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Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred.
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122 changed files with 641 additions and 641 deletions
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@ -42,7 +42,7 @@ class RenderParticleMgr : public RenderTexTargetBinManager
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friend class RenderTranslucentMgr;
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public:
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// Generic PrePass Render Instance Type
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// Generic Deferred Render Instance Type
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static const RenderInstType RIT_Particles;
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RenderParticleMgr();
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@ -82,9 +82,9 @@ public:
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protected:
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bool mOffscreenRenderEnabled;
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/// The prepass render target used for the
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/// The deferred render target used for the
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/// soft particle shader effect.
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NamedTexTargetRef mPrepassTarget;
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NamedTexTargetRef mDeferredTarget;
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/// The shader used for particle rendering.
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GFXShaderRef mParticleShader;
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@ -109,11 +109,11 @@ protected:
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GFXShaderConstHandle *mFSModelViewProjSC;
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GFXShaderConstHandle *mOneOverFarSC;
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GFXShaderConstHandle *mOneOverSoftnessSC;
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GFXShaderConstHandle *mPrePassTargetParamsSC;
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GFXShaderConstHandle *mDeferredTargetParamsSC;
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GFXShaderConstHandle *mAlphaFactorSC;
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GFXShaderConstHandle *mAlphaScaleSC;
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GFXShaderConstHandle *mSamplerDiffuse;
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GFXShaderConstHandle *mSamplerPrePassTex;
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GFXShaderConstHandle *mSamplerDeferredTex;
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GFXShaderConstHandle *mSamplerParaboloidLightMap;
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} mParticleShaderConsts;
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