Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred.

This commit is contained in:
Areloch 2017-04-11 00:23:14 -05:00
parent b052a1f970
commit af8fbf0e3a
122 changed files with 641 additions and 641 deletions

View file

@ -108,7 +108,7 @@ void EyeSpaceDepthOutGLSL::processPix( Vector<ShaderComponent*> &componentList,
// If there isn't an output conditioner for the pre-pass, than just write
// out the depth to rgba and return.
if( !fd.features[MFT_PrePassConditioner] )
if( !fd.features[MFT_DeferredConditioner] )
meta->addStatement( new GenOp( " @;\r\n", assignColor( new GenOp( "float4(float3(@),1)", depthOut ), Material::None ) ) );
output = meta;