(tObject);
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}
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if( bool(mTarget) == false )
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{
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|
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@ -243,6 +243,7 @@ LightningData::LightningData()
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dMemset( strikeTextureNames, 0, sizeof( strikeTextureNames ) );
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dMemset( strikeTextures, 0, sizeof( strikeTextures ) );
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dMemset( thunderSounds, 0, sizeof( thunderSounds ) );
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mNumStrikeTextures = 0;
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}
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LightningData::~LightningData()
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@ -297,10 +298,14 @@ bool LightningData::preload(bool server, String &errorStr)
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if( !sfxResolve( &strikeSound, sfxErrorStr ) )
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Con::errorf(ConsoleLogEntry::General, "LightningData::preload: Invalid packet: %s", sfxErrorStr.c_str());
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mNumStrikeTextures = 0;
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for (U32 i = 0; i < MaxTextures; i++)
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{
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if (strikeTextureNames[i][0])
|
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{
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strikeTextures[i] = GFXTexHandle(strikeTextureNames[i], &GFXDefaultStaticDiffuseProfile, avar("%s() - strikeTextures[%d] (line %d)", __FUNCTION__, i, __LINE__));
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mNumStrikeTextures++;
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}
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}
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}
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@ -317,7 +322,11 @@ void LightningData::packData(BitStream* stream)
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U32 i;
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for (i = 0; i < MaxThunders; i++)
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sfxWrite( stream, thunderSounds[ i ] );
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for (i = 0; i < MaxTextures; i++) {
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stream->writeInt(mNumStrikeTextures, 4);
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for (i = 0; i < MaxTextures; i++)
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{
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stream->writeString(strikeTextureNames[i]);
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}
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@ -331,7 +340,11 @@ void LightningData::unpackData(BitStream* stream)
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U32 i;
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for (i = 0; i < MaxThunders; i++)
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sfxRead( stream, &thunderSounds[ i ] );
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for (i = 0; i < MaxTextures; i++) {
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mNumStrikeTextures = stream->readInt(4);
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for (i = 0; i < MaxTextures; i++)
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{
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strikeTextureNames[i] = stream->readSTString();
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}
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@ -368,16 +381,16 @@ Lightning::~Lightning()
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{
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while( mThunderListHead )
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{
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Thunder* next = mThunderListHead->next;
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Thunder* nextThunder = mThunderListHead->next;
