Merge branch 'CustomShaderFeaturesPR' of https://github.com/Areloch/Torque3D into alpha40Macwork

# Conflicts:
#	Engine/source/materials/materialDefinition.cpp
#	Engine/source/materials/processedFFMaterial.h
#	Engine/source/materials/processedShaderMaterial.cpp
#	Engine/source/renderInstance/renderBinManager.cpp
#	Engine/source/renderInstance/renderGlowMgr.cpp
#	Engine/source/renderInstance/renderMeshMgr.cpp
#	Engine/source/renderInstance/renderPassManager.h
#	Engine/source/renderInstance/renderTranslucentMgr.cpp
#	Engine/source/shaderGen/customShaderFeature.cpp
#	Engine/source/shaderGen/customShaderFeature.h
This commit is contained in:
AzaezelX 2019-05-22 23:36:15 -05:00
commit afa52850c3
12 changed files with 110 additions and 72 deletions

View file

@ -256,7 +256,6 @@ void RenderTranslucentMgr::render( SceneRenderState *state )
mat->setNodeTransforms(passRI->mNodeTransforms, passRI->mNodeTransformCount);
}
//-JR
//push along any overriden fields that are instance-specific as well
if (passRI->mCustomShaderData.size() > 0)
{
@ -344,4 +343,4 @@ void RenderTranslucentMgr::render( SceneRenderState *state )
j = ( j == matListEnd ) ? j+1 : matListEnd;
}
}
}
}