Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred.

This commit is contained in:
Areloch 2017-04-11 00:23:14 -05:00
parent b052a1f970
commit af8fbf0e3a
122 changed files with 641 additions and 641 deletions

View file

@ -38,7 +38,7 @@
class TSLastDetail;
class GFXTextureObject;
class RenderPrePassMgr;
class RenderDeferredMgr;
struct ImposterRenderInst;
@ -74,9 +74,9 @@ protected:
GFXPrimitiveBufferHandle mIB;
//GFXVertexBufferHandle<ImposterCorner> mCornerVB;
void _innerRender( const SceneRenderState *state, RenderPrePassMgr *prePassBin );
void _innerRender( const SceneRenderState *state, RenderDeferredMgr *prePassBin );
void _renderPrePass( const SceneRenderState *state, RenderPrePassMgr *prePassBin, bool startPrePass );
void _renderDeferred( const SceneRenderState *state, RenderDeferredMgr *prePassBin, bool startDeferred );
static bool _clearStats( GFXDevice::GFXDeviceEventType type );