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Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred.
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122 changed files with 641 additions and 641 deletions
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@ -161,7 +161,7 @@ ConsoleDocClass( WaterObject,
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"\t- Paramable water fog and color shift.\n\n"
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"It will, however, look significantly different depending on the LightingManager "
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"that is active. With Basic Lighting, we do not have a prepass texture to "
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"that is active. With Basic Lighting, we do not have a deferred texture to "
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"lookup per-pixel depth and therefore cannot use our rendering techniques that depend on it.\n\n"
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"In particular, the following field groups are not used under Basic Lighting:\n"
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