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Merge branch 'CustomShaderFeaturesPR' of https://github.com/Areloch/Torque3D into alpha40Macwork
# Conflicts: # Engine/source/materials/materialDefinition.cpp # Engine/source/materials/processedFFMaterial.h # Engine/source/materials/processedShaderMaterial.cpp # Engine/source/renderInstance/renderBinManager.cpp # Engine/source/renderInstance/renderGlowMgr.cpp # Engine/source/renderInstance/renderMeshMgr.cpp # Engine/source/renderInstance/renderPassManager.h # Engine/source/renderInstance/renderTranslucentMgr.cpp # Engine/source/shaderGen/customShaderFeature.cpp # Engine/source/shaderGen/customShaderFeature.h
This commit is contained in:
commit
afa52850c3
12 changed files with 110 additions and 72 deletions
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@ -256,7 +256,6 @@ void RenderTranslucentMgr::render( SceneRenderState *state )
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mat->setNodeTransforms(passRI->mNodeTransforms, passRI->mNodeTransformCount);
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}
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//-JR
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//push along any overriden fields that are instance-specific as well
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if (passRI->mCustomShaderData.size() > 0)
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{
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@ -344,4 +343,4 @@ void RenderTranslucentMgr::render( SceneRenderState *state )
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j = ( j == matListEnd ) ? j+1 : matListEnd;
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}
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}
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}
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}
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