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delete mThunderListHead;
|
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mThunderListHead = next;
|
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mThunderListHead = nextThunder;
|
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}
|
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|
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while( mStrikeListHead )
|
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{
|
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Strike* next = mStrikeListHead->next;
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Strike* nextStrike = mStrikeListHead->next;
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delete mStrikeListHead;
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mStrikeListHead = next;
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mStrikeListHead = nextStrike;
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}
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}
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@ -478,11 +491,16 @@ void Lightning::renderObject(ObjectRenderInst *ri, SceneRenderState *state, Base
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desc.setBlend( true, GFXBlendSrcAlpha, GFXBlendOne);
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desc.setCullMode(GFXCullNone);
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desc.zWriteEnable = false;
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desc.samplersDefined = true;
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desc.samplers[0].magFilter = GFXTextureFilterLinear;
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desc.samplers[0].minFilter = GFXTextureFilterLinear;
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desc.samplers[0].addressModeU = GFXAddressWrap;
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desc.samplers[0].addressModeV = GFXAddressWrap;
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desc.vertexColorEnable = true;
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if (mDataBlock->mNumStrikeTextures != 0)
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{
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desc.samplersDefined = true;
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desc.samplers[0].magFilter = GFXTextureFilterLinear;
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desc.samplers[0].minFilter = GFXTextureFilterLinear;
|
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desc.samplers[0].addressModeU = GFXAddressWrap;
|
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desc.samplers[0].addressModeV = GFXAddressWrap;
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}
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mLightningSB = GFX->createStateBlock(desc);
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@ -494,9 +512,16 @@ void Lightning::renderObject(ObjectRenderInst *ri, SceneRenderState *state, Base
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Strike* walk = mStrikeListHead;
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while (walk != NULL)
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{
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GFX->setTexture(0, mDataBlock->strikeTextures[0]);
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if (mDataBlock->mNumStrikeTextures > 1)
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{
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GFX->setTexture(0, mDataBlock->strikeTextures[sgLightningRand.randI(0, mDataBlock->mNumStrikeTextures - 1)]);
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}
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else if (mDataBlock->mNumStrikeTextures > 0)
|
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{
|
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GFX->setTexture(0, mDataBlock->strikeTextures[0]);
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}
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for( U32 i=0; i<3; i++ )
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for( U32 i=0; i<MAX_LIGHTNING; i++ )
|
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{
|
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if( walk->bolt[i].isFading )
|
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{
