Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred.

This commit is contained in:
Areloch 2017-04-11 00:23:14 -05:00
parent b052a1f970
commit af8fbf0e3a
122 changed files with 641 additions and 641 deletions

View file

@ -49,7 +49,7 @@ class GFXShaderConstBuffer;
class GFXShaderConstHandle;
class ShaderConstHandles;
class SceneRenderState;
class RenderPrePassMgr;
class RenderDeferredMgr;
class Frustum;
///
@ -167,7 +167,7 @@ protected:
static LightManager *smActiveLM;
/// Find the pre-pass render bin on the scene's default render pass.
RenderPrePassMgr* _findPrePassRenderBin();
RenderDeferredMgr* _findDeferredRenderBin();
/// This helper function sets the shader constansts
/// for the stock 4 light forward lighting code.