Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred.

This commit is contained in:
Areloch 2017-04-11 00:23:14 -05:00
parent b052a1f970
commit af8fbf0e3a
122 changed files with 641 additions and 641 deletions

View file

@ -42,7 +42,7 @@ class RenderParticleMgr : public RenderTexTargetBinManager
friend class RenderTranslucentMgr;
public:
// Generic PrePass Render Instance Type
// Generic Deferred Render Instance Type
static const RenderInstType RIT_Particles;
RenderParticleMgr();
@ -82,9 +82,9 @@ public:
protected:
bool mOffscreenRenderEnabled;
/// The prepass render target used for the
/// The deferred render target used for the
/// soft particle shader effect.
NamedTexTargetRef mPrepassTarget;
NamedTexTargetRef mDeferredTarget;
/// The shader used for particle rendering.
GFXShaderRef mParticleShader;
@ -109,11 +109,11 @@ protected:
GFXShaderConstHandle *mFSModelViewProjSC;
GFXShaderConstHandle *mOneOverFarSC;
GFXShaderConstHandle *mOneOverSoftnessSC;
GFXShaderConstHandle *mPrePassTargetParamsSC;
GFXShaderConstHandle *mDeferredTargetParamsSC;
GFXShaderConstHandle *mAlphaFactorSC;
GFXShaderConstHandle *mAlphaScaleSC;
GFXShaderConstHandle *mSamplerDiffuse;
GFXShaderConstHandle *mSamplerPrePassTex;
GFXShaderConstHandle *mSamplerDeferredTex;
GFXShaderConstHandle *mSamplerParaboloidLightMap;
} mParticleShaderConsts;