|
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|
|
@ -589,7 +614,7 @@ void Lightning::advanceTime(F32 dt)
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while (*pWalker != NULL) {
|
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Strike* pStrike = *pWalker;
|
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|
||||
for( U32 i=0; i<3; i++ )
|
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for( U32 i=0; i<MAX_LIGHTNING; i++ )
|
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{
|
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pStrike->bolt[i].update( dt );
|
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}
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|
|
@ -673,7 +698,7 @@ void Lightning::processEvent(LightningStrikeEvent* pEvent)
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pStrike->currentAge = 0.0f;
|
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pStrike->next = mStrikeListHead;
|
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|
||||
for( U32 i=0; i<3; i++ )
|
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for( U32 i=0; i<MAX_LIGHTNING; i++ )
|
||||
{
|
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F32 randStart = boltStartRadius;
|
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F32 height = mObjScale.z * 0.5f + getPosition().z;
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|
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@ -709,6 +734,7 @@ void Lightning::warningFlashes()
|
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{
|
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AssertFatal(isServerObject(), "Error, client objects may not initiate lightning!");
|
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|
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Point3F strikePoint( gRandGen.randF( 0.0f, 1.0f ), gRandGen.randF( 0.0f, 1.0f ), 0.0f );
|
||||
|
||||
SimGroup* pClientGroup = Sim::getClientGroup();
|
||||
for (SimGroup::iterator itr = pClientGroup->begin(); itr != pClientGroup->end(); itr++) {
|
||||
|
|
@ -717,6 +743,9 @@ void Lightning::warningFlashes()
|
|||
{
|
||||
LightningStrikeEvent* pEvent = new LightningStrikeEvent;
|
||||
pEvent->mLightning = this;
|
||||
|
||||
pEvent->mStart.x = strikePoint.x;
|
||||
pEvent->mStart.y = strikePoint.y;
|
||||
|
||||
nc->postNetEvent(pEvent);
|
||||
}
|
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|
|
@ -731,18 +760,19 @@ void Lightning::strikeRandomPoint()
|
|||
Point3F strikePoint( gRandGen.randF( 0.0f, 1.0f ), gRandGen.randF( 0.0f, 1.0f ), 0.0f );
|
||||
|
||||
// check if an object is within target range
|
||||
Point3F worldPosStrikePoint = strikePoint;
|
||||
|
||||
strikePoint *= mObjScale;
|
||||
strikePoint += getPosition();
|
||||
strikePoint += Point3F( -mObjScale.x * 0.5f, -mObjScale.y * 0.5f, 0.0f );
|
||||
worldPosStrikePoint *= mObjScale;
|
||||
worldPosStrikePoint += getPosition();
|
||||
worldPosStrikePoint += Point3F( -mObjScale.x * 0.5f, -mObjScale.y * 0.5f, 0.0f );
|
||||
|
||||
Box3F queryBox;
|
||||
F32 boxWidth = strikeRadius * 2.0f;
|
||||
|
||||
queryBox.minExtents.set( -boxWidth * 0.5f, -boxWidth * 0.5f, -mObjScale.z * 0.5f );
|
||||
queryBox.maxExtents.set( boxWidth * 0.5f, boxWidth * 0.5f, mObjScale.z * 0.5f );
|
||||
queryBox.minExtents += strikePoint;
|
||||
queryBox.maxExtents += strikePoint;
|
||||
queryBox.minExtents += worldPosStrikePoint;
|
||||
queryBox.maxExtents += worldPosStrikePoint;
|
||||
|
||||
SimpleQueryList sql;
|
||||
getContainer()->findObjects(queryBox, DAMAGEABLE_TYPEMASK,
|
||||
|
|
@ -837,13 +867,53 @@ void Lightning::strikeRandomPoint()
|
|||
}
|
||||
|
||||
//--------------------------------------------------------------------------
|
||||
void Lightning::strikeObject(ShapeBase*)
|
||||
void Lightning::strikeObject(ShapeBase* targetObj)
|
||||
{
|
||||
AssertFatal(isServerObject(), "Error, client objects may not initiate lightning!");
|
||||
|
||||
AssertFatal(false, "Lightning::strikeObject is not implemented.");
|
||||
}
|
||||
Point3F strikePoint = targetObj->getPosition();
|
||||
Point3F objectCenter;
|
||||
|
||||
Box3F wb = getWorldBox();
|
||||
if (!wb.isContained(strikePoint))
|
||||
return;
|
||||
|
||||
Point3F targetRel = strikePoint - getPosition();
|
||||
