Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred.

This commit is contained in:
Areloch 2017-04-11 00:23:14 -05:00
parent b052a1f970
commit af8fbf0e3a
122 changed files with 641 additions and 641 deletions

View file

@ -41,7 +41,7 @@
class AvailableSLInterfaces;
class GFXShaderConstHandle;
class RenderPrePassMgr;
class RenderDeferredMgr;
class PlatformTimer;
class blTerrainSystem;
@ -77,7 +77,7 @@ protected:
BasicLightManager();
virtual ~BasicLightManager();
SimObjectPtr<RenderPrePassMgr> mPrePassRenderBin;
SimObjectPtr<RenderDeferredMgr> mDeferredRenderBin;
struct LightingShaderConstants
{