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Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred.
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122 changed files with 641 additions and 641 deletions
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@ -38,7 +38,7 @@
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class TSLastDetail;
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class GFXTextureObject;
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class RenderPrePassMgr;
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class RenderDeferredMgr;
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struct ImposterRenderInst;
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@ -74,9 +74,9 @@ protected:
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GFXPrimitiveBufferHandle mIB;
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//GFXVertexBufferHandle<ImposterCorner> mCornerVB;
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void _innerRender( const SceneRenderState *state, RenderPrePassMgr *prePassBin );
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void _innerRender( const SceneRenderState *state, RenderDeferredMgr *prePassBin );
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void _renderPrePass( const SceneRenderState *state, RenderPrePassMgr *prePassBin, bool startPrePass );
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void _renderDeferred( const SceneRenderState *state, RenderDeferredMgr *prePassBin, bool startDeferred );
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static bool _clearStats( GFXDevice::GFXDeviceEventType type );
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