Point3F length(wb.len_x() / 2.0f, wb.len_y() / 2.0f, wb.len_z() / 2.0f);
|
||||
|
||||
Point3F strikePos = targetRel / length;
|
||||
|
||||
bool playerInWarmup = false;
|
||||
Player *playerObj = dynamic_cast< Player * >(targetObj);
|
||||
if (playerObj)
|
||||
{
|
||||
if (!playerObj->getControllingClient())
|
||||
{
|
||||
playerInWarmup = true;
|
||||
}
|
||||
}
|
||||
|
||||
if (!playerInWarmup)
|
||||
{
|
||||
applyDamage_callback(targetObj->getWorldSphere().center, VectorF(0.0, 0.0, 1.0), targetObj);
|
||||
}
|
||||
|
||||
SimGroup* pClientGroup = Sim::getClientGroup();
|
||||
for (SimGroup::iterator itr = pClientGroup->begin(); itr != pClientGroup->end(); itr++) {
|
||||
NetConnection* nc = static_cast<NetConnection*>(*itr);
|
||||
if (nc != NULL)
|
||||
{
|
||||
LightningStrikeEvent* pEvent = new LightningStrikeEvent;
|
||||
pEvent->mLightning = this;
|
||||
|
||||
pEvent->mStart.x = strikePoint.x;
|
||||
pEvent->mStart.y = strikePoint.y;
|
||||
pEvent->mTarget = targetObj;
|
||||
|
||||
nc->postNetEvent(pEvent);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//--------------------------------------------------------------------------
|
||||
U32 Lightning::packUpdate(NetConnection* con, U32 mask, BitStream* stream)
|
||||
|
|
@ -864,6 +934,7 @@ U32 Lightning::packUpdate(NetConnection* con, U32 mask, BitStream* stream)
|
|||
stream->write(color.red);
|
||||
stream->write(color.green);
|
||||
stream->write(color.blue);
|
||||
stream->write(color.alpha);
|
||||
stream->write(fadeColor.red);
|
||||
stream->write(fadeColor.green);
|
||||
stream->write(fadeColor.blue);
|
||||
|
|
@ -895,6 +966,7 @@ void Lightning::unpackUpdate(NetConnection* con, BitStream* stream)
|
|||
stream->read(&color.red);
|
||||
stream->read(&color.green);
|
||||
stream->read(&color.blue);
|
||||
stream->read(&color.alpha);
|
||||
stream->read(&fadeColor.red);
|
||||
stream->read(&fadeColor.green);
|
||||
stream->read(&fadeColor.blue);
|
||||
|
|
@ -930,7 +1002,7 @@ DefineEngineMethod(Lightning, strikeRandomPoint, void, (),,
|
|||
object->strikeRandomPoint();
|
||||
}
|
||||
|
||||
DefineEngineMethod(Lightning, strikeObject, void, (ShapeBase* pSB),,
|
||||
DefineEngineMethod(Lightning, strikeObject, void, (ShapeBase* pSB), (nullAsType<ShapeBase*>()),
|
||||
"Creates a LightningStrikeEvent which strikes a specific object.\n"
|
||||
"@note This method is currently unimplemented.\n" )
|
||||
{
|
||||
|
|
@ -1154,7 +1226,7 @@ void LightningBolt::generateMinorNodes()
|
|||
//----------------------------------------------------------------------------
|
||||
// Recursive algo to create bolts that split off from main bolt
|
||||
//----------------------------------------------------------------------------
|
||||
void LightningBolt::createSplit( const Point3F &startPoint, const Point3F &endPoint, U32 depth, F32 width )
|
||||
void LightningBolt::createSplit( const Point3F &startingPoint, const Point3F &endingPoint, U32 depth, F32 splitWidth )
|
||||
{
|
||||
if( depth == 0 )
|
||||
return;
|
||||
|
|
@ -1163,17 +1235,17 @@ void LightningBolt::createSplit( const Point3F &startPoint, const Point3F &endPo
|
|||
if( chanceToEnd > 0.70f )
|
||||
return;
|
||||
|
||||
if( width < 0.75f )
|
||||
width = 0.75f;
|
||||
if(splitWidth < 0.75f )
|
||||
splitWidth = 0.75f;
|
||||
|
||||
VectorF diff = endPoint - startPoint;
|
||||
VectorF diff = endingPoint - startingPoint;
|
||||
F32 length = diff.len();
|
||||
diff.normalizeSafe();
|
||||
|
||||
LightningBolt newBolt;
|
||||
newBolt.startPoint = startPoint;
|
||||
newBolt.endPoint = endPoint;
|
||||
newBolt.width = width;
|
||||
newBolt.startPoint = startingPoint;
|
||||
newBolt.endPoint = endingPoint;
|
||||
newBolt.width = splitWidth;
|
||||
newBolt.numMajorNodes = 3;
|
||||
newBolt.maxMajorAngle = 30.0f;
|
||||
newBolt.numMinorNodes = 3;
|
||||
|
|
@ -1184,13 +1256,13 @@ void LightningBolt::createSplit( const Point3F &startPoint, const Point3F &endPo
|
|||
splitList.pushBack( newBolt );
|
||||
|
||||
VectorF newDir1 = MathUtils::randomDir( diff, 10.0f, 45.0f );
|
||||
Point3F newEndPoint1 = endPoint + newDir1 * gRandGen.randF( 0.5f, 1.5f ) * length;
|
||||
Point3F newEndPoint1 = endingPoint + newDir1 * gRandGen.randF( 0.5f, 1.5f ) * length;
|
||||
|
||||
VectorF newDir2 = MathUtils::randomDir( diff, 10.0f, 45.0f );
|
||||
