From 0c358740689e3a7f8e9500e0c6b91670bdabc6ba Mon Sep 17 00:00:00 2001 From: Azaezel Date: Fri, 18 Aug 2017 15:42:30 -0500 Subject: [PATCH] fix for overdark VR scene rendering --- Engine/source/platform/input/openVR/openVRProvider.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/Engine/source/platform/input/openVR/openVRProvider.cpp b/Engine/source/platform/input/openVR/openVRProvider.cpp index b60fd007d..6482d5cb5 100644 --- a/Engine/source/platform/input/openVR/openVRProvider.cpp +++ b/Engine/source/platform/input/openVR/openVRProvider.cpp @@ -435,7 +435,7 @@ bool OpenVRRenderState::setupRenderTargets(GFXDevice::GFXDeviceRenderStyles mode } GFXTexHandle stereoTexture; - stereoTexture.set(newRTSize.x, newRTSize.y, GFXFormatR8G8B8A8, &VRTextureProfile, "OpenVR Stereo RT Color"); + stereoTexture.set(newRTSize.x, newRTSize.y, GFXFormatR8G8B8A8_SRGB, &VRTextureProfile, "OpenVR Stereo RT Color"); mStereoRenderTexture = stereoTexture; GFXTexHandle stereoDepthTexture; @@ -446,7 +446,7 @@ bool OpenVRRenderState::setupRenderTargets(GFXDevice::GFXDeviceRenderStyles mode mStereoRT->attachTexture(GFXTextureTarget::Color0, stereoTexture); mStereoRT->attachTexture(GFXTextureTarget::DepthStencil, stereoDepthTexture); - mOutputEyeTextures.init(newRTSize.x, newRTSize.y, GFXFormatR8G8B8A8, &VRTextureProfile, "OpenVR Stereo RT Color OUTPUT"); + mOutputEyeTextures.init(newRTSize.x, newRTSize.y, GFXFormatR8G8B8A8_SRGB, &VRTextureProfile, "OpenVR Stereo RT Color OUTPUT"); return true; }