Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred.

This commit is contained in:
Areloch 2017-04-11 00:23:14 -05:00
parent b052a1f970
commit af8fbf0e3a
122 changed files with 641 additions and 641 deletions

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@ -161,7 +161,7 @@ ConsoleDocClass( WaterObject,
"\t- Paramable water fog and color shift.\n\n"
"It will, however, look significantly different depending on the LightingManager "
"that is active. With Basic Lighting, we do not have a prepass texture to "
"that is active. With Basic Lighting, we do not have a deferred texture to "
"lookup per-pixel depth and therefore cannot use our rendering techniques that depend on it.\n\n"
"In particular, the following field groups are not used under Basic Lighting:\n"