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more straightforward (and corrected) texcoord assignment
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b56867be55
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1 changed files with 2 additions and 2 deletions
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@ -2064,7 +2064,7 @@ void ConvexShape::Geometry::generate(const Vector< PlaneF > &planes, const Vecto
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for ( S32 j = 0; j < newFace.points.size(); j++ )
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for ( S32 j = 0; j < newFace.points.size(); j++ )
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{
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{
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F32 x = planex.distToPlane( points[ newFace.points[ j ] ] );
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F32 x = -planex.distToPlane( points[ newFace.points[ j ] ] );
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F32 y = planey.distToPlane( points[ newFace.points[ j ] ] );
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F32 y = planey.distToPlane( points[ newFace.points[ j ] ] );
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if (!texOffset.empty())
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if (!texOffset.empty())
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@ -2086,7 +2086,7 @@ void ConvexShape::Geometry::generate(const Vector< PlaneF > &planes, const Vecto
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if (vertFlip.size() > 0 && vertFlip[i])
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if (vertFlip.size() > 0 && vertFlip[i])
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y *= -1;
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y *= -1;
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newFace.texcoords[j].set(-x, -y);
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newFace.texcoords[j].set(x, y);
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}
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}
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// Data verification tests.
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// Data verification tests.
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