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Replaced ScatterSkyVertex declaration with default GFXVertexP in ScatterSky.
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2 changed files with 2 additions and 13 deletions
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@ -57,12 +57,6 @@ class TimeOfDay;
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class CubemapData;
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class MatrixSet;
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GFXDeclareVertexFormat( ScatterSkyVertex )
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{
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Point3F point;
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};
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class ScatterSky : public SceneObject, public ISceneLight
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{
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typedef SceneObject Parent;
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@ -226,7 +220,7 @@ protected:
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// Prim buffer, vertex buffer and shader for rendering.
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GFXPrimitiveBufferHandle mPrimBuffer;
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GFXVertexBufferHandle<ScatterSkyVertex> mVB;
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GFXVertexBufferHandle<GFXVertexP> mVB;
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GFXShaderRef mShader;
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GFXStateBlockRef mStateBlock;
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