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Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred.
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122 changed files with 641 additions and 641 deletions
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@ -121,8 +121,8 @@ public:
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// ConsoleObject interface
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DECLARE_CONOBJECT(AdvancedLightBinManager);
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bool MRTLightmapsDuringPrePass() const { return mMRTLightmapsDuringPrePass; }
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void MRTLightmapsDuringPrePass(bool val);
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bool MRTLightmapsDuringDeferred() const { return mMRTLightmapsDuringDeferred; }
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void MRTLightmapsDuringDeferred(bool val);
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typedef Signal<void(SceneRenderState *, AdvancedLightBinManager *)> RenderSignal;
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@ -195,7 +195,7 @@ protected:
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Vector<LightBinEntry> mLightBin;
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typedef Vector<LightBinEntry>::iterator LightBinIterator;
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bool mMRTLightmapsDuringPrePass;
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bool mMRTLightmapsDuringDeferred;
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/// Used in setupSGData to set the object transform.
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MatrixF mLightMat;
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