Point3F newEndPoint2 = endPoint + newDir2 * gRandGen.randF( 0.5f, 1.5f ) * length;
|
||||
Point3F newEndPoint2 = endingPoint + newDir2 * gRandGen.randF( 0.5f, 1.5f ) * length;
|
||||
|
||||
createSplit( endPoint, newEndPoint1, depth - 1, width * 0.30f );
|
||||
createSplit( endPoint, newEndPoint2, depth - 1, width * 0.30f );
|
||||
createSplit(endingPoint, newEndPoint1, depth - 1, splitWidth * 0.30f );
|
||||
createSplit(endingPoint, newEndPoint2, depth - 1, splitWidth * 0.30f );
|
||||
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -47,6 +47,7 @@ class ShapeBase;
|
|||
class LightningStrikeEvent;
|
||||
class SFXTrack;
|
||||
|
||||
#define MAX_LIGHTNING 3
|
||||
|
||||
// -------------------------------------------------------------------------
|
||||
class LightningData : public GameBaseData
|
||||
|
|
@ -70,6 +71,7 @@ class LightningData : public GameBaseData
|
|||
|
||||
GFXTexHandle strikeTextures[MaxTextures];
|
||||
U32 numThunders;
|
||||
U32 mNumStrikeTextures;
|
||||
|
||||
protected:
|
||||
bool onAdd();
|
||||
|
|
@ -227,7 +229,7 @@ class Lightning : public GameBase
|
|||
|
||||
void warningFlashes();
|
||||
void strikeRandomPoint();
|
||||
void strikeObject(ShapeBase*);
|
||||
void strikeObject(ShapeBase* targetObj);
|
||||
void processEvent(LightningStrikeEvent*);
|
||||
|
||||
DECLARE_CONOBJECT(Lightning);
|
||||
|
|
|
|||
|
|
@ -395,7 +395,7 @@ void ParticleEmitterNode::setEmitterDataBlock(ParticleEmitterData* data)
|
|||
}
|
||||
|
||||
|
||||
DefineEngineMethod(ParticleEmitterNode, setEmitterDataBlock, void, (ParticleEmitterData* emitterDatablock), (NULL),
|
||||
DefineEngineMethod(ParticleEmitterNode, setEmitterDataBlock, void, (ParticleEmitterData* emitterDatablock), (nullAsType<ParticleEmitterData*>()),
|
||||
"Assigns the datablock for this emitter node.\n"
|
||||
"@param emitterDatablock ParticleEmitterData datablock to assign\n"
|
||||
"@tsexample\n"
|
||||
|
|
|
|||
|
|
@ -129,10 +129,10 @@ PrecipitationData::PrecipitationData()
|
|||
{
|
||||
soundProfile = NULL;
|
||||
|
||||
mDropName = StringTable->insert("");
|
||||
mDropShaderName = StringTable->insert("");
|
||||
mSplashName = StringTable->insert("");
|
||||
mSplashShaderName = StringTable->insert("");
|
||||
mDropName = StringTable->EmptyString();
|
||||
mDropShaderName = StringTable->EmptyString();
|
||||
mSplashName = StringTable->EmptyString();
|
||||
mSplashShaderName = StringTable->EmptyString();
|
||||
|
||||
mDropsPerSide = 4;
|
||||
mSplashesPerSide = 2;
|
||||
|
|
|
|||
|
|
@ -57,7 +57,7 @@ RibbonData::RibbonData()
|
|||
mUseFadeOut = false;
|
||||
mFadeAwayStep = 0.032f;
|
||||
segmentsPerUpdate = 1;
|
||||
mMatName = StringTable->insert("");
|
||||
mMatName = StringTable->EmptyString();
|
||||
mTileScale = 1.0f;
|
||||
mFixedTexcoords = false;
|
||||
mSegmentSkipAmount = 0;
|
||||
|
|
@ -318,7 +318,7 @@ void Ribbon::processTick(const Move* move)
|
|||
safeDeleteObject();
|
||||
return;
|
||||
//}
|
||||
//mSegmentPoints.pop_back();
|
||||
//mSegmentPoints.pop_back();
|
||||
}
|
||||
|
||||
|
||||
|
|
@ -456,7 +456,7 @@ void Ribbon::setShaderParams() {
|
|||
F32 length = (F32)mDataBlock->mRibbonLength;
|
||||
Point3F radius(numSegments / length, numSegments, length);
|
||||
MaterialParameters* matParams = mRibbonMat->getMaterialParameters();
|
||||
matParams->setSafe( mRadiusSC, radius );
|
||||
matParams->setSafe( mRadiusSC, radius );
|
||||
}
|
||||
|
||||
//--------------------------------------------------------------------------
|
||||
|
|
|
|||
|
|
@ -39,7 +39,6 @@ ConsoleDocClass( RibbonNodeData,
|
|||
ConsoleDocClass( RibbonNode, ""
|
||||
);
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// RibbonNodeData
|
||||
//-----------------------------------------------------------------------------
|
||||
|
|
@ -299,7 +298,7 @@ void RibbonNode::setRibbonDatablock(RibbonData* data)
|
|||
mRibbonDatablock = data;
|
||||
}
|
||||
|
||||
DefineEngineMethod(RibbonNode, setRibbonDatablock, void, (RibbonData* ribbonDatablock), (0),
|
||||
DefineEngineMethod(RibbonNode, setRibbonDatablock, void, (RibbonData* ribbonDatablock), (nullAsType<RibbonData*>()),
|
||||
"Assigns the datablock for this ribbon node.\n"
|
||||
"@param ribbonDatablock RibbonData datablock to assign\n"
|
||||
"@tsexample\n"
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue