mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-02-13 03:33:48 +00:00
Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred.
This commit is contained in:
parent
b052a1f970
commit
af8fbf0e3a
122 changed files with 641 additions and 641 deletions
|
|
@ -108,7 +108,7 @@ void EyeSpaceDepthOutGLSL::processPix( Vector<ShaderComponent*> &componentList,
|
|||
|
||||
// If there isn't an output conditioner for the pre-pass, than just write
|
||||
// out the depth to rgba and return.
|
||||
if( !fd.features[MFT_PrePassConditioner] )
|
||||
if( !fd.features[MFT_DeferredConditioner] )
|
||||
meta->addStatement( new GenOp( " @;\r\n", assignColor( new GenOp( "float4(float3(@),1)", depthOut ), Material::None ) ) );
|
||||
|
||||
output = meta;
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue