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Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred.
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122 changed files with 641 additions and 641 deletions
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@ -49,7 +49,7 @@ class GFXShaderConstBuffer;
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class GFXShaderConstHandle;
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class ShaderConstHandles;
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class SceneRenderState;
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class RenderPrePassMgr;
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class RenderDeferredMgr;
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class Frustum;
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///
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@ -167,7 +167,7 @@ protected:
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static LightManager *smActiveLM;
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/// Find the pre-pass render bin on the scene's default render pass.
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RenderPrePassMgr* _findPrePassRenderBin();
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RenderDeferredMgr* _findDeferredRenderBin();
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/// This helper function sets the shader constansts
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/// for the stock 4 light forward lighting code.
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